Search found 2339 matches

Search found 2339 matches
by pixie
Wed Feb 20, 2008 4:30 am
Forum: Indigo General Stuff
Topic: Too much Blue will kill you
Replies: 13
Views: 2234

@ZomB: My sun is an object, check scene attached. @dougal2: This is an angular map converted from latitude/longitude one because i wanted to use the original file, its 'split' in two, top being sky and bottom pure black... it's done by one of hdrshop plugins named sky. I can increase or decrease sto...
by pixie
Wed Feb 20, 2008 1:33 am
Forum: Indigo General Stuff
Topic: Too much Blue will kill you
Replies: 13
Views: 2234

The light is only apparently uniform, as its rather dinamic on itself. I had tried with a fake sun, to no avail... :(
by pixie
Wed Feb 20, 2008 1:15 am
Forum: Indigo General Stuff
Topic: Too much Blue will kill you
Replies: 13
Views: 2234

This is a ldr version of it, as the float was about 3Mb... The evermotion maps are to flat IMO.

Give it a try ;-)


PS-after all compressed it goes way below the 3Mb mark
by pixie
Tue Feb 19, 2008 10:27 pm
Forum: Indigo General Stuff
Topic: Too much Blue will kill you
Replies: 13
Views: 2234

It only get white with the very lower values of white balance. It's a quite powerful blue :S
by pixie
Tue Feb 19, 2008 2:40 pm
Forum: Indigo General Stuff
Topic: Too much Blue will kill you
Replies: 13
Views: 2234

Too much Blue will kill you

I made a sky dome on hdrshop and it was quite nice and was done trough a plugin, the thing is, it is way strong even with a (fake)sun. Is there a way to compensate for it or will I have to pre processing it?

Cheers
by pixie
Tue Feb 19, 2008 2:33 pm
Forum: Cinema 4D
Topic: Cindigo 1.0.6 (updated 8th Feb 2008)
Replies: 82
Views: 25852

bug report:

- spheric env path isn't exported
- when materials have spaces in their names only their first name gets referenced in igs despite being exported fine on obj
by pixie
Tue Feb 19, 2008 12:40 pm
Forum: Blender
Topic: REALLY slow rendering
Replies: 53
Views: 12012

Thanks psor, you had enlighten me! :-D

Now things would be read as should, now that I have a reference... ;-)
by pixie
Tue Feb 19, 2008 12:21 pm
Forum: Blender
Topic: REALLY slow rendering
Replies: 53
Views: 12012

2psior:

Sorry for my ignorance but indigo reflectivity equivalent is what? Diffusion, phong... ?
by pixie
Fri Feb 15, 2008 2:30 am
Forum: Indigo General Stuff
Topic: IOR Reference
Replies: 13
Views: 2076

You need to multiply the dispersion by 0000.1
:P
by pixie
Thu Feb 14, 2008 1:28 pm
Forum: Indigo General Stuff
Topic: IOR Reference
Replies: 13
Views: 2076

I see Why I couldn't get the result right, I was multiplying by 0.0001 instead of 0000.1... :P
by pixie
Wed Feb 13, 2008 8:10 am
Forum: Indigo General Stuff
Topic: IOR Reference
Replies: 13
Views: 2076

There's more life to it then glass... ;)
by pixie
Wed Feb 13, 2008 5:31 am
Forum: Indigo General Stuff
Topic: IOR Reference
Replies: 13
Views: 2076

http://en.wikipedia.org/wiki/Glass

Also has a nice set of IOR, and also dispersion. How do one convert this values to Indigo?
by pixie
Wed Feb 13, 2008 3:06 am
Forum: Blender
Topic: light problem
Replies: 10
Views: 1561

Re: light problem

I want a lightening like this... http://www.indigorenderer.com/joomla/index.php?option=com_gallery2&Itemid=26&g2_itemId=18054 Then you should texture and mobilate your room like that... as indirect lighting will have a great impact. A dull room will not have the same lighing a full room has, ever...
by pixie
Tue Feb 12, 2008 10:34 am
Forum: Indigo General Stuff
Topic: IOR Reference
Replies: 13
Views: 2076

IOR Reference

http://www.ps.missouri.edu/rickspage/re ... ction.html

This got to be the most complete reference I'd found on the subject as it covers not only transparent mediums...

I hope it is of some use, to you and to the Indigo Knowledge Base :D
by pixie
Tue Feb 12, 2008 7:46 am
Forum: Tutorials
Topic: Tutorial Collection: Indigo/Cindigo (German + English)
Replies: 12
Views: 8977

Well... I've bumped on the fresnel setup, then I did a little variations, as is, with more fresnel and without, yet all the time the cindigo 'convert materials' function gave me the same material...

Does it have any impact on Indigo side?
Search found 2339 matches