Search found 1120 matches

Search found 1120 matches
by lycium
Sun Sep 11, 2016 4:54 pm
Forum: Indigo Help
Topic: Which GPU to buy?
Replies: 14
Views: 5333

Re: Which GPU to buy?

Get a GTX 1070, or two if you can afford it :)
by lycium
Thu Sep 01, 2016 5:04 am
Forum: Works in Progress
Topic: kklors render stuff
Replies: 342
Views: 127831

Re: kklors render stuff

epic! :O
by lycium
Fri Aug 26, 2016 6:56 pm
Forum: Bugs and Requests
Topic: CPU Thread count
Replies: 10
Views: 3495

Re: CPU Thread count

Hmmm, well, I know you're super techy guy so I can take your word for it, still I'd like to see it for myself. Both Indigo and Chaotica I have running full tilt basically all the time, and neither have any lag problems - maybe it's due to the below normal process priority, but It Should Work (TM) wi...
by lycium
Fri Aug 26, 2016 3:20 pm
Forum: Bugs and Requests
Topic: CPU Thread count
Replies: 10
Views: 3495

Re: CPU Thread count

Yes that does work, though sometimes I want to leave a few threads free, for example only use 28 There is no benefit to doing this BTW, Indigo gives itself below-normal priority, and even if it didn't, an Operating System ensures that programs going as fast as they can don't monopolise the system r...
by lycium
Mon Aug 22, 2016 7:55 am
Forum: Works in Progress
Topic: kklors render stuff
Replies: 342
Views: 127831

Re: kklors render stuff

kklors wrote:Some noisy quckies \o/
Noisy quickies are the best quickies :oops:

*aherm* Awesome work!
by lycium
Sat Aug 20, 2016 1:18 pm
Forum: Off Topic
Topic: The best rendering engine?
Replies: 37
Views: 34007

Re: The best rendering engine?

My vote goes to Arnold, and well, so does the industry vote :P
by lycium
Fri Aug 19, 2016 10:32 am
Forum: Finished Artwork
Topic: bedroom interior
Replies: 4
Views: 2193

Re: bedroom interior

Great work!
by lycium
Tue Aug 09, 2016 12:20 pm
Forum: Works in Progress
Topic: CoolColJ's test pics thread
Replies: 684
Views: 115721

Re: CoolColJ's test pics thread

I'm so glad to see this classic thread again, after 4 long years :D
by lycium
Mon Aug 08, 2016 10:38 am
Forum: Finished Artwork
Topic: Originalplan®'s rendering corner
Replies: 233
Views: 41673

Re: Some renders for CLASSICS & PATTERNS

great work! :D
by lycium
Sun Jul 24, 2016 8:29 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.40 Beta Release
Replies: 29
Views: 10268

Re: Indigo Renderer 4.0.40 Beta Release

yonosoy wrote:GPU not recognized in windows 10 (nvidia 980GTX).
In windows 8 works fine.
Have you updated to the latest drivers on Win 10?
by lycium
Thu Jul 21, 2016 3:10 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.40 Beta Release
Replies: 29
Views: 10268

Re: Indigo Renderer 4.0.40 Beta Release

... and so was born, the "Stuff" curve :)

Jokes aside, yes it affects all channels equally, before the individual RGB channels are applied, and so functions as an overall contrast / gamma adjustment. Very useful for restoring contrast to Reinhard tonemapping, for example!
by lycium
Thu Jul 21, 2016 3:02 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.40 Beta Release
Replies: 29
Views: 10268

Re: Indigo Renderer 4.0.40 Beta Release

The reset button is for the currently selected channel (only). I don't think "RGB" is a good name for the currently-known-as-overall curve, since it applies to them all in a pre-stage; "RGB" seems to imply that it's affecting the R, G and B curves, which it doesn't, it's separate. Open to suggestion...
by lycium
Wed Jul 20, 2016 9:48 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4 public beta
Replies: 559
Views: 491455

Re: Indigo Renderer 4 public beta

A quick heads up that .40 is released with a ton of improvements: http://www.indigorenderer.com/forum/vie ... =1&t=14066
by lycium
Wed Jul 20, 2016 2:12 pm
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 15704

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

Awesome work Tom! 8)

Any plans for future work on this? Busy schedule ofc, but maybe Glare can provide some incentive :D
by lycium
Wed Jul 06, 2016 11:47 am
Forum: Materials
Topic: Weathered by time - procedural only - shader available
Replies: 17
Views: 5614

Re: Weathered by time - damaged by water - procedural only

awesome material!

the bird poop will eventually be possible etienne : D i guess isl needs a raycast function, to detect silhouettes above the surface points.
Search found 1120 matches