Search found 130 matches

Search found 130 matches
by ozzie
Mon Aug 10, 2009 6:12 am
Forum: Indigo General Stuff
Topic: Lifetime licences
Replies: 6
Views: 1098

Re: Lifetime licences

How many licenses had left?
by ozzie
Thu Jul 23, 2009 8:22 pm
Forum: Finished Artwork
Topic: Katowice
Replies: 6
Views: 1293

Re: Katowice

As for the last one I think it looks much better just as it is :) the rest should cook a little longer.
by ozzie
Thu Jul 23, 2009 1:58 am
Forum: Finished Artwork
Topic: Katowice
Replies: 6
Views: 1293

Re: Katowice

thx :) it's "visitor center" that should represent city on exhibitions :)
by ozzie
Wed Jul 22, 2009 11:52 pm
Forum: Finished Artwork
Topic: Katowice
Replies: 6
Views: 1293

Katowice

If, non of you ever have been in Katowice (Poland) I invite you to visit it. I've made this for contest the "POS that will represent Katowice" http://www.s3460.webd.pl/film/ff.flv you can watch presentation of it (it's quite nice i think :]). I haven't hot much time for rendering so.... it looks jus...
by ozzie
Fri Jul 10, 2009 1:20 am
Forum: Indigo General Stuff
Topic: Indigo Manual
Replies: 21
Views: 3718

Re: Indigo Manual

f... :/ sorry! :oops: :P
by ozzie
Thu Jul 09, 2009 11:07 pm
Forum: Indigo General Stuff
Topic: Indigo Manual
Replies: 21
Views: 3718

Re: Indigo Manual

That's great! THX!!

But does any body know where I can find ISL manual? I can't find link to it :/.
by ozzie
Fri May 29, 2009 11:28 pm
Forum: Materials
Topic: Brushed Aluminum
Replies: 39
Views: 13860

Re: Brushed Aluminum

It's working great :] !!!! :******* THX
by ozzie
Sun May 24, 2009 2:30 am
Forum: Materials
Topic: Brushed Aluminum
Replies: 39
Views: 13860

Re: Brushed Aluminum

Thx I'll check it in Monday. where are you using it? in a <blend>, <bump>, <exponent>, <albedo>, or whatever? basically blend, bump and exponent expect real as a return value, displacement, too, but without the "vec3 pos" as a parameter. albedo expects a vec3 as the return value. if youre using it i...
by ozzie
Sat May 23, 2009 2:37 am
Forum: Materials
Topic: Brushed Aluminum
Replies: 39
Views: 13860

Re: Brushed Aluminum

THX, but It doesn't work ""eval(vec3) must return vec3" I found this pdf... next two years I'll spend on translating it :/. Every time I want to use shader def eval() real : fbm(dot(getTexCoords(0)*1000.0, vec2(0.0, clamp(noise(getTexCoords(0)), 1.0, 5.0))), 4)*0.0003 I get this error. But... what's...
by ozzie
Sat May 23, 2009 1:51 am
Forum: Materials
Topic: Brushed Aluminum
Replies: 39
Views: 13860

Re: Brushed Aluminum

Every time I want to use shader def eval() real : fbm(dot(getTexCoords(0)*1000.0, vec2(0.0, clamp(noise(getTexCoords(0)), 1.0, 5.0))), 4)*0.0003 I get this error. But... what's worse I can't find anything on forum, almost every link leads me to index page... there's just nothing now! WHERE'S JOOMLA?...
by ozzie
Thu Mar 05, 2009 8:08 pm
Forum: Blender
Topic: WAQI
Replies: 8
Views: 3006

great idea!!
by ozzie
Mon Feb 02, 2009 3:47 am
Forum: Off Topic
Topic: Stormbirds
Replies: 8
Views: 1088

I know, but my point is: why they didn't used only Vue? :P :D it's stupid I know :P
by ozzie
Sun Feb 01, 2009 3:15 am
Forum: Off Topic
Topic: Stormbirds
Replies: 8
Views: 1088

THX, there was this big button "NEXT" I didn't saw it :) :p

Why they didn't use Vue... :(
by ozzie
Sun Feb 01, 2009 12:27 am
Forum: Blender
Topic: Why it's always rendering one layer
Replies: 5
Views: 1351

I found solution!

I've got second window with 3D view for layer 2 :) (changed on uv window later), I just needed to change there layer and now everything is ok :], strange but blendigo was still taking settings from that (un-existed) window :D

Can I have Nobel Prize :) ?

Thx
BigFan
by ozzie
Sun Feb 01, 2009 12:17 am
Forum: Blender
Topic: Why it's always rendering one layer
Replies: 5
Views: 1351

Big Fan wrote:... possibly just indigo interpreting your xml strangely ;)
that make's me satisfied :/
but why only layer 2 is it some "happy" number? :D
Search found 130 matches