Search found 1017 matches

Search found 1017 matches
by Headroom
Tue Dec 29, 2015 5:49 am
Forum: Indigo General Stuff
Topic: Node license activation
Replies: 10
Views: 4091

Re: Node license activation

Autodesk Fusion 360.
It provides a perfect blend between T-Spline and solid modeling.

For an aspiring designer it's definitely something to look at. It still lacks many features that more powerful software packages such as Autodesk Alias have, but it is developing quite rapidly.
by Headroom
Tue Dec 29, 2015 5:30 am
Forum: Indigo General Stuff
Topic: Node license activation
Replies: 10
Views: 4091

Re: Node license activation

There is one question the I'd like to answer as my secondary modeling package.
That actually is Fusion 360. This should be interesting for you OscarJ. There is not direct link to Indigo unfortunately.
by Headroom
Tue Dec 29, 2015 5:28 am
Forum: Indigo General Stuff
Topic: Node license activation
Replies: 10
Views: 4091

Re: Node license activation

Aha. Thanks! I had found it before, clicked on the link and was presented with an online form requesting me to fill out "stuff". Needless to say, these questions are a tad out of Date, I mean, OS X Lion ?

Now that I've clicked past it I should be good to go! Thanks again for the help!
by Headroom
Tue Dec 29, 2015 2:02 am
Forum: Indigo General Stuff
Topic: Node license activation
Replies: 10
Views: 4091

Node license activation

I've sent an email to support@indigorender.com but have not received a response yet. If I remember correctly (and I may actually be wrong) there were two node licenses included with the initial Indigo license I purchased. I've never used these but aside from my main machine now have two idling PCs i...
by Headroom
Sun Dec 13, 2015 3:15 pm
Forum: Works in Progress
Topic: Another LED lamp
Replies: 4
Views: 4877

Re: Another LED lamp

Thanks for the feedback :-) I've had the saturation question for a while. user galinette suggested that Indigo might be clamping values somewhere but an answer was never provided by the powers that be ;-) thanks for the suggestion with the XYZ sliders. I'll see where I can get with that. Ultimately ...
by Headroom
Wed Dec 09, 2015 11:12 am
Forum: Works in Progress
Topic: Another LED lamp
Replies: 4
Views: 4877

Another LED lamp

I've been working on this concept and prototype since September and as usual Indigo is an important part of my workflow. So I thought I'll share a render. The white plastic - Styrofoam with SSS from the mat db is mostly clear, but the acrylic in front of the LEDs surprisingly is not. There is not a ...
by Headroom
Fri Dec 04, 2015 12:36 pm
Forum: Finished Artwork
Topic: Unbuilt House
Replies: 14
Views: 5651

Re: Unbuilt House

I'd have to agree. These are really nice. My favorite is the courtyard shot with the ivy on the wooden wall/fence


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by Headroom
Mon Nov 30, 2015 3:53 pm
Forum: Blender
Topic: Blendigo 3.8.25.0
Replies: 74
Views: 34462

Re: Blendigo 3.8.25.0

Blendigo's error messages have ever been a test for my patience. I've removed every object from the scene except the camera and the hemi light (HDR). Rendering had worked just a few operations before I edited one object by adding a few plane meshes to act as light sources. 'Mesh' object has no attri...
by Headroom
Sun Nov 29, 2015 5:15 am
Forum: Finished Artwork
Topic: WOODEN product visualisations
Replies: 64
Views: 25403

Re: WOODEN product visualisations

Very nice! The renderings as well as the products!

As you are building physical products, how well does the rendered imagery compare with the actual look and feel of your products ?


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by Headroom
Mon Oct 19, 2015 3:58 am
Forum: Blender
Topic: New exporter
Replies: 35
Views: 20431

New exporter

This looks very promising!
Not only for what you've already achieved in terms of the export speed, but in general how quickly you've done it. Thank you very much for your effort!


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by Headroom
Fri Oct 16, 2015 8:07 am
Forum: Blender
Topic: New exporter
Replies: 35
Views: 20431

Re: New exporter

This is great! I agree and have mentioned it already in another thread. We need some form of reward for people that go above and beyond!


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by Headroom
Wed Sep 23, 2015 9:29 pm
Forum: Materials
Topic: Polycarbonat
Replies: 21
Views: 12118

Re: Polycarbonat

A diffuse transmitter material should work or at least should get you started.


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by Headroom
Sun Sep 20, 2015 10:43 am
Forum: Blender
Topic: Blendigo 3.8.25.0
Replies: 74
Views: 34462

Re: Blendigo 3.8.25.0

I believe the Indigo SDK would allow rendering in the Blender viewport. The developers would be able to tell you more about that.



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by Headroom
Mon Sep 14, 2015 4:24 am
Forum: Blender
Topic: Design question: de-couple material from medium...
Replies: 11
Views: 7585

Re: Design question: de-couple material from medium...

There is no bad news here! Your efforts are truly appreciated and I am very glad you stepped in. Since Doug Hammond, the original author of Blendigo left well over a year ago ( or has it been two or more ?) user Fused has done his best to keep the exporter up to date and while it works OK you can se...
by Headroom
Sun Sep 13, 2015 2:12 pm
Forum: Blender
Topic: Design question: de-couple material from medium...
Replies: 11
Views: 7585

Re: Design question: de-couple material from medium...

This is awesome! We really need to think about some kind of reward system for these efforts.


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Search found 1017 matches