I think I now know what the problem is. You are exporting the mesh with python and usings strings to stream the information into the RAM ... maybe big meshes are too big for the datatyp string in python. Maybe you should overthink your exporting procedure and either split strings or use a better dat...
memtest no errors and prime95 stable for over 6 hours. And i tested this settings 2 years ago with a lot of memtesting and dual prime95. There is enough VRAM and VCore and MCH etc. @ Wedge: I am using blendigo for version 1.0.4 If you googe for MemoryError and python you find a lot of people getting...
uh maybe its not a software error because I think error traceback is always different. Here are my latest: Traceback (most recent call last): File "<string>", line 2633, in drawGUI File "<string>", line 2442, in drawCamera File "<string>", line 2676, in drawButtons File "<string>", line 2649, in dra...
damn blendigo export python thinggy.. I cant export my scene ... memory usage of blender goes up to 714 MB and then I get "MemoryError" by Python in blenders console window. I have over 1024 mb ram still free so why u dont use it damn. the scene has 629.000 polys. cant be that hard to export right?!...
and would would you do to create the water surface? (I am using blender and zbrush). I was unable to find a good displacement map for waves. only some sinus grayscale images but those I can generate with MatLab on my own :roll: OMG the sand looks so realistic now with Background colour white instead...
some of you are going to kill me but I have to say that I like the mental ray more then the indigo image (but thats a matter of settings and post pro I think)
hehe thanks for the hints. it really works now with 24bit RGB png. This should be made sticky somewhere or mentioned in the manual :!: Blender takes 640 MB at the moment and when i export i get "Memory Error". so I often need to close Blender ... reopen it and load my project and press then on expor...
So i tested now single channel 8 bit grayscale png and it failed too .. here is what it looks like: http://i226.photobucket.com/albums/dd224/ViennaL/im1201026272.png Water --> delayed because that will raise rendering times and i want to have everything done before I have to wait 30 mins for a previ...
@ Kram - what messengers do you use? msn .. jabber .. irc? Progress report. -) I added a bumpmap for the sand -) I exported a 4K dispmap out of zbrush and mapped it to the bumpmap slot in indigo. One weird thing and i have no idea why (yet): -) Why is the bump map only applied to the one half of my ...