Search found 58 matches

Search found 58 matches
by Sayris
Fri Sep 21, 2007 1:41 am
Forum: Cinema 4D
Topic: Cindigo 0.9 - beta 2
Replies: 130
Views: 26586

thx fused :wink:
great job!
by Sayris
Tue Sep 18, 2007 9:55 am
Forum: Cinema 4D
Topic: Cindigo 0.9 - beta 1
Replies: 156
Views: 27940

ZomB wrote: Fixing the rotation issue by setting all Axis rotation of every mesh to zero works fine!
(could you automate this for each mesh while exporting?!)
this would be the heaven on earth =D
by Sayris
Sat Sep 15, 2007 5:26 am
Forum: Indigo News and Announcements
Topic: Indigo 0.9 test 7
Replies: 63
Views: 24117

up to 40%
in one scene from ~9k till ~22k great
great job :D
by Sayris
Thu Sep 13, 2007 9:03 am
Forum: Cinema 4D
Topic: Alpha maps
Replies: 10
Views: 4501

hmm ok then I will have very much work later hope indigo will support it soon :wink:
thx for reply.
by Sayris
Wed Sep 12, 2007 10:41 pm
Forum: Cinema 4D
Topic: Alpha maps
Replies: 10
Views: 4501

Alpha maps

Is there a way to make use of alpha maps in indigo and c4d without edit the igs(xml) file?

does it work with blend material?
pls help :?
by Sayris
Tue Sep 11, 2007 10:56 am
Forum: Finished Artwork
Topic: Half Life 2 Logo
Replies: 11
Views: 1742

for the handle I used Inpox.nk

Image
by Sayris
Tue Sep 11, 2007 7:46 am
Forum: Finished Artwork
Topic: Half Life 2 Logo
Replies: 11
Views: 1742

thx :wink:
by Sayris
Tue Sep 11, 2007 6:50 am
Forum: Finished Artwork
Topic: Half Life 2 Logo
Replies: 11
Views: 1742

Alsb.nk and Inpox.nk ^^ just testing around

usefull link: http://deeppixel.uw.hu/projects/NK_materials.html
if you didn't have already.
by Sayris
Tue Sep 11, 2007 5:11 am
Forum: Finished Artwork
Topic: Half Life 2 Logo
Replies: 11
Views: 1742

hey thx for the nk2rgb converter i will take a look on that.
with the hl2 logo I just wanted to test the nk gold material ;)
here is a scissor with nk materials.
by Sayris
Mon Sep 10, 2007 10:11 am
Forum: Works in Progress
Topic: Spiky white light of death! (participating media test)
Replies: 32
Views: 4949

looks very nice ;) could you show how you set up the scene?
by Sayris
Sun Sep 09, 2007 11:46 pm
Forum: Finished Artwork
Topic: Half Life 2 Logo
Replies: 11
Views: 1742

I allready extract the top and bottom plane from my mesh and yeah you right the edges are to low subdivided.

Yeah I forgot to raise the Rainhard Tonemapping Pre Scale to 2.2 ( I will try 3 also).

The Gray Fox Avatar is back
:mrgreen:

thx for comment.


edit// a new try
by Sayris
Sun Sep 09, 2007 3:19 pm
Forum: Finished Artwork
Topic: Half Life 2 Logo
Replies: 11
Views: 1742

Half Life 2 Logo

Hi there!
This is my first try with Indigo.
I know it's not perfect ;)
by Sayris
Tue Jun 26, 2007 9:27 am
Forum: Finished Artwork
Topic: Light Test
Replies: 7
Views: 1868

a little bit grainy but nice :wink:
Search found 58 matches