Search found 105 matches

Search found 105 matches
by Onizuka
Fri Feb 05, 2016 2:22 am
Forum: 3D Studio MAX
Topic: A scattering tool for Indigo
Replies: 72
Views: 28101

Re: A scattering tool for Indigo

Hello,

Amazing content

Is it possible to get the ground color pixel based on scattered geometries with SketchUp and Skindigo ? For a carpet with grounds design it would be so usefull

Yes I know, more than 5 years later 8)
by Onizuka
Thu Feb 04, 2016 10:29 am
Forum: SketchUp
Topic: Mesh is not subdivided when scattered over surface
Replies: 1
Views: 1846

Re: Mesh is not subdivided when scattered over surface

Ok I'm sorry, I've found the problem I've think to it but I was short on time so made a quick post. But the problem was just that the subdivision occurs on scattered objects only on the principal component, not on groups inside the component; the subdivided group needs to be explode if the component...
by Onizuka
Thu Feb 04, 2016 3:59 am
Forum: SketchUp
Topic: Mesh is not subdivided when scattered over surface
Replies: 1
Views: 1846

Mesh is not subdivided when scattered over surface

Hi, I've got a problem with the subdivision when scattering trees. I want to scatter trees on a terrain wich is ok, but when scattered the tree bark is not subdivided; But when I render the original mesh of the tree without scatter it, it's been subdivided and displaced correctly. The pink sphere ge...
by Onizuka
Wed Feb 03, 2016 8:06 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

Thanks Burnin
water IOR + roughness caused by waves
I totally agree with you about that, I will see if lower the IOR is enough, or if I'll add some roughness, I'm on other details, so maybe a render tomorrow
by Onizuka
Wed Feb 03, 2016 6:36 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

Specular reflections from the distant space are impossible. Why would it be impossible from the distant space ? Here on the Earth the light reflects on the sea and is refracted through and partially dispersed into the atmosphere, then is send to the objective, that is why we see it, no matter of th...
by Onizuka
Wed Feb 03, 2016 6:07 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

Yes this is, according to their history, the second picture of Earth in its entirety; the other picture is from 1972.. This one is from 2015

And it's true that we can see some sun reflection but maybe a bit less than on my render
by Onizuka
Wed Feb 03, 2016 4:19 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

Eneen, NASA does more renderings than real pictures, and I'm pretty sure this one isn't a picture ( without concidering that bird as an argument of course :D )
by Onizuka
Tue Feb 02, 2016 9:00 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

Ok Pibuz :lol:

Maybe I should lower the IOR a bit to simulate the loss of brightness; Or add more bump to the Earth map maybe
I will make some other tests, but I'm sure I've seen a photo of the sun reflecting in a more frontal view, I will try to find this picture again too
by Onizuka
Mon Feb 01, 2016 9:00 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

I understand what you mean. But according to some NASA pictures, we can sea the sun reflecting on the oceans, from space

Here is an exemple

Edit: I've set an IOR of 1.3
by Onizuka
Mon Feb 01, 2016 6:47 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

What do you mean ?
by Onizuka
Mon Feb 01, 2016 4:40 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 24783

Re: Making the Earth

Hello, Well approximately one year and a half later, I come back to explain a bit how this subject evolved. After the last message I gived up a little about the athmosphere problem I faced. But I returned on it a few months ago and finally solved it: The problem was in fact that when I scaled the at...
by Onizuka
Fri Jan 29, 2016 4:34 am
Forum: SketchUp
Topic: Ship wakes and bow wave
Replies: 12
Views: 6966

Re: Ship wakes and bow wave

Oh yes that vector displacement technique seems very cool and interesting ! But here he does a demonstration in one same program, no ? Not yet, so is it a feature that is curently being developped for some futur versions of Indigo ? :D OK, sorry you're right sometimes I'm not clear enough with my ex...
by Onizuka
Fri Jan 29, 2016 3:18 am
Forum: SketchUp
Topic: Ship wakes and bow wave
Replies: 12
Views: 6966

Re: Ship wakes and bow wave

Thanks ZOm-B for your answer, I have read this thread about volumetrics already. And I know we can generate the waves by a geometry. Please don't say that I think something is not achiveable because I'm not able to do it, because its not true.. I can model the wakes and even the bow waves with sketc...
by Onizuka
Fri Jan 29, 2016 12:40 am
Forum: SketchUp
Topic: Ship wakes and bow wave
Replies: 12
Views: 6966

Re: Ship wakes and bow wave

Well I think it does, in fact for a render I was thinking to a fluid "interpreter" I mean wich create a static result according to some parameters, maybe something like " The ship goes at a said speed, and the sea as a said amount of waves, speed of waves etc, so the result will be such a wave" for ...
by Onizuka
Fri Jan 29, 2016 12:11 am
Forum: SketchUp
Topic: Ship wakes and bow wave
Replies: 12
Views: 6966

Re: Ship wakes and bow wave

Ok ! That seems good, I'm definitely going to try it, thank you. But it would be awesome if something could be done into indigo to create wakes and bow wave, maching with the waves of ocean, for fix renders. I'm sure i would be very tricky to create but it would be awesome. Maybe has any Indigo deve...
Search found 105 matches