Search found 48 matches

Search found 48 matches
by riley1389
Tue Sep 02, 2014 2:31 am
Forum: Finished Artwork
Topic: Goblin
Replies: 2
Views: 2613

Re: Goblin

OnoSendai wrote:scary!
Well thank you! But you know what the funny thing is, this is actually pretty mellow compared to some of my other works in progress!
by riley1389
Tue Sep 02, 2014 2:24 am
Forum: Finished Artwork
Topic: Goblin
Replies: 2
Views: 2613

Goblin

This is something I've been working on the past day or so. The black part of his wrist is supposed to be bloody expose flesh. But the lighting didn't exactly agree with me -_-
by riley1389
Tue Sep 02, 2014 1:54 am
Forum: Blender
Topic: Blendigo Wishlist
Replies: 11
Views: 8674

Re: Blendigo Wishlist

Particle Support
Normal Maps
by riley1389
Tue Sep 02, 2014 1:49 am
Forum: Indigo Help
Topic: How to Make Realistic Hair?
Replies: 10
Views: 6559

How to Make Realistic Hair?

Hello fellow artists! So here's my predicament; I'm a pretty experienced user of Indigo. The only major thing I don't yet know how to do is create shaders. Also, one more thing: Hair. I've tried everything I could think of and there's always some impassable roadblock. I'm preparing to create a huge ...
by riley1389
Sun Aug 24, 2014 3:10 am
Forum: Blender
Topic: Blendigo 3.6.17.0
Replies: 37
Views: 19693

Re: Blendigo 3.6.17.0

I'm new to rendering with Blendigo, how can I render hair particles? It is not possible to do that. And there is also no decent way to convert Blender hair particles to mesh :( Actually, I did some research and there actually is a way to decent way to get Indigo to render hair particles! After you ...
by riley1389
Wed Jul 23, 2014 10:47 am
Forum: Blender
Topic: Blendigo 3.6.17.0
Replies: 37
Views: 19693

Re: Blendigo 3.6.17.0

I'm new to rendering with Blendigo, how can I render hair particles?
by riley1389
Sat Jun 07, 2014 1:20 am
Forum: Indigo General Stuff
Topic: Looking into Migrating From Radeon to FirePro/Quadro
Replies: 7
Views: 2861

Re: Looking into Migrating From Radeon to FirePro/Quadro

I guess I thought that because there was a guy with a Mac Pro getting ridiculous numbers, I guess I wrong :p

I appreciate the clarification on the pros of the different tracing modes.

So I think I will forego GPU acceleration in this case.
by riley1389
Fri Jun 06, 2014 10:17 am
Forum: Indigo General Stuff
Topic: Looking into Migrating From Radeon to FirePro/Quadro
Replies: 7
Views: 2861

Looking into Migrating From Radeon to FirePro/Quadro

Hello fellow artists! Currently I have a decent setup for rendering, however it's just not enough. I currently have an Intel 4770k, an AMD R9 290. But I'm to render a pretty complex scene mostly due to a necessary 5x subdivision of an already 28,000 poly model, twol other models, one with 600 polys,...
by riley1389
Tue Jun 03, 2014 9:14 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.8.0 Beta Release
Replies: 53
Views: 29590

Re: Indigo Renderer 3.8.0 Beta Release

So I'm trying out 3.8 and I can definitely see that there's work to be done. - Can't render my scene with GPU acceleration enabled (OpenCL-AMD Radeon R9 290) (Latest stable graphics driver: 14.3) - My stats for system rendering same scene with the same conditions (My CPU is an Intel 4770k) Indigo 3....
by riley1389
Mon Jun 02, 2014 10:27 pm
Forum: Indigo General Stuff
Topic: GPU Acceleration: GTX 780 Ti or R9 290x
Replies: 3
Views: 3438

Re: GPU Acceleration: GTX 780 Ti or R9 290x

However, while these points are accurate, I would suggest getting one under a specific circumstance. I purchased an R9 290, and in doing I can still multitask and do whatever I want video intensive wise, especially watch videos (I don't have cable), in that situation it's pretty good. But otherwise,...
by riley1389
Wed Apr 09, 2014 3:53 am
Forum: Finished Artwork
Topic: Was a bit bored.... :)
Replies: 7
Views: 4839

Re: Was a bit bored.... :)

I like it! For the watch you could probably use skindigo's subdivision on the model, because SketchUp's stock smoothing wouldn't help much
by riley1389
Mon Apr 07, 2014 1:54 am
Forum: Finished Artwork
Topic: Character Design - Chaos: King of the Tenth Circle of Hell
Replies: 3
Views: 3710

Re: Character Design - Chaos: King of the Tenth Circle of He

Thank you for the tip! At first I wanted to make the orbs above him glow different, each orb a different color. But for whatever reason even though I gave each one an R&B emission with 10000 lumens each in a nighttime environment, no light seemed to emit at all, whether I'm just missing something or...
by riley1389
Sun Apr 06, 2014 8:31 am
Forum: Finished Artwork
Topic: The Cosmonaut
Replies: 21
Views: 22150

Re: The Cosmonaut

Can I ask where you got your hdri map?
by riley1389
Sun Apr 06, 2014 7:46 am
Forum: Finished Artwork
Topic: Character Design - Chaos: King of the Tenth Circle of Hell
Replies: 3
Views: 3710

Character Design - Chaos: King of the Tenth Circle of Hell

Here's my first character Design for my graphic novel that I will be illustrating using Indigo Renderer renders. This is the character concept for the series' final antagonist: Chaos. He's going to be the physical embodiment of all chaotic influence. The render itself took just a smidgen over eight ...
by riley1389
Tue Apr 01, 2014 10:52 am
Forum: Indigo Help
Topic: Blendigo Will Not Render UV Map Texture
Replies: 2
Views: 1528

Blendigo Will Not Render UV Map Texture

Hello, I've started experiencing problems since I started experimenting with Blendigo, I formally use skindigo, and still do except for high poly models. Moving on, it seems that I assign a skin map to my human model the UV map isn't rendered. However, it is rendered in both blender and Indigo's pre...
Search found 48 matches