Search found 289 matches

Search found 289 matches
by SimonLarsen
Mon Feb 18, 2008 12:11 am
Forum: Off Topic
Topic: TF2 / Source mapping
Replies: 6
Views: 1518

I've never really been much of a gamer, but i remember playing around with mapping in Unreal Tournament 2k4 and making models and stuff which was quite a lot of fun. Also, you guys might want to check out Sauerbraten (Cube 2.) The gameplay is well. "okay" but it's pretty fun messing around with the ...
by SimonLarsen
Sun Feb 10, 2008 10:10 pm
Forum: Works in Progress
Topic: Playing with Makehuman
Replies: 44
Views: 6902

Very beautiful render. artistic.

Actually for some reason it's okay that she has no hair. Adds some feel to it i cant describe. Though i would still like to see how it looks with hair.

The sheet in the background is made with the cloth modifier right?

Nice work.
by SimonLarsen
Sun Feb 10, 2008 10:06 pm
Forum: Blender
Topic: A quick mesh lighting question
Replies: 3
Views: 1218

Re: A quick mesh lighting question

It sounds like you're using Reinhardt tonemapping.

If you make two seperate emitters and give them different values, you should see a difference.

If you want to make your scene lighter you should regulate the tonemapping in Violet.
by SimonLarsen
Sun Feb 10, 2008 2:42 am
Forum: Off Topic
Topic: try OpenDNS
Replies: 8
Views: 1907

Holy smokes!

It feels like my connection speed has just been tripled or something!
And i love the filters and url corrections.

The is definitely recommended!

Thanks for the tip! :D
by SimonLarsen
Wed Feb 06, 2008 7:50 pm
Forum: Blender
Topic: Cloth modifier available on SVN trunk!
Replies: 18
Views: 3006

Hmm, strange. I have "SVN trunk - revision 13513(Tile texture!+CLOTH modif+Zmask rendering+FSA+bugfixed AAO!!! + scripts)" from GraphicAll. I've tried it on to very different computers with same problems. Haven't tried it on Linux yet. EDIT: Someone at the IRC channel helped me. Had to save the blen...
by SimonLarsen
Wed Feb 06, 2008 7:28 pm
Forum: Works in Progress
Topic: problem with SSS and light
Replies: 12
Views: 3286

Well, first of all, your mesh needs some thickness and correct normals. Also, your egg's material, is a diffuse transmitter. To make it transparent, it must be a specular material. Your old SSS material is still in the blend, at the problems seems to be the high RGB-gain (the value below Absorp type...
by SimonLarsen
Wed Feb 06, 2008 6:07 am
Forum: Blender
Topic: Cloth modifier available on SVN trunk!
Replies: 18
Views: 3006

The cloth-modifier is definitely great (even though it's incredibly slower than the soft body-modifier) but I'm having some problems with it. First of all, i cant apply it, not in the modifiers stuff, neither by pressing Alt-C. And second, it doesn't want to render animations automatically. I have t...
by SimonLarsen
Tue Feb 05, 2008 9:56 am
Forum: Blender
Topic: Cloth modifier available on SVN trunk!
Replies: 18
Views: 3006

Its amazing.
Tried it out a couple of hours ago. :D

There's so much cool new stuff being implemented in Blender at the moment.

We just need a way to export particles (hair, carpets ect.) to Indigo now! :D
by SimonLarsen
Tue Feb 05, 2008 2:41 am
Forum: 3D Studio MAX
Topic: Display took
Replies: 9
Views: 2800

Does anybody know if Indigo is rendering while working on showing the image? Because if it doesn't, you should really think about your refreshing time setting. If it refreshes every 20 seconds (which is default in Blendigo 0.9) and uses 10 seconds on refreshing, its wasting like 33,33% of the render...
by SimonLarsen
Thu Jan 24, 2008 8:35 am
Forum: Bugs and Requests
Topic: Why not to make the GUI more mighty?
Replies: 37
Views: 5928

I personally like Indigo being a commandline tool. But a nice, userfriendly gui will definitely make it a lot easier for newbies or just non-cmd-lovers. Since Indigo is fully operateable from commandline, it is easy to make an external gui (just like the resumers and other utilities). So that somebo...
by SimonLarsen
Thu Jan 24, 2008 5:15 am
Forum: Off Topic
Topic: AIR: AnotherIndigoResumer V1.1
Replies: 6
Views: 2154

afecelis wrote:And it's the only one (of the 3 resumers available) that has done the job fine resuming renders under linux via wine!
Great, that was pretty much what I was hoping for.

Thanks. :D
by SimonLarsen
Wed Jan 23, 2008 8:49 am
Forum: Works in Progress
Topic: Most UNrealistic indigo render contest
Replies: 30
Views: 7475

Here's a viewport screenshot. ;)
by SimonLarsen
Wed Jan 23, 2008 6:45 am
Forum: Works in Progress
Topic: Most UNrealistic indigo render contest
Replies: 30
Views: 7475

This is just a cornell box with mirrors on both sides. (notice reflections in ball).
This *BAM* a hand comes out!!! (lol XD)

It's pretty easy to figure out, but if it is done right, it would be a nice idea... I think. :P
by SimonLarsen
Sat Jan 19, 2008 11:24 pm
Forum: Off Topic
Topic: AIR: AnotherIndigoResumer V1.1
Replies: 6
Views: 2154

AIR: AnotherIndigoResumer V1.1

(Pretty clever name huh? ^^) Hi, just like 80% of the other members in here, I've decided learn some programming. In this case it was Pascal (almost the same as Delphi), since I've already tried C++ and thought it was clumsy not suitet for a newbie. AIR is my second real program ever (first one was ...
by SimonLarsen
Mon Jan 14, 2008 1:28 am
Forum: Bugs and Requests
Topic: [REQ] Render Cropped Section
Replies: 28
Views: 4667

ZomB But its a hell lot more diffucult to concentrate on some selected objects/materials. Should indigo then calculate which "rays" would hit the selected materials and concentrate on them, and then what about caustics, mirrors and stuff. Im really no programmer and doesn't know very much about ray...
Search found 289 matches