Search found 484 matches

Search found 484 matches
by yonosoy
Mon Nov 11, 2013 8:10 am
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 112082

Re: WIPs: CTZn

This new decant our actual workflow. This is the way.
Thanks.
by yonosoy
Sun Nov 10, 2013 3:41 pm
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 112082

Re: WIPs: CTZn

Thanks. This piece of code is so close... !! Emotionant... (still not enough polygons, so not finished; no more room sorry).
Is for a study serie, first impressions.
by yonosoy
Thu Nov 07, 2013 2:11 pm
Forum: Bugs and Requests
Topic: tricky scene, Indigo stops sampling
Replies: 13
Views: 3975

Re: tricky scene, Indigo stops sampling

So many thanks for the info. Almost on an i3 the experience was that a definition of ior 1 for AIR medium and a SSS 0 for quartz produces an "overcome" of memory in a short time. For sure the fastest one situation. For this reason other values was tested and gives more stability and a bit slower cou...
by yonosoy
Wed Nov 06, 2013 3:08 pm
Forum: Bugs and Requests
Topic: tricky scene, Indigo stops sampling
Replies: 13
Views: 3975

Re: tricky scene, Indigo stops sampling

Hi Fakeshamus, thanks for exposse the issue. Tthere are other two points that leads you to better result. An ior of 1 is an exclusive property of vacuum,; To tge Air medium give an ior of 0,0001 (5) due to ths SSS part is non 0. Speedups and more stable/correct. Precedence is an internal concept for...
by yonosoy
Sun Nov 03, 2013 2:14 am
Forum: Bugs and Requests
Topic: tricky scene, Indigo stops sampling
Replies: 13
Views: 3975

Re: tricky scene, Indigo stops sampling

Hi. Please check this; if you define the SSS part of the quartz medium you got the scene (maybe; running here).
by yonosoy
Sun Oct 06, 2013 3:24 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4417
Views: 848467

Re: Simple Renderings Thread

Not able to find the scene for this take; sharing this remasterd one.

EDIT: Sorry another mistake (first chance in internet... and so). Better setup.

And this funny things; because of problems in the exportation formats from houdini to other plataforms this old setup is bad scaled.
by yonosoy
Sat Oct 05, 2013 6:45 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 116059

Re: A natural situation

And the last for a days. So brut in this moments, but it's a try with real tabulated absortion and SSS in real scale. Work's only in console in this little machines and run well !. A simple bump pos(OS) (awaiting for this). Now, to learn ISL ... P.D: Manages this automatically the pages? (seem too l...
by yonosoy
Sat Oct 05, 2013 5:47 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 116059

Re: A natural situation

A test of section bodies. Take a fine look to the perfect section (45 min over 2 core).
by yonosoy
Sat Oct 05, 2013 12:22 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 116059

Re: A natural situation

Very interesting experiments with non habitual formats (sadly limited in software). Possibilities for real procedural modelled cameras are awesome and indigo... (remembering the experiments of fused).
by yonosoy
Sat Oct 05, 2013 11:25 am
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 116059

Re: A natural situation

With a smaller surface of reference caustics definition increase a lot. The first are over 2 x2 km. and this one over 200 x 200 m.
by yonosoy
Fri Oct 04, 2013 12:36 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 116059

Re: A natural situation

So many thanks. This is an old paper, custom atmosphere whit Henyey-Greenstein phase function (because of ignorance). The rim of the wheel with more teeths in the world. La llanta del corresembraos. [ llanta=llantá > dentada; llantar=comer ] (ethimology is quite neccesary to understand this project....
by yonosoy
Thu Oct 03, 2013 11:29 pm
Forum: Works in Progress
Topic: A natural situation
Replies: 353
Views: 116059

Re: A natural situation

Hi, a year later ant still no much...

The troncotron; a visual approximation at the moment...
by yonosoy
Thu Oct 03, 2013 4:28 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.23 Beta Release
Replies: 4
Views: 5991

Re: Indigo Renderer 3.6.23 Beta Release

Hi, this problem persist across versions in Linux. This message appears when a ISL shader is present: A problem occurred with the scene: Error while building scene: Error while loading phong material 'branch_phong': Failed to find function 'noise(float, float)'. /home/h/indigo/IndigoRenderer_x64_v3....
by yonosoy
Thu Oct 03, 2013 10:02 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4417
Views: 848467

Re: Simple Renderings Thread

And the other.
by yonosoy
Thu Oct 03, 2013 9:56 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4417
Views: 848467

Re: Simple Renderings Thread

Hi. First test in Indigo time ago (sorry, not finished at all). It's because of precedence... to model trough precedence concept. In this case the inside spheres are vacuum. Actually a 0 blend of a diffuse, phong,...(non delta materials?) with a precedencial material works in some circunmstances, bu...
Search found 484 matches