Search found 137 matches

Search found 137 matches
by Jay-ko
Thu Feb 16, 2017 5:21 am
Forum: Finished Artwork
Topic: Property photo by indigo
Replies: 11
Views: 3786

Re: Property photo by indigo

Is the "model 2" of the light is emittive also?
by Jay-ko
Thu Feb 16, 2017 5:19 am
Forum: Indigo Help
Topic: External PIGS?
Replies: 31
Views: 5286

Re: External PIGS?

Oscar J > Pigq are for batch rendering, not really animation dedicated, because I do not think that (for example) a motion blur could be used in queue rendering like that. isn't it? In terms of file formats for animation, it is more something like Alembic, Pigq are basically just a list of .Igs+ass...
by Jay-ko
Fri Feb 10, 2017 1:44 am
Forum: Bugs and Requests
Topic: [REQ] MDL compatibility
Replies: 8
Views: 3204

[REQ] MDL compatibility

I think there is an opportunity here to think about MDL. "Okay" this is Nvidia and originaly based for iRay, a kind of no-spectral renderers. But this Material Definition Language could be very interesting to prove that a spectral renderer don't give the same image than a pure faky RGB renderer actu...
by Jay-ko
Thu Feb 09, 2017 3:36 am
Forum: Indigo Help
Topic: External PIGS?
Replies: 31
Views: 5286

Re: External PIGS?

by Jay-ko
Thu Feb 09, 2017 3:25 am
Forum: Indigo Help
Topic: External PIGS?
Replies: 31
Views: 5286

Re: External PIGS?

oh! So in case when render an animation (1 PIGS with lot of .IGS with <scene> full of includes) may have some trouble? To my knowledge, actually the order is define by the sens of reading of the "mainscene igs", top to the bottom. The first include's line take 1000000 + UIDs, the second 2000000 + UI...
by Jay-ko
Thu Feb 09, 2017 1:59 am
Forum: Indigo Help
Topic: External PIGS?
Replies: 31
Views: 5286

Re: External PIGS?

If you have settings and background material and camera in the sub-PIGS file, what's happens exactly? If i understand well, if you have a master PIGS, wiht an IGS, including a sub-PIGS then Indigo take the first igs of this sub-PIGS and avoid all settings/camera/background materials info. What's hap...
by Jay-ko
Thu Feb 09, 2017 1:37 am
Forum: 3D Studio MAX
Topic: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
Replies: 6
Views: 2859

Re: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro

huhuhu :lol:
It's a good news thanks!
by Jay-ko
Wed Feb 08, 2017 9:37 pm
Forum: 3D Studio MAX
Topic: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
Replies: 6
Views: 2859

Re: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro

FYI, I've produced something like that once. I used Notepad++ to search and replace by regular expression to change all mesh ids. So, basically, I kept just 1 mesh and in all the "model2" I changed the uid accordingly to this mesh. This is not very stylish and could take some time when you handle hu...
by Jay-ko
Tue Feb 07, 2017 11:37 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 7109

Re: IndigoMax 0.4.1

I think that I have obtain the same kind of error one time.... let me explain: users\xxxx\Appdata\Roaming\Indigo Renderer\... Fills up as the thumbnails need to generate. After a while, your C: \ drive is full of tiny .PNG. You must empty this directory or ask to 3ds Max to not use Indigo renderer t...
by Jay-ko
Tue Feb 07, 2017 11:22 pm
Forum: 3D Studio MAX
Topic: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
Replies: 6
Views: 2859

Re: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro

You have to much objects in your scene, you need to Instanciate with a decent aera map and well scattering. Then you can export the grass then include it in the master file for more clarity. The real trick is to create a model of an instanciation of something larger than a few grass blades. Like a c...
by Jay-ko
Tue Feb 07, 2017 1:14 am
Forum: Indigo Help
Topic: External PIGS?
Replies: 31
Views: 5286

Re: External PIGS?

I am totally agree! :D

Even for the lighting condition, such as materials, obtain the possibility to "save as" should be awesome.
by Jay-ko
Mon Feb 06, 2017 2:51 am
Forum: 3D Studio MAX
Topic: Announcing IndigoMax
Replies: 36
Views: 26511

Re: Announcing IndigoMax

Hello There,

3ds Max 2018 is going to be launched in April.
Could you please anticipate and prepare a compatible exporter?
by Jay-ko
Fri Feb 03, 2017 3:03 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.47 Beta Release
Replies: 70
Views: 15944

Re: Indigo Renderer 4.0.47 Beta Release

Then, you can try to smooth the mesh directly by using:
  • subdivide
  • normal_smoothing
by Jay-ko
Thu Feb 02, 2017 3:37 am
Forum: Indigo Help
Topic: External background settings
Replies: 12
Views: 5770

Re: External background settings

Just to close correctly this topic.

This is totally possible.


Use the .igs created by the exporter and open this file as xml to copy paste what do you keep to keep

Just remerber to keep "<scenedata>..</scenedata>" instead of "<scene>..</scene>".

Feel free to ask if needed.
by Jay-ko
Thu Feb 02, 2017 3:31 am
Forum: 3D Studio MAX
Topic: Convert 3ds max model to Indigo_Mesh
Replies: 1
Views: 1693

Re: Convert 3ds max model to Indigo_Mesh

.igmesh definition is available on Git Hub.

Basically it's not far from an .obj
Search found 137 matches