Search found 99 matches

Search found 99 matches
by Pikadili89
Tue Jun 03, 2014 6:04 pm
Forum: Works in Progress
Topic: Interior of educational complex
Replies: 9
Views: 6319

Re: Interior of educational complex

Hey ZomB! I am using exit portals but still there are windshield doors, fully made of glass. I checked the textures and I reduced the RBG values for travertino tiles and plaster, only those two had over 200 value. Removed lamp light and also made hidden light and env map in same layer (so now it hav...
by Pikadili89
Tue Jun 03, 2014 2:54 am
Forum: Works in Progress
Topic: Interior of educational complex
Replies: 9
Views: 6319

Interior of educational complex

Hey guys! I am currently working on this project and I am on very begining. As usual I have problems with noise! :) I can't set right values for ENV map and interior lights so I don't get noise! I know that number of light layers increase render duration and I also know that a lot of glass and specu...
by Pikadili89
Thu Mar 13, 2014 11:48 pm
Forum: Finished Artwork
Topic: Some new work
Replies: 230
Views: 99520

Re: Some new work

Incredible work I must say. You don't need to mention you are an architect couse your work already tells us that :)
Really insane level of reality for sketchup in both modeling and rendering, I really like the shrubs and grass, you made them or downloaded from somewhere?
by Pikadili89
Tue Mar 11, 2014 5:14 am
Forum: Works in Progress
Topic: Interior of business building
Replies: 19
Views: 10220

Re: Interior of business building

Thanks bubs :)
by Pikadili89
Mon Mar 10, 2014 11:48 pm
Forum: Works in Progress
Topic: Interior of business building
Replies: 19
Views: 10220

Re: Interior of business building

Ah ok, but anyway Pibuz, got any tips for combining env map + interior light? :) I mean on proporsions of light power.
by Pikadili89
Mon Mar 10, 2014 9:16 pm
Forum: Works in Progress
Topic: Interior of business building
Replies: 19
Views: 10220

Re: Interior of business building

Thanks for tips and comments guys :) @OscarJ Ya I use exit portals :) @Tar "In Indigo itself, for sharpness, use mn_cubic for both splat and downsize with 0.33 ring and blur 0.15." I am not sure I understand what you are talking about :) @Pibuz I use not much diffrent options from default when using...
by Pikadili89
Sun Mar 09, 2014 1:34 am
Forum: Works in Progress
Topic: Interior of business building
Replies: 19
Views: 10220

Re: Interior of business building

Glad you like it mate and thank you very much for the tips. Just one question, what resolution is big enough for later down sizing it? :)
by Pikadili89
Sat Mar 08, 2014 10:57 pm
Forum: Works in Progress
Topic: Interior of business building
Replies: 19
Views: 10220

Interior of business building

Hello guys, I am curently working on interior of business building and I have few shots to show you and offcourse few questions for masters :). First of all I done directors office, meeting room and office. But as always I have some problems with render quality, what I mean is the sharpness, that HD...
by Pikadili89
Tue Dec 10, 2013 8:33 am
Forum: SketchUp
Topic: I may smoke too much weed ...
Replies: 11
Views: 3581

Re: I may smoke too much weed ...

They are not removed...when you open skindingo material editor, press UI button and you'll see them again. More UI with advanced settings is now on default when you open skindigo material editor.
by Pikadili89
Tue Nov 26, 2013 4:46 am
Forum: Works in Progress
Topic: Wooden house on Kopaonik (Serbia)
Replies: 3
Views: 3968

Re: Wooden house on Kopaonik (Serbia)

Thanks for the tips mate, I use BiDir with MLT and glass acc. on and ssf set to value of 1. I will try BiDir mode and to raise ssf. The Merc is about 4-5 m away from the sky but perspective don't show it :D

Anywaym thanks a lot Oscar!
by Pikadili89
Tue Nov 26, 2013 2:49 am
Forum: Works in Progress
Topic: Wooden house on Kopaonik (Serbia)
Replies: 3
Views: 3968

Wooden house on Kopaonik (Serbia)

Heya guys. I just finished this small but interesting wooden house. Can anybody tell me how to get rid of fireflies in the night render? It was ENV map + lights while day render was only ENV map. The background is actually a picture of some landscape set in sketchup as plane background with settings...
by Pikadili89
Thu Oct 24, 2013 8:39 pm
Forum: Finished Artwork
Topic: My master project :)
Replies: 14
Views: 6450

Re: My master project :)

Hvala i takodje, spici i ti :). Previliki je fajl brate da ga saljem :( ali bas bas. Sto se tice puno svetla u enterijeru, to je zato sto imam jako puno staklenih povrsina na fasadi pa ulazi mnogo svetlosti. A na koju vodu mislis? Bazen ili ovaj vodopad? U principu je isti metod... stavis subdivisio...
by Pikadili89
Fri Jul 26, 2013 4:24 am
Forum: Works in Progress
Topic: Working On Material Test
Replies: 4
Views: 3627

Re: Working On Material Test

About black hearts....I think they are not closed volume or some bugg apeared which don't provide it as closed volume...really dunno, try exploding the hearts out of the group and paint it with water color from both sides of face. I had similar problems sometimes even with cube and I do things I men...
by Pikadili89
Thu Jul 25, 2013 2:43 am
Forum: SketchUp
Topic: low-poly cars
Replies: 18
Views: 5571

Re: low-poly cars

Np guys :) Btw I noticed that doors at BMW 5 series and BMW 3 series, from this collection, have some mesh problems, I didn't figure it out whats wrong so if anyone of you notice the same problem and know what is it, let me know pls :)
by Pikadili89
Wed Jul 24, 2013 10:26 pm
Forum: SketchUp
Topic: low-poly cars
Replies: 18
Views: 5571

Re: low-poly cars

Anytime guys! ;)
Search found 99 matches