Search found 165 matches

Search found 165 matches
by tar_gniK
Fri Nov 15, 2013 3:08 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.8
Replies: 15
Views: 9874

Re: IndigoMax 0.3.8

Subpixel, Progress is looking good with IndigoMax. Now that Indigo/Max integration is getting somewhere, maybe it is time for a PDF guide? There are basic settings that I can't seem to find or toggle.. such as switching between Sun/Sky, HDRI, or background which was neatly in its own tab in Maxigo. ...
by tar_gniK
Sat Dec 15, 2012 4:22 am
Forum: 3D Studio MAX
Topic: why there are 2 exporter for 3dmax?
Replies: 2
Views: 3562

Re: why there are 2 exporter for 3dmax?

Hi there Radiosity. As far as I am aware, IndigoMax is the "official" 3dsMax exporter, or at the very least, the exporter Glare are offering with their installation file. Maxigo was the exporter for Indigo, but reasons I don't know (and don't care to) -- was dropped in favour of IndigoMax. Maxigo 3....
by tar_gniK
Wed Dec 12, 2012 11:42 pm
Forum: Finished Artwork
Topic: Building renovation
Replies: 12
Views: 4506

Re: Building renovation

Zom-B wrote: Also once you start do stuff probably you also can recycle models, materials from older projects.
Yep, I agree with that. :)
by tar_gniK
Wed Dec 12, 2012 10:23 pm
Forum: Finished Artwork
Topic: Building renovation
Replies: 12
Views: 4506

Re: Building renovation

I think the real issue here is that all you have noted Zom-B would be understandable in a personal, no time limit project. If one is working for a client, there are deadlines to be met (I have just been in that position), and the real aim in this type of project is for the client to understand fully...
by tar_gniK
Wed Dec 12, 2012 3:34 am
Forum: Bugs and Requests
Topic: [REQ] Backface-Culling!
Replies: 49
Views: 9420

Re: [REQ] Backface-Culling!

@ Zom-B: Point 4 is sucks more than point 1. Right, so us Max users should change to Blender, Maya, SketchUp, C4D etc, re-build all scenes (even if one was to export to obj or another method - yawn), re-assign materials, not to mention having to get used to a different interface -- all because of in...
by tar_gniK
Sun Dec 02, 2012 12:33 am
Forum: Materials
Topic: Carpaint and new activities
Replies: 19
Views: 7062

Re: Carpaint and new activities

As a side question, are there any plans to release any more Saint-Gobain materials?
by tar_gniK
Fri Nov 30, 2012 11:06 pm
Forum: Off Topic
Topic: post your cubicle
Replies: 13
Views: 8233

Re: post your cubicle

Network rendering... :P
by tar_gniK
Fri Nov 30, 2012 9:07 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.0 Beta Release
Replies: 51
Views: 22978

Re: Indigo Renderer 3.6.0 Beta Release

A fantastic release with great new features!!! But we need Exporters to support that new stuff! Its a shame having that new version but being limited to setup materials with Indigo GUI. I would love to try double sided mats with some of the foliage in my scenes, and also to save that work back into...
by tar_gniK
Tue Nov 27, 2012 10:02 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4417
Views: 848498

Re: Simple Renderings Thread

Hey tar_gniK, Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max? Thank you, Darius Kirschner No problem, the file is below, with two masks, the diffuse m...
by tar_gniK
Sat Nov 24, 2012 8:55 am
Forum: Indigo Help
Topic: Animation flicker
Replies: 18
Views: 3728

Re: Animation flicker

:D :D :D
by tar_gniK
Fri Nov 23, 2012 8:33 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4417
Views: 848498

Re: Simple Renderings Thread

The long grass is just one mesh instanced using MaxigoScatter, and the same process was used for the short grass. Screenshot below. The trick to this was using the diffuse map option. I blended two different photographs of grass from a distance, and made the colour of this a bit more uniform, otherw...
by tar_gniK
Fri Nov 23, 2012 10:07 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4417
Views: 848498

Re: Simple Renderings Thread

Grass test for an upcoming project.
by tar_gniK
Thu Nov 22, 2012 12:01 am
Forum: SketchUp
Topic: png image render problem
Replies: 8
Views: 3405

Re: png image render problem

That would work too, but regardless of whether Indigo supports png transparency, it is just easier just to make a black and white image, and apply it the clip map channel of the texture. The first image of the model shows the image has got an alpha, but using a clip map eliminates doubt. Does not ta...
by tar_gniK
Wed Nov 21, 2012 4:01 am
Forum: Indigo General Stuff
Topic: A few questions
Replies: 6
Views: 1771

Re: A few questions

7. Material/object id maps yes (in Max at least), not sure about Skindigo or Blendigo.
by tar_gniK
Fri Nov 16, 2012 9:32 am
Forum: SketchUp
Topic: png image render problem
Replies: 8
Views: 3405

Re: png image render problem

You need to create an alpha /transparency map, with just black and white, so Indigo knows which part not to make visible.
Search found 165 matches