Search found 165 matches

Search found 165 matches
by tar_gniK
Thu Apr 21, 2016 7:26 pm
Forum: Indigo General Stuff
Topic: Controlling Material ID colour??
Replies: 7
Views: 4096

Re: Controlling Material ID colour??

Yes CTZn, the contours (lines) were added after. Admittedly, I had to use a well known "Toon" effect and shadow pass from another renderer and blend them in. It was easier to achieve those effects elsewhere, while Indigo was easier for the MatID. Basically using the easiest straightforward methods t...
by tar_gniK
Thu Apr 21, 2016 2:21 am
Forum: Indigo General Stuff
Topic: Controlling Material ID colour??
Replies: 7
Views: 4096

Re: Controlling Material ID colour??

Thanks Zom-B. Taking a look at that link, I actually agree with all the things you mentioned about MatID. At large resolution that I am using like 4960x7016 (A2), it does take time to clear sufficiently. But the colour thing would be quite handy. Hopefully Glare can look into these ideas at some poi...
by tar_gniK
Thu Apr 21, 2016 12:01 am
Forum: Indigo General Stuff
Topic: Controlling Material ID colour??
Replies: 7
Views: 4096

Controlling Material ID colour??

Long time no post. At the moment I am using Indigo to generate images using Material ID in a Pop Art style (a bit unconventional to normal images). Example below. Most of the time, the Material ID generates a good set of colours, but where there is a clash, I then manually change this in GIMP. What ...
by tar_gniK
Wed Jun 24, 2015 9:07 am
Forum: Indigo General Stuff
Topic: Graphical User Interface playaround
Replies: 29
Views: 8210

Re: Graphical User Interface playaround

Damn - well spotted... The Black Market theme was too dark for me - I am actually using Glass Onion right now and my theme for Indigo to match 3dsMax colours. The white bits I got around by leaving the entire Properties, Render Settings etc menus in its default colours because - as I mentioned in th...
by tar_gniK
Wed Jun 24, 2015 7:19 am
Forum: Indigo General Stuff
Topic: Graphical User Interface playaround
Replies: 29
Views: 8210

Re: Graphical User Interface playaround

So, it appears that Indigo inherits those characteristics from the windows color style itself, and I can't find a way to change it. If someone figures it out, it would be amazing! Only thing left is to change the troublesome white/lightgray areas in the picture. Any help would be appreciated! Thank...
by tar_gniK
Thu May 14, 2015 12:46 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17277

Re: IndigoMax 0.4.0

Okay, thanks for the reply.
by tar_gniK
Fri May 08, 2015 7:46 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17277

Re: IndigoMax 0.4.0

tar_gniK wrote:Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
:?:

No answer? I am looking "re-adopt" IndigoMax for a particular project, but I am unsure as to what level the scattering functionality is.
by tar_gniK
Wed May 06, 2015 10:52 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17277

Re: IndigoMax 0.4.0

Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
by tar_gniK
Sat Dec 13, 2014 2:24 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.12
Replies: 15
Views: 12736

Re: IndigoMax 0.3.12

Hi OnoSendai, I know it wasn't fully developed but Maxigo had a scatter function that worked really well - I produced scenes with grass etc that actually stood up to the standalone third-party packages - similar to what you are developing for SketchUp. I raised also with Subpixel some issues with co...
by tar_gniK
Sat Dec 13, 2014 12:54 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.12
Replies: 15
Views: 12736

Re: IndigoMax 0.3.12

We need to get the passion back to Max development :!: I remember, that in the beginning subpixel seemed to be full of optimism and was eager to start to make things better. Somehow all this energy has vanished? At the moment the plugin doesn't have features even the old script had years ago ... I ...
by tar_gniK
Tue Sep 30, 2014 7:56 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.11
Replies: 13
Views: 11679

Re: IndigoMax 0.3.11

For the first one, it's something wrong about materials ID. Perhaps you use only the ID 2 without using the ID 1. Indigo cannot use something with multi/sub IDs with noting in the materials* or with jump like 1 and 99. *: in fact with 3.8 it could assign a "pink" default material but not in all the...
by tar_gniK
Sat Sep 27, 2014 11:19 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.11
Replies: 13
Views: 11679

Re: IndigoMax 0.3.11

Thanks for the reply. I am currently using 3dsMax 2012 SP1, with IndigoMax 0.3.11 and Indigo Renderer 3.89. The crash is more prevalent on larger scenes - let's say 3/10 times a crash will occur, but I don't think it could be a RAM issue; I have 16GB, and it doesn't happen with other exporters. That...
by tar_gniK
Fri Sep 26, 2014 9:26 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.11
Replies: 13
Views: 11679

Re: IndigoMax 0.3.11

Opacity maps - where is the option for this? I know already that if you have a texture that has an alpha channel, then it will use that, but I have a lot of textures that come with an opacity map, and I don't know where to place them. Another question - any reason why sometimes when you create an ob...
by tar_gniK
Thu Aug 21, 2014 5:35 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.8.9
Replies: 5
Views: 6370

Re: Indigo Renderer 3.8.9

Thanks.
by tar_gniK
Thu Aug 21, 2014 5:06 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.8.9
Replies: 5
Views: 6370

Re: Indigo Renderer 3.8.9

Still packing IndigoMax 0.37? Nice to know you listen to your end-users. Quick note, you may want to update the installer for IndigoMax in the executable. Version in the install file is 0.37, while most recent is 0.3.11. Only realised when I updated Indigo, started Max, and an old IndigoMax Material...
Search found 165 matches