Search found 165 matches

Search found 165 matches
by tar_gniK
Tue Dec 12, 2017 10:12 am
Forum: Materials
Topic: Foscarini lamp material
Replies: 20
Views: 2503

Re: Foscarini lamp material

I think it is less to do with render setup as this should be a constant, and should really never change. Plus it is a tad inconvenient if you need a particular mode such as MLT for something else in the scene like glass. Possibly it is your material setup. With your original setup, I also struggled ...
by tar_gniK
Fri Dec 08, 2017 6:08 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.9
Replies: 2
Views: 1275

Re: IndigoMax 0.6.9

fused wrote: Added basic standard material support.
Christmas has come early, thanks Fused. :P
by tar_gniK
Sun Nov 26, 2017 12:51 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 3246

Re: IndigoMax 0.6.1

That's interesting - I wasn't aware of IndigoMax using Max gamma. Although to be fair, it was more of an issue in the early version of IndigoMax compared to now. But there is a quick test that can be recreated - open GIMP/PS and make a new image with a solid colour (for example 190, 0, 0). Making a ...
by tar_gniK
Sat Nov 25, 2017 10:48 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 3246

Re: IndigoMax 0.6.1

Thanks Fused, I'm sure all us Max users appreciate this wave of improvements for IndigoMax. With the gamma option - yes - if one uses Max without gamma on, when selecting materials and applying colour, Indigo renders an output that would appear to still have gamma switched on. It makes colour pickin...
by tar_gniK
Sun Nov 05, 2017 5:49 am
Forum: 3D Studio MAX
Topic: I'm Just Going to Ask....
Replies: 8
Views: 1949

Re: I'm Just Going to Ask....

EDIT: It appears you've solved your problem, but I'll add my reply anyway.. IndigoMax doesn't support Standard materials (ie the material format that comes with Max.) This is a huge downside that I have already noted to Glare. That is probably why you are finding your ready-to-go, fully set-up scene...
by tar_gniK
Sun Jul 23, 2017 5:22 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 4173

Re: IndigoMax 0.6.3

Hi OnoSendai,

I have sent a PM with a link to a test file.
by tar_gniK
Sun Jul 23, 2017 2:04 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 4173

Re: IndigoMax 0.6.3

^ I've managed to created the same crash in Max 2013. :roll:

Sometimes also when creating an object, Indigo/Max will crash if there is not an "Edit Mesh" modifier on top. "Vert index out of bounds".
by tar_gniK
Sun Jun 25, 2017 1:09 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 4173

Re: IndigoMax 0.6.3

Ok, I think we'll add Null as a material type in IndigoMax. We also need 3dsMax Standard maps supported as well, like previous iterations of Maxigo. For example, Falloff maps, Tiles, Gradients, Colour Correction etc. (Sorry - it's probably a bit annoying to keep having to refer to Maxigo, but given...
by tar_gniK
Tue Jun 20, 2017 7:42 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 4173

Re: IndigoMax 0.6.3

Thanks Ono. :D
by tar_gniK
Sun May 14, 2017 1:31 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 3246

Re: IndigoMax 0.6.1

^ I can confirm the above. I get the same issue.
by tar_gniK
Tue Apr 25, 2017 9:07 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 3246

Re: IndigoMax 0.6.1

Problem seems to be fixed. Thank you. Added thanks also for maintaining older Max versions - the more exposure the better for Indigo (and my plugins I use daily). Some features that would be nice though in the future: - Ability to choose Indigo directory (for when we have multiple Indigo versions, a...
by tar_gniK
Mon Apr 24, 2017 5:41 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.50 error message
Replies: 2
Views: 1097

IndigoMax 0.50 error message

Rendering a glass material with IndigoMax 0.50. If one renders inside the Max frame buffer, no problems. However, if one decides to export the scene instead to Indigo standalone (which I prefer), the following message appears: Scene parsing error: Node with UID 8 was not a medium node. I have tried ...
by tar_gniK
Mon Feb 27, 2017 11:03 pm
Forum: 3D Studio MAX
Topic: Gain Issue
Replies: 5
Views: 2313

Re: Gain Issue

Finally!! I thought it was just me, and I have actually mentioned this before here. The exporter has gamma on or something. If I make a material in 3dsMax, the colour in the renderer is completely off. It is imperative for the work I do that the colours are 100% to the client's specification. There ...
by tar_gniK
Thu Nov 03, 2016 7:40 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.45 Beta Release
Replies: 90
Views: 17270

Re: Indigo Renderer 4.0.45 Beta Release

Thanks Ono, I'll give it go ASAP.
by tar_gniK
Thu Nov 03, 2016 7:26 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.45 Beta Release
Replies: 90
Views: 17270

Re: Indigo Renderer 4.0.45 Beta Release

What is the latest version of IndigoMax that is bundled with Indigo Renderer 4.0.45? There seems not be any info in the 3dsMax subsection (lack of activity in that section for quite some time now)...
Search found 165 matches