Search found 34 matches

Search found 34 matches
by JotaSolano
Sat Mar 06, 2010 12:30 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

:cry:

OMG !... well... at least apparently is not my computer...
by JotaSolano
Sat Mar 06, 2010 8:35 am
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

OK... So i resized all the scene it to 0.3, (originally, the lamp sphere had a radius of 1 blender unit, which i think = 1m in Indigo) but still... it took 1h 16m 11s for these results (307 spp) !!! (my pc IS NOT that slow! lol) It's still VERY noisy... I would never present this at college or to a ...
by JotaSolano
Sat Mar 06, 2010 3:43 am
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

You guys have similar CPUs, just that Zom-B is giving dualcore as "2x" :P I agree that it should be converging quickly on that scene; I still suspect that the walls are reflecting too much, given how long it's taking to converge... but it could well be another issue since the image doesn't look qui...
by JotaSolano
Fri Mar 05, 2010 3:08 pm
Forum: Finished Artwork
Topic: Reading Room (updated)
Replies: 11
Views: 3440

Re: Reading Room (updated)

Por dios... es ridículamente realista ... aunque la guitarra necesita un poquito de trabajo diria yo
by JotaSolano
Fri Mar 05, 2010 3:04 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

Hmmm... seems quite slow rendering speed for you machine (even if not a Render Monster!). Maybe you can post the scene, and some blender Head could take a look (me on C4D)! Well... compared to your machine... it's like ridiculous lol... I've already uploaded my scene... is on the opening post of th...
by JotaSolano
Fri Mar 05, 2010 2:36 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

StompinTom wrote:
JotaSolano wrote:Lol... that's the fast way... it's also not the best looking...
If you've got the same number of edges on either side, it works wonderfully. Depends on your edges though, doesn't work in every situation.
Hmm... didn't know that... then I would've worked just fine for this !!
by JotaSolano
Fri Mar 05, 2010 2:34 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

Any advice on the other thing, (rendering time)... before you said that sometimes when you don't use emitters properly, it can get pretty slow... (i know photon rendering is slower than the other kind... like blender internal...) but still... 30 min should be enough for this simple scene... or not?...
by JotaSolano
Fri Mar 05, 2010 2:14 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

Lol... that's the fast way... it's also not the best looking...
by JotaSolano
Fri Mar 05, 2010 1:51 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

but extruding all the faces and using Alt + S to fatten/shrink them is probably the quickest, easiest way to accomplish that Yeah that's exactly what I did (and then closing one by one all the holes in the bottom lol... all 36 of them :shock: ) Thank you for the class on thickness!!! ... NOW i get ...
by JotaSolano
Fri Mar 05, 2010 10:48 am
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

So... here they are..!... I know they're far from perfect but at least it's a start... Next time i'll render it with less light power... (like 1500 or so)... cause it looks like too much light to me... It took 30 min... which is longer than I would expect for this amount of noise... is there a way t...
by JotaSolano
Thu Mar 04, 2010 3:02 pm
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

OMG ! I Think it's actually working (just 0.75 spp lol)... but I can clearly see all the objects !! Thanks so much for the help!... I've learned that the mesh normals also affect the material ... so before closing the lamp shader I made the normals of the inner side point inward (toward the light bu...
by JotaSolano
Thu Mar 04, 2010 11:08 am
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

Re: 1rst render: Problem with lighting

Hi JS! Here are some changes that could be made: 1. The emitter should be black diffuse, with emission. 2. It's better to not have the light source inside glass, since this makes rendering less efficient. 3. Glass should not be single-sided, it must have thickness. 4. Diffuse reflectances should al...
by JotaSolano
Thu Mar 04, 2010 7:29 am
Forum: Works in Progress
Topic: 1rst render: Problem with lighting
Replies: 39
Views: 6875

1rst render: Problem with lighting

Hey guys.. This is my first render with Indigo so I've had some (if no a lot) of difficulties lol... The scene is a simple lamp, with walls and a ceiling ... the problem is that I can get the light bulb inside the light to emit light... I've already set a Specular material with a light emission of 2...
by JotaSolano
Thu Mar 04, 2010 6:11 am
Forum: Blender
Topic: Sorry but: Using imported materials!!??
Replies: 15
Views: 3576

Re: Sorry but: Using imported materials!!??

StompinTom wrote:You have to set your models UV layout name to 'default' instead of the usual 'UVTex'. That's in the Edit Panel (F9).
Thank you!... Problem solved... !... Now when I render there's something wrong with the light but I think I can manage! :oops:
by JotaSolano
Thu Mar 04, 2010 2:28 am
Forum: Blender
Topic: Sorry but: Using imported materials!!??
Replies: 15
Views: 3576

Re: Sorry but: Using imported materials!!??

Well... It didn't work to change the extension to .zip or .rar... instead I opened the file in the materials editor and then saved it as a .igm ... however... (and I'm just guessing), since the file wasn't unpacked, I can't select the image file used for the texture of the material, therefore, I can...
Search found 34 matches