Search found 52 matches

Search found 52 matches
by nikolatesla20
Tue Apr 03, 2007 11:09 am
Forum: Indigo General Stuff
Topic: tools for network rendering?
Replies: 4
Views: 1363

I was planning on trying to get together some small software that could do this - all the child renderers talk to the parent central machine to tell you they are alive. Then the parent renderer can tell them a shared file location thru UNC, and to launch or to kill the current render. WOuldn't be to...
by nikolatesla20
Thu Mar 15, 2007 5:15 am
Forum: Works in Progress
Topic: Whiskey
Replies: 27
Views: 4254

can anyone give me a quick explanation of precedence. I'm thinking it means just what it says, but maybe a more full example.

Thanks

-niko
by nikolatesla20
Wed Mar 14, 2007 1:25 pm
Forum: Works in Progress
Topic: first try in INDIGO need help
Replies: 28
Views: 4691

I've been using blendigo, and so far not too much trouble with it. But I have not used textures much yet, so I can't answer the blowing up issue.

Here's what you could try next:

turn "environment" completely off. Just use meshlights only.

set "tonemapping" to "linear".



-niko
by nikolatesla20
Wed Mar 14, 2007 9:27 am
Forum: Finished Artwork
Topic: Lamp with SSS lampshade
Replies: 1
Views: 1143

Lamp with SSS lampshade

Hm. Best I could get so far, I think it's pretty good now.

1hr rendertime using 8 total CPU's. Indigo 0.7t5 with blender 2.43, and Blendigo.

Some post pro to brighten it up a small bit.

-niko
by nikolatesla20
Wed Mar 14, 2007 8:43 am
Forum: Works in Progress
Topic: first try in INDIGO need help
Replies: 28
Views: 4691

Wisconsin eh? Heh I'm in Madison as I write this. for exposure you have to adjust the "tonemapping" settings. You may want to try linear tonemapping first instead. for the reinhardt tonemapping, you have to play with burn, and pre and post scale. I think these are basically like the "levels" tool in...
by nikolatesla20
Tue Mar 13, 2007 1:42 pm
Forum: Works in Progress
Topic: concepts for competition....
Replies: 6
Views: 1525

white tiles looks better, as well as the liquid looks more real in the white tile versioin
by nikolatesla20
Tue Mar 13, 2007 7:23 am
Forum: Indigo General Stuff
Topic: lampshade and SSS
Replies: 9
Views: 2239

Ok, I'll keep working on 'er

This was after setting SSS to uniform instead.

-niko
by nikolatesla20
Tue Mar 13, 2007 7:13 am
Forum: Indigo General Stuff
Topic: lampshade and SSS
Replies: 9
Views: 2239

Ok, I changed to glossy_transparent, and this is what I have now.

I have only one thickness of shade.

Screenshot of blendigo settings as well.

-niko
by nikolatesla20
Tue Mar 13, 2007 5:56 am
Forum: Indigo General Stuff
Topic: lampshade and SSS
Replies: 9
Views: 2239

Thanks for the response Kram. I did try IOR 1.5 before this screenshot, but then I got glass and reflections, but no light made it thru the lampshade! The shade definitely does have thickness, I made sure of that when I modeled it. Dumb question - how does blender's units map to Indigo units, for re...
by nikolatesla20
Tue Mar 13, 2007 5:05 am
Forum: Indigo General Stuff
Topic: lampshade and SSS
Replies: 9
Views: 2239

lampshade and SSS

I've been trying to make a lampshade. I'm using Blendigo for .07t5 Indigo I put a bulb (a meshlight) inside a lamp, which the lamp's surface is set with: Specular IOR 1.0 RGB set to absorb all but dark orange, gain set to 25 or so SSS set to RGB, to scatter oranges, gain set to 25 or so as well I ge...
by nikolatesla20
Mon Mar 12, 2007 1:28 am
Forum: Blender
Topic: MemoryError please
Replies: 9
Views: 3136

Just one question remains. I have not taken time to look at the python script for any exporter yet (I used to code lots of python scripts for blender), but does the script output a single mesh at a time? That alone would still be fast and also be possible I would think. It would be hard to do each v...
by nikolatesla20
Sun Mar 11, 2007 1:59 am
Forum: Indigo General Stuff
Topic: SSS materials
Replies: 8
Views: 2066

well for the foam: Specular material Absorption absorb everything but pink. set gain higher, like 15 or 20. IOR 1.0 subsurface scattering turned on, set to uniform, with value of around 3 or 4. If it starts looking too transparent, then set the value a little higher, but not too high. For the monkey...
by nikolatesla20
Sat Mar 10, 2007 4:11 pm
Forum: Works in Progress
Topic: Nintendo Wii
Replies: 6
Views: 1823

what's the IOR on the phong..gotta turn it up nice and high..start at 15 maybe.

Turn exponent way up, to like 100000 or so, and you should get great reflections..
by nikolatesla20
Sat Mar 10, 2007 4:02 pm
Forum: Bugs and Requests
Topic: [req(real this time)] installer
Replies: 15
Views: 2929

hm I agree, it is nice to simply copy Indigo and off to the races. But also it would be nice to be able to do a "one-click" install on those machines you want to be your slaves. I could probably write an MSI install in 10minutes, for Indigo, piece of cake. I like the USB drive idea, but you can only...
by nikolatesla20
Sat Mar 10, 2007 8:01 am
Forum: Indigo General Stuff
Topic: SSS materials
Replies: 8
Views: 2066

Haha

This is sooo sweet. Blendigo makes it so much easier :) Now I just need to get a faster computer at home.

Here's a Suzanne made out of wax, render time about 1 hour, still a bit noisy of course, but the SSS is great!

-niko
Search found 52 matches