Search found 425 matches

Search found 425 matches
by ENSLAVER
Mon Nov 25, 2013 10:05 pm
Forum: Materials
Topic: double sided thin and uvs
Replies: 22
Views: 15397

Re: double sided thin and uvs

Apparently, you have defined no texture in the Sketchup material tool (only in the indigo material tool). This means sketchup will not generate proper uvs. If you add by hand your leaf texture to Sketchup material properties, it should work. ok, this works! But now it seems that my mesh needs to ha...
by ENSLAVER
Wed Nov 13, 2013 12:51 pm
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 160563

Re: WIPs: CTZn

Wow :D
by ENSLAVER
Sat Nov 09, 2013 4:39 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.8
Replies: 15
Views: 16728

Re: IndigoMax 0.3.8

Sorry I haven't had much time to test, here's a couple of quick things: The Indigo Settings modifier is working great. [*] White Balance not applied when pressing Update. [*] Phong material diffuse colour selector has no effect. Also phong colour selector stays grey when changing from a diffuse mate...
by ENSLAVER
Thu Oct 24, 2013 1:04 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.7
Replies: 7
Views: 13403

Re: IndigoMax 0.3.7

[*] No error message for objects without UVs which have texture maps applied - Render starts but stays black at 0 SPP Same issue occurs if the texture map is not found (moved/deleted/etc). Not sure if it's an Indigo issue or an IndigoMax issue, bitmaps with relative paths don't render (same error as...
by ENSLAVER
Wed Oct 23, 2013 6:27 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.7
Replies: 7
Views: 13403

Re: IndigoMax 0.3.7

That's an awesome update :D I don't have much time to test until tomorrow but just some quick things: [*] Sometimes hidden 3dsmax lights render. > Create scene with standard max light. > Render. > Hide light. > Render - light still renders. Did you change how the frame buffer or materials handle the...
by ENSLAVER
Sun Oct 20, 2013 3:24 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

[*] Max crashes at render if any hair objects are in the scene On a side note the Groundwiz Lite and Forest Tools Lite plugins both work for scattering though there are some issues. The Forest Tools plugin merges all the objects into one mesh instead of exporting as instances which can fill up your ...
by ENSLAVER
Sun Oct 20, 2013 1:42 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671663

Re: Simple Renderings Thread

Needed shiny things to test out some free HDR environments - hdrmaps.com/freebies
by ENSLAVER
Thu Oct 17, 2013 9:46 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

Hi Jakub, when you re-do the environment materials can you check that the indigo texture (or whichever map type will be used) will be able to open EXR and HDR. At the moment it only opens EXR.
by ENSLAVER
Tue Oct 15, 2013 7:19 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

[*] (Interactive mode) Moving sun node doesn't restart rendering. [*] Glass Accel checkbox doesn't stay checked/doesn't export. My rendering mode keeps changing back to path tracing but I'm not sure what is causing it because it doesn't happen all the time. 1. F10 - Open render panel 2. Set to Inter...
by ENSLAVER
Tue Oct 15, 2013 7:13 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671663

Re: Simple Renderings Thread

aleksandera wrote:Love the rabbit scene!
What lighting did you use there if I may ask?
Sun/sky with a low sun ~5 degrees. I used the original sun/sky model.
D65
DSC315
by ENSLAVER
Tue Oct 15, 2013 1:53 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671663

Re: Simple Renderings Thread

Some images straight from max.
by ENSLAVER
Mon Oct 14, 2013 11:40 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

Uncheck the sun check box automatically when you add a map Thanks for a suggestion. In fact I'd like to change it a bit. I'd like to split Environment map into Indigo Sky map, Indigo Background map and Indigo Summed map. It would much closely reflect SDK structure and also would be simple enough fo...
by ENSLAVER
Mon Oct 14, 2013 10:54 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

Thanks for the reports. Will have them fixed. [*] Disable sun when map is selected for IndigoEnvironment Not sure what you mean. Could you elaborate? Thanks again. Sorry :D Just a suggestion - Uncheck the sun check box automatically when you add a map to the emission slot of the Indigo Environment ...
by ENSLAVER
Mon Oct 14, 2013 3:34 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

This is an issue with installer script (will update it asap). Meanwhile removing "scripts" folder from "plugins" folder should fix it. Sorry about that. Thanks, that fixed it. I'm not sure how many of these things below are caused by deleting the scripts lol. [*] Changing from Interactive to Export...
by ENSLAVER
Sun Oct 13, 2013 11:35 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.6
Replies: 14
Views: 17918

Re: IndigoMax 0.3.6

Hi Jakub thanks for the update, a lot of good stuff! [*] Rendering with interactive or background modes produces this error: http://i.imgur.com/dneIQuF.jpg [*] Export doesn't launch Indigo whether the "Launch Indigo" checkbox is ticked or not - the scene IGS file is still exported. [*] Diffuse Trans...
Search found 425 matches