Search found 207 matches

Search found 207 matches
by dag
Sun Aug 11, 2013 3:14 am
Forum: SketchUp
Topic: change path for igi and png
Replies: 4
Views: 4852

Re: change path for igi and png

Your SSD will outlive you. Nothing to worry about.

http://www.digitalversus.com/ssd/samsun ... 30201.html
by dag
Fri Jul 05, 2013 6:10 am
Forum: Indigo General Stuff
Topic: Tilt HDRI background
Replies: 6
Views: 5141

Re: Tilt HDRI background

More like Douche Design amirite? Because, you know... ah, forget it.

You can map the hdri inside a sphere and use it as an emitter. Rotate the sphere ftw.
by dag
Tue Jul 02, 2013 4:35 pm
Forum: SketchUp
Topic: problem with environment map and exit portals
Replies: 32
Views: 13854

Re: problem with environment map and exit portals

You need exit portals in both windows. Light only goes through exit portals if one is in the scene.
by dag
Thu Jun 27, 2013 5:36 am
Forum: Indigo Help
Topic: Aperture diffraction and render resolution
Replies: 3
Views: 2610

Re: Aperture diffraction and render resolution

I'm guessing because the obstacle map depending on it's resolution will be smoother on larger renders, so you might need a much higher res obstacle map.
by dag
Fri Jun 14, 2013 7:37 am
Forum: Finished Artwork
Topic: Some renderings
Replies: 24
Views: 18906

Re: Some renderings

I see where you get your inspiration from...
by dag
Fri Jun 14, 2013 7:25 am
Forum: SketchUp
Topic: problem with environment map and exit portals
Replies: 32
Views: 13854

Re: problem with environment map and exit portals

Flip normal on the exit portal plane.
by dag
Fri May 31, 2013 10:31 am
Forum: Indigo General Stuff
Topic: GPU acceleration and non path tracing
Replies: 2
Views: 3704

Re: GPU acceleration and non path tracing

When it's done.
by dag
Fri May 03, 2013 10:42 am
Forum: Works in Progress
Topic: Oscar's rendering thread
Replies: 851
Views: 497282

Re: Oscar's rendering thread

Lasso select the sky as close to the trees as possible then use the smart blur filter.
After that hit ctrl+f about 48000 times.
by dag
Fri May 03, 2013 8:18 am
Forum: Materials
Topic: procedural materials?
Replies: 4
Views: 3315

Re: procedural materials?

Except that it will though...
by dag
Fri May 03, 2013 7:32 am
Forum: Indigo Help
Topic: How to render scene with Cinema 4D R12 ?
Replies: 1
Views: 1588

Re: How to render scene with Cinema 4D R12 ?

That's because it is "Updating Picture" forever. Save image when you're satisfied.
by dag
Thu May 02, 2013 3:21 am
Forum: SketchUp
Topic: Fucusing on a close-up object
Replies: 6
Views: 3345

Re: Fucusing on a close-up object

Bosseye wrote:a wide aperture (like f/2.8 lets more light in but gives less depth of field which blurs behind and in front of the focus point more.
That's what you meant to say, right.......... riiiiight?
by dag
Mon Apr 29, 2013 12:26 am
Forum: Works in Progress
Topic: Oscar's rendering thread
Replies: 851
Views: 497282

Re: Oscar's rendering thread

Guessing you're using a backplate, so hdr tonemapping is out of the question.
Changing to 16-bit mode in photoshop before postpro might help some.
by dag
Mon Apr 29, 2013 12:16 am
Forum: Works in Progress
Topic: Oscar's rendering thread
Replies: 851
Views: 497282

Re: Oscar's rendering thread

Fix the white balance first. It's quite blue. Image > Auto Color works well as a start. Then the curve in the attached image was used and some selective color to color the sky. This should really be done on a raw hdr render and not an 8 bit image though. Added a new image with better colors for refe...
by dag
Sun Apr 28, 2013 11:50 pm
Forum: Works in Progress
Topic: Oscar's rendering thread
Replies: 851
Views: 497282

Re: Oscar's rendering thread

Nice, but it's a little dull. You could juice it up top gear style!
by dag
Sun Apr 28, 2013 4:45 am
Forum: Indigo General Stuff
Topic: Constant Colour Background
Replies: 2
Views: 3331

Re: Constant Colour Background

You can use an emitting material as background. Also use the emission scale. Example: <background_settings> <name>Background Settings</name> <emission_scale> <measure>luminance</measure> <value>100</value> <material_uid>4294967295</material_uid> </emission_scale> <background_material> <material> <na...
Search found 207 matches