Search found 116 matches
- Sun Aug 12, 2012 10:39 am
- Forum: Finished Artwork
- Topic: Breaking Glass Simulation
- Replies: 7
- Views: 6735
Re: Breaking Glass Simulation
Pretty cool. The camera drops down, right? It might be good to have some point of reference. Once the glass shatters I got a bit lost in the motion.
- Tue Sep 20, 2011 5:32 pm
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
Here is current 'best':
- Tue Sep 20, 2011 10:09 am
- Forum: Indigo General Stuff
- Topic: MLT Sampling Method
- Replies: 5
- Views: 4800
Re: MLT Sampling Method
Where does one set the seed?PureSpider wrote:It depends on if you use the same random seed.
If you use the same seed, both images will eventually be the same, if you use different seeds, they will be different even after the same rendering time.
- Tue Sep 20, 2011 10:04 am
- Forum: Indigo General Stuff
- Topic: MLT Sampling Method
- Replies: 5
- Views: 4800
MLT Sampling Method
If I start two renders and let them run for exactly the same amount of time, will they be the exact same image in the end? Or is the sampling random and I will instead end up with equally resolved images but not exact copies? I ask because I am finding that (probably due to my poor lighting techniqu...
- Mon Sep 19, 2011 1:52 pm
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
Here is an updated render. Rather than use some large emitters for ambient light, I used an environment map from here: http://gl.ict.usc.edu/Data/HighResProbes/ 3rd one down, the Ennis-Brown house.
- Sat Sep 17, 2011 8:34 am
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
The straight on view is much better! I also think the ceiling could be at least 1-2 feet higher. But the camera should remain exactly where it is. I like the camera eye level showing the shape of the top & a peek into the bottom. You can see the lighting effect on the ceiling which is good. And I t...
- Sat Sep 17, 2011 4:11 am
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
Here is a straight on shot.
- Fri Sep 16, 2011 7:37 pm
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
Ceiling seems very low... Make sure it's at least 2400mm or higher. I liked the first angle, straight on against the wall. Showing corners in rooms is always quite tricky as it very much depends on where you place the corner in the image and what's occupying the corner. Ceiling is at 8ft (so ~2400m...
- Fri Sep 16, 2011 1:05 pm
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
Here's a render I just did. Still going through different options but it is nice to see it in a setting with other things.
- Fri Sep 16, 2011 6:59 am
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Re: Pendant Light Display
Thanks a ton guys! I'll get some setups together and see what I can do.
- Thu Sep 15, 2011 4:47 pm
- Forum: Works in Progress
- Topic: Pendant Light Display
- Replies: 15
- Views: 13499
Pendant Light Display
I have a pendant light I've been tweaking and was wondering what you all would do to 'display' it. I just have it in a studio setup but it seems a bit ... empty. Any ideas on how to display it without taking away from just displaying the fixture?
- Sun Aug 07, 2011 4:57 pm
- Forum: Works in Progress
- Topic: Borgleader's Learning Progress Thread
- Replies: 12
- Views: 11531
Re: Borgleader's Learning Progress Thread
So is that sphere outside the window to scale for a real planet?
- Sun Jun 12, 2011 7:46 am
- Forum: SketchUp
- Topic: How to Use Motion Blur
- Replies: 25
- Views: 18670
Re: How to Use Motion Blur
Found my first use for this today. Whaat, you're awesome. It worked great for a small thing but then I tried a few other things and it stopped. The object that should be moving is rendering away from the correct location even though it hasn't moved in the model. edit: Attached some images. The firs...
- Sat Jun 04, 2011 8:02 am
- Forum: Finished Artwork
- Topic: Recent Work
- Replies: 35
- Views: 19192
Re: Recent Work
I agree that it is looking better. From the stucco I've seen, the 'globs' are more varied in size and how far they stick out. Then again, that might not even be important once you get the other textures to be more realistic, that succo might not need any changes.
- Sat Jun 04, 2011 8:00 am
- Forum: Works in Progress
- Topic: XBOX - Looking for tips to improve
- Replies: 3
- Views: 6377
Re: XBOX - Looking for tips to improve
I agree that the environment could use a little tweaking. I like to use an EXR environment map for interior scenes when I can. There is a free one on this page: http://gl.ict.usc.edu/Data/HighResProbes/ in the Ennis-Brown house that I enjoy using.