I don't mean a similar parameter is needed for indigo... i can only see analogy on rendered images and i don't know if self shadowing is a yafray-only issue to manage... so sorry for my previuos post and for my bad english...StompinTom wrote: ...
if only this was yafray.
Search found 34 matches
- Sun Jun 08, 2008 10:40 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.2
- Replies: 62
- Views: 24594
- Sat Jun 07, 2008 10:00 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 1.1.2
- Replies: 62
- Views: 24594
There you go. This is a smoothed, low-poly sphere with a diffuse mat and bump map. Rendered with 1.0.9_3 I'm also attaching the scene. Not sure but it seems like yafray artifacts, managed by the parameter Bi (Shadow ray bias to avoid self shadowing). If i remeber good i posted (long time ago) a sim...
- Sat Apr 12, 2008 9:14 pm
- Forum: Indigo News and Announcements
- Topic: Indigo v1.0.9 for Linux Build 2
- Replies: 64
- Views: 28328
- Tue Mar 20, 2007 8:19 am
- Forum: Blender
- Topic: Blendigo vs. Blender exporter
- Replies: 17
- Views: 6462
- Wed Jan 31, 2007 8:02 am
- Forum: Blender
- Topic: organizing blender2indigo development+collaboration attempt
- Replies: 27
- Views: 11926
Where's leope after all. I've explained my way of grab(or create)/develop/release a script in a post on this forum and i don't like team work (too time dependent, too much compromises and my interest is variable). I think i don't full fit into the 3rd category cause my skill is very low is some are...
- Tue Jan 02, 2007 6:23 am
- Forum: Blender
- Topic: Exporter update ..
- Replies: 17
- Views: 7154
- Wed Dec 20, 2006 1:54 am
- Forum: Blender
- Topic: Indigo_export_0.6test6_beta1
- Replies: 18
- Views: 9672
- Sat Dec 09, 2006 5:26 am
- Forum: Off Topic
- Topic: radium renderer
- Replies: 18
- Views: 8370
- Wed Dec 06, 2006 9:59 am
- Forum: Blender
- Topic: Indigo_export_0.6test6_beta1
- Replies: 18
- Views: 9672
And in the next version of the exporter maybe it's better to set the turbidity default value to 1.0 and also the min value of the turbidity slider to 1.0, so sun, sky and meshlights can work better at the same time. Thanks to Harlock from http://www.kino3d.com/ forum. italian thread : http://www.kin...
- Tue Dec 05, 2006 2:22 am
- Forum: Blender
- Topic: Indigo_export_0.6test6_beta1
- Replies: 18
- Views: 9672
- Sat Oct 28, 2006 5:20 am
- Forum: Indigo News and Announcements
- Topic: !!! submit some quotes about indigo for new site !!!
- Replies: 26
- Views: 14145
- Fri Oct 27, 2006 6:53 am
- Forum: Blender
- Topic: export script development in wiki
- Replies: 1
- Views: 2042
My contribute at the script depends too much to my spare time (i play also with other 3d sw like AOI) and other things and is "in primis" for my purpose (fun), so in general don't like to be in a workgroup... I prefer: 1.Grab a OS script file "X". 2.Open it directly in the blender editor so i can ed...
- Tue Oct 24, 2006 7:24 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.6 test 6
- Replies: 46
- Views: 23048
- Tue Oct 24, 2006 7:10 am
- Forum: Blender
- Topic: Indigo_export_0.6test6_beta1
- Replies: 18
- Views: 9672
Indigo_export_0.6test6_beta1
Posted at wiki.
Very little changes:
1.replaced "<" and ">" with "-" in the name of the exported objects, meshes and meshlights.
2.Set default white balance to "E"
http://mediawiki.blender.org/uploads/5/ ... _beta1.zip
byez
Very little changes:
1.replaced "<" and ">" with "-" in the name of the exported objects, meshes and meshlights.
2.Set default white balance to "E"
http://mediawiki.blender.org/uploads/5/ ... _beta1.zip
byez
- Tue Oct 24, 2006 5:49 am
- Forum: Blender
- Topic: Indigo_export_0.6test5_beta4
- Replies: 5
- Views: 3146
I've added radiance replace-tweak and changed the default max_num_cons_rej to "E" and renamed the exporter to Dev-Indigo_export_0.6test6_beta1.py but the name in the script registration info is 'Indigo v0.6beta3...' Can i change it in 'Indigo v0.6t6-b1...' and for future versions 'Indigo vX.Ytz-bk.....