Search found 34 matches

Search found 34 matches
by leope
Sun Jun 08, 2008 10:40 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.2
Replies: 62
Views: 18170

StompinTom wrote: ...
if only this was yafray.
I don't mean a similar parameter is needed for indigo... i can only see analogy on rendered images and i don't know if self shadowing is a yafray-only issue to manage... so sorry for my previuos post and for my bad english...
by leope
Sat Jun 07, 2008 10:00 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.2
Replies: 62
Views: 18170

There you go. This is a smoothed, low-poly sphere with a diffuse mat and bump map. Rendered with 1.0.9_3 I'm also attaching the scene. Not sure but it seems like yafray artifacts, managed by the parameter Bi (Shadow ray bias to avoid self shadowing). If i remeber good i posted (long time ago) a sim...
by leope
Sat Apr 12, 2008 9:14 pm
Forum: Indigo News and Announcements
Topic: Indigo v1.0.9 for Linux Build 2
Replies: 64
Views: 19726

Thanks a lot Ono! It works great on opensuse 10.3 64bit.
With box emitter test:
Windows version + wine ~170.000 samples/sec
Linux native 64bit ~ 186.000 samples/sec.
(opteron 180, ddr 333)
by leope
Tue Mar 20, 2007 8:19 am
Forum: Blender
Topic: Blendigo vs. Blender exporter
Replies: 17
Views: 4467

Blendigo is what i mean for a blender script exporter (good interaction and dedicated material (lights etc.) GUI for the renderer).
Great work !
Thanks a lot :)
by leope
Wed Jan 31, 2007 8:02 am
Forum: Blender
Topic: organizing blender2indigo development+collaboration attempt
Replies: 27
Views: 7090

Where's leope after all. I've explained my way of grab(or create)/develop/release a script in a post on this forum and i don't like team work (too time dependent, too much compromises and my interest is variable). I think i don't full fit into the 3rd category cause my skill is very low is some are...
by leope
Tue Jan 02, 2007 6:23 am
Forum: Blender
Topic: Exporter update ..
Replies: 17
Views: 5014

Thanks a lot for your present and next work at the blender exporters, u3dreal :D !

leope
by leope
Wed Dec 20, 2006 1:54 am
Forum: Blender
Topic: Indigo_export_0.6test6_beta1
Replies: 18
Views: 6986

Sorry, i don't know about normals & co. :(
I can export autosmooth only if indigo has a per mesh/per object "autosmooth" parameter.
(Geometry code in indigo exporter is not part of my code)

leope
by leope
Sat Dec 09, 2006 5:26 am
Forum: Off Topic
Topic: radium renderer
Replies: 18
Views: 5812

radium renderer

http://www.radiumrenderer.com/

java mlt renderer

leope
by leope
Wed Dec 06, 2006 9:59 am
Forum: Blender
Topic: Indigo_export_0.6test6_beta1
Replies: 18
Views: 6986

And in the next version of the exporter maybe it's better to set the turbidity default value to 1.0 and also the min value of the turbidity slider to 1.0, so sun, sky and meshlights can work better at the same time. Thanks to Harlock from http://www.kino3d.com/ forum. italian thread : http://www.kin...
by leope
Tue Dec 05, 2006 2:22 am
Forum: Blender
Topic: Indigo_export_0.6test6_beta1
Replies: 18
Views: 6986

have you seen Psor's modded version that triggers indigo from within blender? Could his add-on be included with the official script in development ?
Yes, sure :) When psor is ready he can freely post a new version at wiki :)

thanks psor :D
by leope
Sat Oct 28, 2006 5:20 am
Forum: Indigo News and Announcements
Topic: !!! submit some quotes about indigo for new site !!!
Replies: 26
Views: 10934

"I would want indigo in my digital camera... " << leope >>
by leope
Fri Oct 27, 2006 6:53 am
Forum: Blender
Topic: export script development in wiki
Replies: 1
Views: 1584

My contribute at the script depends too much to my spare time (i play also with other 3d sw like AOI) and other things and is "in primis" for my purpose (fun), so in general don't like to be in a workgroup... I prefer: 1.Grab a OS script file "X". 2.Open it directly in the blender editor so i can ed...
by leope
Tue Oct 24, 2006 7:24 am
Forum: Indigo News and Announcements
Topic: Indigo 0.6 test 6
Replies: 46
Views: 18152

How much a control on muts/pix can slow down the render ?
by leope
Tue Oct 24, 2006 7:10 am
Forum: Blender
Topic: Indigo_export_0.6test6_beta1
Replies: 18
Views: 6986

Indigo_export_0.6test6_beta1

Posted at wiki.
Very little changes:
1.replaced "<" and ">" with "-" in the name of the exported objects, meshes and meshlights.
2.Set default white balance to "E"

http://mediawiki.blender.org/uploads/5/ ... _beta1.zip

byez
by leope
Tue Oct 24, 2006 5:49 am
Forum: Blender
Topic: Indigo_export_0.6test5_beta4
Replies: 5
Views: 2301

I've added radiance replace-tweak and changed the default max_num_cons_rej to "E" and renamed the exporter to Dev-Indigo_export_0.6test6_beta1.py but the name in the script registration info is 'Indigo v0.6beta3...' Can i change it in 'Indigo v0.6t6-b1...' and for future versions 'Indigo vX.Ytz-bk.....
Search found 34 matches