Search found 89 matches
- Mon Apr 26, 2021 5:23 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.16 Release Candidate
- Replies: 7
- Views: 24376
Re: Indigo Renderer 4.4.16 Release Candidate
I found another bug that seems to be there for a while. Was running on version 4.2.23 and upgraded to version 4.4.16 and had the same problem : 1. I have 3 screens : 1A) 4K monitor as the principal screen 1B) 1920x1080 as a secondary screen 1C) 2K as a third screen 2. Was working on the principal sc...
- Thu May 30, 2019 4:42 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.23 Stable Release Candidate
- Replies: 73
- Views: 128155
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Zom-B, you gave me a scare for a sec. I though I'd lost the last year processing through CPU instead of GPU for nothing :-). I tried the FOG material (just loading the material in Indigo and rendering) and even with an IOR of 1.00001, I am not getting the same end result as in CPU (The object is com...
- Wed May 29, 2019 2:20 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.23 Stable Release Candidate
- Replies: 73
- Views: 128155
Re: Indigo Renderer 4.2.23 Stable Release Candidate
Hello, any target date to have specular material working with GPU ? I have a scene that renders at a blazing speed with GPU but since I'm using the FOG material : https://www.indigorenderer.com/materials/materials/125 I can't use the GPU mode and need to downgrade to CPU. I get 30Mspp with GPU and 1...
- Fri Jul 18, 2014 1:12 am
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35091
Re: Blendigo 3.8.5.2
Thanks a bunch!
- Thu Jul 17, 2014 2:41 pm
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35091
Re: Blendigo 3.8.5.2
Fused, While you are working on Blendigo, could it be possible to add an option somewhere to be able to activate "Foreground alpha" during export. I guess this should be pretty straightforward to add since it is a single boolean? Could be an option just between "Motion Blur" and "Glass Acceleration"...
- Thu Jul 17, 2014 2:37 pm
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35091
Re: Blendigo 3.8.5.2
Right now I am about 6 inch above ground floating around in my basement. I am close to heaven.... I can barely contain my emotions..... smiley.jpg 1. Camera motion blur seems to be finally fixed 2. Particules motion blur is working like a charm (with one particle system) P.S. I noticed that motion b...
- Sat Jul 12, 2014 6:10 am
- Forum: Blender
- Topic: Blendigo 3.8.5.0
- Replies: 7
- Views: 9936
Re: Blendigo 3.8.5.0
Hello, I tried to install the zip file but got the following error messages. Could it be because I'm using version 2.7.0 of Blender? Traceback (most recent call last): File "C:\blender-2.70-windows64\2.70\scripts\modules\addon_utils.py", line 278, in enable imp.reload(mod) File "C:\blender-2.70-wind...
- Fri Jun 20, 2014 3:31 pm
- Forum: Blender
- Topic: Desperate for Motion Blur corrections!
- Replies: 12
- Views: 21344
Re: Desperate for Motion Blur corrections!
CamMB is working in Indigo for C4D... Should be nothing related to Indigo itself but on Blendigo, as well as particleMB. Ah good, that confirms what I suspected. It got something with the way Blendigo exports the scene. But looking at the exported scene file (.igs), I can't find any reference to so...
- Wed Jun 18, 2014 12:07 pm
- Forum: Blender
- Topic: Desperate for Motion Blur corrections!
- Replies: 12
- Views: 21344
Re: Desperate for Motion Blur corrections!
Hello Ono, any development on motion blur? I just noticed in the next release candidate for Blender 2.71 that Cycle will be able to perform Deformation Motion Blur. Could some of that code be reused and/or referenced within Blendigo. Also, as I asked a while back (2 years I think), I seem to remembe...
- Mon Apr 14, 2014 4:33 pm
- Forum: Blender
- Topic: Atmopheric scattering in blender
- Replies: 12
- Views: 18784
Re: Atmopheric scattering in blender
Ok, I got something... Not sure what but I think I am going somewhere... I'll have to play with it a little bit more...
Thanks Yonosoy... your post helped me getting started...
Thanks Yonosoy... your post helped me getting started...
- Sun Apr 13, 2014 10:57 am
- Forum: Blender
- Topic: Atmopheric scattering in blender
- Replies: 12
- Views: 18784
Atmopheric scattering in blender
Blender 2.70 Blendigo 3.6.17.0 Indigo 3.6.18 Can anybody out there gives me a hint on how to produce a scene in Blender with Atmospheric Scattering? I have searched everywhere within past posts and the manual and can't find anything. Even searched on that error message (the one at the bottom) on the...
- Sat Mar 08, 2014 5:31 pm
- Forum: Blender
- Topic: Desperate for Motion Blur corrections!
- Replies: 12
- Views: 21344
Re: Desperate for Motion Blur corrections!
Sorry to nag about this but can we hope to at least get motion blur on particules soon (without deform)? I'm having to default on Cycles for some renders?
- Mon Feb 24, 2014 5:33 pm
- Forum: Blender
- Topic: Animation BUG (export) ?
- Replies: 11
- Views: 12720
Re: Animation BUG (export) ?
Blendigo uses the "Output" path that you select. Blender does create a file names "xxxxx.yyy" for each frame where xxxxx is the frame number and yyy the file extension you selected in Blender. Blendigo will actually use the filename of you scene as a prefix and add the frame number at the end in the...
- Mon Feb 24, 2014 5:27 pm
- Forum: Blender
- Topic: Instancing supported in Blendigo?
- Replies: 1
- Views: 3964
Instancing supported in Blendigo?
I am just curious? Is Instancing supported in Blendigo? I have been working with 2 scenes lately. The first with around 1000 paticles and the second with more than 7000. Since those 7000 particles are composed of a pool of around 15 meshes, I would expect exporting to be quite fast... Even though my...
- Mon Feb 24, 2014 3:29 am
- Forum: Blender
- Topic: Blendigo 3.6.17.0 memory leak
- Replies: 8
- Views: 11329
Re: Blendigo 3.6.17.0 memory leak
I was also thinking it could have been Blender but if I generate an animation for the same scene, I can render (using standard blender renderer) one hundred frames with memory staying at about 700MB steady.