Search found 157 matches
- Wed Jan 27, 2010 5:51 pm
- Forum: Blender
- Topic: Blendigo 2.3.x test releases
- Replies: 127
- Views: 37398
Re: Blendigo 2.3.x test releases
Nice update, Thanks a ton! Too bad about the 'Group' stuff but that's alright, it just means I have to set up a few particle systems with different objects. I had to face the same situation whith group particules, assuming you randomly pick objects in the group, you could always create several plane...
- Sat Jan 23, 2010 11:16 pm
- Forum: Works in Progress
- Topic: Diet food
- Replies: 7
- Views: 3932
Re: Diet food
I really like the idea, maybe some edge split on the kinife and the fork and someway bigger to well identify the pill.
- Thu Jan 14, 2010 5:56 pm
- Forum: Blender
- Topic: Blendigo 2.2.11-d
- Replies: 7
- Views: 3617
Re: Blendigo 2.2.11-d
Hi Dougal2,
Did you already included something regarding the lens shift ?
Could you say more about 'Fix incorrect CRF path string' ?
Thanks
Did you already included something regarding the lens shift ?
Could you say more about 'Fix incorrect CRF path string' ?
Thanks
- Sun Jan 10, 2010 11:11 pm
- Forum: Blender
- Topic: Blendigo 2.2.11-c
- Replies: 21
- Views: 9016
Re: Blendigo 2.2.11-c
Hi Dougal2, I related a problem with nk materials on indigo node under Ubuntu when master started on Windows, I finally found the solution, I had to remove os.sep and replace it to force the "/" in the path instead of the "\" when windows is used to start the master, in that case Ubuntu does not rec...
- Thu Dec 31, 2009 10:23 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 2.2.11
- Replies: 28
- Views: 19338
Re: Indigo 2.2.11
I updated my two Ubuntu 64 nodes with the 2.2.11 version, it works fine until I use nk data, it doesn't find the Al.nk (in this case) file anymore, I checked in the nkdata folder and it is there. Where do the nk files should be when using a node ?
- Mon Dec 28, 2009 10:46 pm
- Forum: Works in Progress
- Topic: Green living
- Replies: 72
- Views: 25989
Re: Green living
Great image Pibuz and nice atmosphere, I would do the books a bit smaller and some more indirect light in the kitchen would be nice imo.
- Mon Dec 28, 2009 10:41 pm
- Forum: Finished Artwork
- Topic: Some jewellery
- Replies: 10
- Views: 5622
Re: Some jewellery
Thanks for comments, Very nice ones Enrico. What were the jeweller's C&C's if that's ok to ask ? At start he thought they were photos. He was very surprised by the result and didn't believe all that stuf was fake. As he also makes works on demand, he is thinking of some simulation to present to cust...
- Mon Dec 28, 2009 10:34 pm
- Forum: Indigo News and Announcements
- Topic: Merry Christmas and a happy New Year!
- Replies: 21
- Views: 14843
Re: Merry Christmas and a happy New Year!
Yep, all the best to all of you.
- Tue Dec 22, 2009 7:11 am
- Forum: Finished Artwork
- Topic: Some jewellery
- Replies: 10
- Views: 5622
Some jewellery
Hi, I made some jewellery as a "proof of concept" for a jeweller who wanted to see what could be done with 3D rendering. Well, no creativity here, just some material tests and kitch stuff rendering. http://www.myline.be/myline/3D/562.jpg http://www.myline.be/myline/3D/560.jpg http://www.myline.be/my...
- Mon Dec 21, 2009 10:43 pm
- Forum: Blender
- Topic: Blendigo 2.2.11-b
- Replies: 52
- Views: 20869
Re: Blendigo 2.2.11-b
Thanks dougal2 for the clarifications, I made some confusion between mesh and object and indeed the subdivision appears on the mesh properties. Great to hear that shift lens will be automatically set based on the Blender values, that will be very useful. Another nice addition to Blendigo would be th...
- Mon Dec 21, 2009 3:48 am
- Forum: Blender
- Topic: Blendigo 2.2.11-b
- Replies: 52
- Views: 20869
Re: Blendigo 2.2.11-b
Hi Dougal2, First thanks for that update Second I agree with BigFan, it's a pain to manage light layers during render time. I made some additional tests and here are some remarks : The subdivision values are still stored in the scene properties, don't know why but imo this is not consistent as they ...
- Mon Dec 21, 2009 3:37 am
- Forum: Finished Artwork
- Topic: Rest
- Replies: 14
- Views: 7874
Re: Rest
Thanks for viewing and comments, @Pibuz: Yep, each image I do with this poor bot tend to be sad and it is intentional as it looks like a poor lost child :( @Doug Armand: Yes, animation with Blender internal renderer was the first intention, I made some tests and I'm a bit disappointed with the rende...
- Fri Dec 18, 2009 6:17 am
- Forum: Finished Artwork
- Topic: Rest
- Replies: 14
- Views: 7874
Rest
Hi,
Here is a night shot of my scifi city with a old friend.
Here is a night shot of my scifi city with a old friend.
- Wed Dec 16, 2009 5:58 am
- Forum: Finished Artwork
- Topic: Some new interiors
- Replies: 10
- Views: 159940
Re: Some new interiors
Thanks for comments, @Pibuz: Indeed I'm not very happy with that dark foreground plant but too lazy to recal ;) @StompinTom: I'm not very satisfied with the displacement for grass and the particules hair or strand produce huge scene files so I finally opted for bilboards with a grass and alpha mask ...
- Wed Dec 16, 2009 5:49 am
- Forum: Finished Artwork
- Topic: Cartoonish vikings
- Replies: 20
- Views: 8133
Re: Cartoonish vikings
Hehe, really nice characters and very smooth walkcycle.The shots with the "back scenary" decorum are very natural, nice use of DOF and lighting. Congrats