OnoSendai wrote: a bit.
Search found 615 matches
- Mon Nov 23, 2015 9:31 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.0
- Replies: 30
- Views: 48227
Re: IndigoMax 0.4.0
- Thu Sep 24, 2015 2:08 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1804881
Re: Simple Renderings Thread
rendertime ?
- Thu Sep 10, 2015 8:01 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.0
- Replies: 30
- Views: 48227
Re: IndigoMax 0.4.0
Seriously...
- Sat Dec 13, 2014 2:24 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.3.12
- Replies: 15
- Views: 28680
Re: IndigoMax 0.3.12
Well...
edit : i had my post written but lemme try this exporter again. AFAIK, month ago i closed max 5 minutes after testing IndigoMax. I still feel some kind of love to Indigo and IndigoMax have potential. But its still far from finished and production ready.
edit : i had my post written but lemme try this exporter again. AFAIK, month ago i closed max 5 minutes after testing IndigoMax. I still feel some kind of love to Indigo and IndigoMax have potential. But its still far from finished and production ready.
- Sat May 10, 2014 1:18 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 238594
Re: A natural situation
I was rendering 5k res during night but it looked same as in moment when i run it.
- Fri May 09, 2014 7:00 am
- Forum: Works in Progress
- Topic: A natural situation
- Replies: 361
- Views: 238594
Re: A natural situation
Zenith 88.3, 5.3K spp. Thanks for the strong demand (not super clean for the chromatic). Super clean for the next try, this is a metropolis test ... So glad to hear you Oscar, thanks a lot. CTZn will be great to serve you as tester when you come back. Meanwhile... The most exciting part is that the...
- Thu Nov 14, 2013 2:16 am
- Forum: 3D Studio MAX
- Topic: Multiscatter
- Replies: 3
- Views: 8995
Re: Multiscatter
Yes, i was reffering to MS from from iCube R&D Group. Implementation should be easy, they have "sdk" for that. My friend was implementing MS to another renderer and it took him 2 days so i think its not a problem for you too.
Thanks!
Thanks!
- Wed Nov 13, 2013 9:28 am
- Forum: 3D Studio MAX
- Topic: Multiscatter
- Replies: 3
- Views: 8995
Multiscatter
Hi Jakub
I`d like to ask you, if its possible to implement multiscatter for IndigoMax. I think that its doable now and it will be awesome feature for everyone (not only archviz users).
I`d like to ask you, if its possible to implement multiscatter for IndigoMax. I think that its doable now and it will be awesome feature for everyone (not only archviz users).
- Tue Nov 12, 2013 6:45 am
- Forum: Bugs and Requests
- Topic: [REQ] Linear with burn and contrast param
- Replies: 8
- Views: 9396
Re: [REQ] Linear with burn and contrast param
This!lycium wrote:
This will offer a whole lot of extra flexibility compared to the current approach.
- Tue Nov 12, 2013 12:17 am
- Forum: 3D Studio MAX
- Topic: Req : Material override
- Replies: 3
- Views: 11771
Req : Material override
Hello Jakub First, thank you for your hard work on exporter. Finally, 3ds max users are fully supported. Second, i`d like to ask you for implementation of material override function with possibility to drag|drop material from material editor . Also , having option to override only selected objects i...
- Tue Nov 12, 2013 12:09 am
- Forum: Bugs and Requests
- Topic: [REQ] Linear with burn and contrast param
- Replies: 8
- Views: 9396
[REQ] Linear with burn and contrast param
Request after long time hehe. In other renderers, im using linear workflow heavily for commercial works (archviz mostly) and i`d like to ask you devs, if is possible to implement burn and contrast parameter for linear tonemapping . I know that reinhard should work but having above mentioned function...
- Sat Jul 27, 2013 9:24 am
- Forum: Finished Artwork
- Topic: Weekend House
- Replies: 20
- Views: 29297
Re: Weekend House
Great renders! Only thing i dont like = vegetation. Looks super funky. One of the best images i`ve seen around here.
No shadows here ?
http://www.indigorenderer.com/forum/dow ... &mode=view
No shadows here ?
http://www.indigorenderer.com/forum/dow ... &mode=view
- Wed Feb 27, 2013 7:38 am
- Forum: Works in Progress
- Topic: Simple Interiors Thread
- Replies: 266
- Views: 139468
Re: Simple Interiors Thread
Its king but not "long distance runner". PT Bidir is more linear, MLT is quite fast in few hours but noise is dissapearing deadly slow after.
- Tue Feb 26, 2013 11:43 am
- Forum: Works in Progress
- Topic: Simple Interiors Thread
- Replies: 266
- Views: 139468
Re: Simple Interiors Thread
38 hours ? Jesus ...
- Tue Feb 12, 2013 5:23 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1804881
Re: Simple Renderings Thread
Awesome trees !
Lithium : Very nice, just cook it longer, There is still noise pattern visible
Lithium : Very nice, just cook it longer, There is still noise pattern visible