Search found 22 matches
- Tue Feb 13, 2007 10:39 am
- Forum: Tutorials
- Topic: to understand the wonderfull Indigo real camera
- Replies: 4
- Views: 5086
- Thu Jan 25, 2007 10:42 pm
- Forum: Finished Artwork
- Topic: SSS material tests
- Replies: 33
- Views: 12043
- Thu Jan 25, 2007 10:38 pm
- Forum: Finished Artwork
- Topic: taumeasina island (samoa) PostProc Competition!
- Replies: 17
- Views: 6700
- Wed Jan 24, 2007 11:06 am
- Forum: Indigo General Stuff
- Topic: You are not authorized to view this resource.
- Replies: 5
- Views: 2482
- Tue Jan 23, 2007 9:28 pm
- Forum: Blender
- Topic: alpha material
- Replies: 5
- Views: 3089
You have to code it by hand I guess... like this: <material> <name>a</name> <phong> <nk_data>nkdata/ag.nk</nk_data> <exponent>1000</exponent> </phong> </material> <material> <name>b</name> <null_material/> </material> <material> <name>pseudoplphamat</name> <blend> <a_name>a</a_name> <b_name>b</b_nam...
- Tue Jan 23, 2007 9:27 pm
- Forum: Blender
- Topic: alpha material
- Replies: 5
- Views: 3089
You have to code it by hand I guess... like this: <material> <name>a</name> <phong> <nk_data>nkdata/ag.nk</nk_data> <exponent>1000</exponent> </phong> </material> <material> <name>b</name> <null_material/> </material> <material> <name>pseudoplphamat</name> <blend> <a_name>a</a_name> <b_name>b</b_nam...
- Tue Jan 23, 2007 10:28 am
- Forum: Bugs and Requests
- Topic: DoF and Instancing
- Replies: 5
- Views: 2143
- Tue Jan 23, 2007 12:45 am
- Forum: Bugs and Requests
- Topic: DoF and Instancing
- Replies: 5
- Views: 2143
DoF and Instancing
It seems, that when using multiple instances there is no DoF. First I thought it is due to the <autofocus/> but when i removed it and tried even an aperture_radius of 0.5 nothing happened.
- Sun Jan 21, 2007 2:04 pm
- Forum: Blender
- Topic: alpha material
- Replies: 5
- Views: 3089
It is not possible to use a real alpha material. But there is a workaround now: 1. Make one material, that shoul "show up" 2. Make a second "null" material (<null_material/>) 3. Make a 3rd material, that blends mat1 and mat2 using a map, that tells indigo, where which material should show up. Since ...
- Sun Jan 21, 2007 11:02 am
- Forum: Works in Progress
- Topic: samoa resort - v0.7test1 instancing rocks !!!
- Replies: 17
- Views: 7284
Re: samoa resort - v0.7test1 instancing rocks !!!
Did I miss something?radiance wrote:alpha textures using the blend and null material really rock.
I have to do some commercial (well not for money) archivis project. I'd like to render the building with indigo, but dont know, which technique I should use for the compositing. Any tips?
- Tue Jan 16, 2007 1:02 pm
- Forum: Indigo General Stuff
- Topic: indigo 0.7 test1 why orthognal matrices ?
- Replies: 13
- Views: 6413
- Mon Jan 15, 2007 1:48 am
- Forum: Finished Artwork
- Topic: Another sss piece
- Replies: 31
- Views: 11381
- Sun Jan 14, 2007 10:26 pm
- Forum: Finished Artwork
- Topic: Another sss piece
- Replies: 31
- Views: 11381
- Sun Jan 14, 2007 10:01 pm
- Forum: Finished Artwork
- Topic: Another sss piece
- Replies: 31
- Views: 11381
And another one :roll: http://www.dermonster.de/pix/bandar-sss3.jpg I will post a png with higher res to the gallery... And here are the material settings: <medium> <name>rubber</name> <ior>1.2</ior> <cauchy_b_coeff>0.0</cauchy_b_coeff> <absorption_coefficient_spectrum> <rgb> <rgb>0 0.45 0.5</rgb> <...
- Sat Jan 13, 2007 3:38 pm
- Forum: Finished Artwork
- Topic: Another sss piece
- Replies: 31
- Views: 11381
Yep, that's TopMod. Here is the blend to explore: http://butz-e-matic.de/pix/topmod_test3.blend The transparency is due to my ignorance how all the values effect the new materialsystem. Here is another version, that is less transparent: http://www.dominikgoetz.de/pix/sss2.png And this might be the m...