Search found 22 matches

Search found 22 matches
by Bandar
Tue Feb 13, 2007 10:39 am
Forum: Tutorials
Topic: to understand the wonderfull Indigo real camera
Replies: 4
Views: 5083

I can't download the file...
by Bandar
Thu Jan 25, 2007 10:42 pm
Forum: Finished Artwork
Topic: SSS material tests
Replies: 33
Views: 12034

OnoSendai wrote:Would be pretty cool to actually simulate atmospheric scattering etc... with just a sunlight :)
Oooooh, yes :shock: :shock: :shock:
by Bandar
Thu Jan 25, 2007 10:38 pm
Forum: Finished Artwork
Topic: taumeasina island (samoa) PostProc Competition!
Replies: 17
Views: 6691

did you also save an untonemapped exr? :wink:
by Bandar
Wed Jan 24, 2007 11:06 am
Forum: Indigo General Stuff
Topic: You are not authorized to view this resource.
Replies: 5
Views: 2480

I can't read it too... :?
by Bandar
Tue Jan 23, 2007 9:28 pm
Forum: Blender
Topic: alpha material
Replies: 5
Views: 3087

You have to code it by hand I guess... like this: <material> <name>a</name> <phong> <nk_data>nkdata/ag.nk</nk_data> <exponent>1000</exponent> </phong> </material> <material> <name>b</name> <null_material/> </material> <material> <name>pseudoplphamat</name> <blend> <a_name>a</a_name> <b_name>b</b_nam...
by Bandar
Tue Jan 23, 2007 9:27 pm
Forum: Blender
Topic: alpha material
Replies: 5
Views: 3087

You have to code it by hand I guess... like this: <material> <name>a</name> <phong> <nk_data>nkdata/ag.nk</nk_data> <exponent>1000</exponent> </phong> </material> <material> <name>b</name> <null_material/> </material> <material> <name>pseudoplphamat</name> <blend> <a_name>a</a_name> <b_name>b</b_nam...
by Bandar
Tue Jan 23, 2007 10:28 am
Forum: Bugs and Requests
Topic: DoF and Instancing
Replies: 5
Views: 2125

how can i scale a whole scene?
by Bandar
Tue Jan 23, 2007 12:45 am
Forum: Bugs and Requests
Topic: DoF and Instancing
Replies: 5
Views: 2125

DoF and Instancing

It seems, that when using multiple instances there is no DoF. First I thought it is due to the <autofocus/> but when i removed it and tried even an aperture_radius of 0.5 nothing happened.
by Bandar
Sun Jan 21, 2007 2:04 pm
Forum: Blender
Topic: alpha material
Replies: 5
Views: 3087

It is not possible to use a real alpha material. But there is a workaround now: 1. Make one material, that shoul "show up" 2. Make a second "null" material (<null_material/>) 3. Make a 3rd material, that blends mat1 and mat2 using a map, that tells indigo, where which material should show up. Since ...
by Bandar
Sun Jan 21, 2007 11:02 am
Forum: Works in Progress
Topic: samoa resort - v0.7test1 instancing rocks !!!
Replies: 17
Views: 7246

Re: samoa resort - v0.7test1 instancing rocks !!!

radiance wrote:alpha textures using the blend and null material really rock.
Did I miss something?

I have to do some commercial (well not for money) archivis project. I'd like to render the building with indigo, but dont know, which technique I should use for the compositing. Any tips?
by Bandar
Tue Jan 16, 2007 1:02 pm
Forum: Indigo General Stuff
Topic: indigo 0.7 test1 why orthognal matrices ?
Replies: 13
Views: 6376

zuegs wrote:Instancing works already !!!!
Just ALT-D dupplicate linked in blender that all objects uses same mesh, so mesh gets exported only once and indigo v0.7 do his job then
It would be more useful, if the array modifier could be used for instancing...
by Bandar
Mon Jan 15, 2007 1:48 am
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11341

good to know. I rendered a couple of tests to figure out, what it is doing :lol:

Can you describe what <precedence> is doing exactly?

...and you got a pm nick...
by Bandar
Sun Jan 14, 2007 10:26 pm
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11341

And congrats + 100000 thanks to you for coding that incredible renderer!
by Bandar
Sun Jan 14, 2007 10:01 pm
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11341

And another one :roll: http://www.dermonster.de/pix/bandar-sss3.jpg I will post a png with higher res to the gallery... And here are the material settings: <medium> <name>rubber</name> <ior>1.2</ior> <cauchy_b_coeff>0.0</cauchy_b_coeff> <absorption_coefficient_spectrum> <rgb> <rgb>0 0.45 0.5</rgb> <...
by Bandar
Sat Jan 13, 2007 3:38 pm
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11341

Yep, that's TopMod. Here is the blend to explore: http://butz-e-matic.de/pix/topmod_test3.blend The transparency is due to my ignorance how all the values effect the new materialsystem. Here is another version, that is less transparent: http://www.dominikgoetz.de/pix/sss2.png And this might be the m...
Search found 22 matches