Search found 18 matches

Search found 18 matches
by Tys
Sat Feb 14, 2009 3:54 pm
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 160525

Could you bsk and not use that m. abbrvs. and acronyms in this part of the forum? Idk, but idg much oiaa tbh. yk?

/edit, shortnd iab
by Tys
Fri Jan 23, 2009 3:36 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671038

Some scenes, never really finished, partly from ba weekend challenges..
by Tys
Fri Aug 29, 2008 12:09 pm
Forum: Indigo General Stuff
Topic: Speed Test (Problem: AMD Phenom 9750)
Replies: 23
Views: 9039

Another possibility would be inadequate cooling of the cpu. Newer AMDs should be capable of thermal throttling, right?
by Tys
Wed Jul 30, 2008 2:05 pm
Forum: Off Topic
Topic: How to model a blister package
Replies: 33
Views: 7156

Try ALT+S in Blender.
by Tys
Wed Jul 30, 2008 12:23 pm
Forum: Off Topic
Topic: How to model a blister package
Replies: 33
Views: 7156

For blender, there is a more generic approach, called retopo. You can 'drop' a subdivided plane over your pills, it will follow the surface of your objects.
by Tys
Wed Apr 09, 2008 11:22 pm
Forum: Finished Artwork
Topic: Lavalamp
Replies: 5
Views: 2130

Lavalamp

Yo, initally a speed modelling item (20 minutes), i later did the materials in blendigo, just to see what's possible with the sss wax illuminated from below. Rest of lightning is the ennis probe;)
by Tys
Fri Jan 18, 2008 6:41 am
Forum: Works in Progress
Topic: unr
Replies: 13
Views: 4898

Kram1032 wrote:OMG so simple xD
That doesn't explain those odd circles on the diffuse plane, though... A bug?
Hm, not a bug, just Metro turned off and max depth set to 1. I think it's just out of the usable range that indigo is supposed to be set up..
by Tys
Thu Jan 17, 2008 4:16 am
Forum: Works in Progress
Topic: unr
Replies: 13
Views: 4898

Kram1032 wrote::shock: How did you manage to get that shadow?
You can't take all the unbiased bits out of Indigo... You can make it slightly more biased, by using lower MNCR, but that's not the only part of unbiasedness ;)
;) And why aren't there two shadows?
see .blend
by Tys
Wed Jan 16, 2008 10:55 am
Forum: Works in Progress
Topic: unr
Replies: 13
Views: 4898

unr

Besides the fact I took all of the unbiasing bits out of indigo (sorry, Ono), there's some more obvious things wrong here;)

/edit Uuuh, my bad, this should have been a reply to the unrealistic rendering thread, very sorry.
Mod!
That comes from lurking around too much. Missing practise;)
by Tys
Sun Oct 21, 2007 12:19 am
Forum: Off Topic
Topic: Amiga
Replies: 21
Views: 12782

I actually still play Hacklite and Lemmings on an emulator, never got used to nethack;)
by Tys
Sat Oct 20, 2007 10:40 pm
Forum: Off Topic
Topic: Amiga
Replies: 21
Views: 12782

*sniff* Was a fabulous computer at the time. Used Cinema 4d on it alot, and Reflections before that.

"Jay, what a fabulous computer, he speaks!"
;)
by Tys
Mon Sep 10, 2007 12:36 am
Forum: Indigo General Stuff
Topic: I/we need a solution (workaround) for the evil black glass!
Replies: 15
Views: 5372

It's a bit fake maybe, but I used a transparent diffuse, and it works quite well, see the lampshade.. (idea for the room shamelessly stolen from -- eh, I can't find the originating image anymore, take credit, everyone;))
I did too try to get it working with sss materials, results see below;p
by Tys
Sat Jun 23, 2007 6:36 am
Forum: Works in Progress
Topic: Fresnel lens
Replies: 11
Views: 5114

Kram1032 wrote:amazing! But you need to also simulate the quality loss: chromatic dispersion 8)
Even if I did, you wouldn't be able to see it in the image. It is plain red and plain green light;p
by Tys
Sat Jun 23, 2007 4:12 am
Forum: Works in Progress
Topic: Fresnel lens
Replies: 11
Views: 5114

ah okay so it´s an improved lense... all right... and what should we see? what exactly worked? the magnification or what!? o.O It is a kind of flattened lens, and I was just delighted to see it work. The triplet English,w/o image is a simple form of an objective, used in cameras or a slide-projecto...
by Tys
Fri Jun 22, 2007 10:35 am
Forum: Works in Progress
Topic: Fresnel lens
Replies: 11
Views: 5114

Fresnel lens

Oi! I modelled a fresnel lens, put it in a triplet, and it worked! Not quite exact as the more voluminous counterpart, but it did! green image is the fresnel, red the 'real' lens. http://www.kierse.de:888/indigo/image.png here the used setup, minus the blackbox: http://www.kierse.de:888/indigo/setup...
Search found 18 matches