Search found 65 matches

Search found 65 matches
by Silverman
Fri Aug 08, 2008 2:31 am
Forum: Bugs and Requests
Topic: Syntax error parsing Vec3?
Replies: 13
Views: 3871

It's normals, dude. And it's normal for a fluid sim, as well :/ Some of the individual droplets are smaller than ray_nudge_distance across, it acts just like a reversed normal. Would that explain the error message about "Vec3" in Indigo 1.1.7? I think it might be that the Blender particles are not ...
by Silverman
Thu Aug 07, 2008 7:47 am
Forum: Bugs and Requests
Topic: Syntax error parsing Vec3?
Replies: 13
Views: 3871

It's normals, dude. And it's normal for a fluid sim, as well :/ Some of the individual droplets are smaller than ray_nudge_distance across, it acts just like a reversed normal. Would that explain the error message about "Vec3" in Indigo 1.1.7? I think it might be that the Blender particles are not ...
by Silverman
Thu Aug 07, 2008 7:44 am
Forum: Bugs and Requests
Topic: Syntax error parsing Vec3?
Replies: 13
Views: 3871

Thanks for the observations and suggestions. As I expected, the blotches were associated with "particles." Running the fluid simulation again with particles = 0 produced a clean image. I had included particles because I thought drops of liquid would look nice. I tried post bake sub division and it c...
by Silverman
Thu Aug 07, 2008 2:19 am
Forum: Blender
Topic: Blendigo for v1.1.7
Replies: 34
Views: 13098

See the thread called "Syntax error parsing Vec3" under Bugs and Requests. I cross posted (sorry). Some info there and an example of rendered image.
by Silverman
Thu Aug 07, 2008 2:11 am
Forum: Bugs and Requests
Topic: Syntax error parsing Vec3?
Replies: 13
Views: 3871

It basically means that somewhere in your scene file a 1 0 0 for example triplet did not parse correctly. It is most likely due to a bug in the exporter Yeah. More info: It renders in Indigo 1.0.4 but with black blotches. Seems to be bad triangles generated by the particles in Blender fluid simulat...
by Silverman
Wed Aug 06, 2008 4:28 pm
Forum: Bugs and Requests
Topic: Syntax error parsing Vec3?
Replies: 13
Views: 3871

Syntax error parsing Vec3?

Regius wrote: anybody knows what's this all about? Fatal Error: IndigoDriverExcep: SceneLoaderExcep: syntax error while parsing Vec3 Stopped. What's Vec3 ? I hope someone knows. I'm getting it too. It seems to choke on the mesh. My model is a fluid simulation. :cry: Indigo 1.1.7 Blendigo for 1.1.7 ...
by Silverman
Wed Aug 06, 2008 4:21 pm
Forum: Blender
Topic: Blendigo for v1.1.7
Replies: 34
Views: 13098

Re: Vec3 ?

Regius wrote:anybody knows what's this all about?

Fatal Error: IndigoDriverExcep: SceneLoaderExcep: syntax error while parsing Vec3
Stopped.

What's Vec3 ?


I hope someone knows. I'm getting it too. It seems to choke on the mesh. My model is a fluid simulation. :cry:
by Silverman
Sun Apr 13, 2008 3:06 pm
Forum: Off Topic
Topic: i just ordered a quad core...
Replies: 63
Views: 17491

I upgraded my Core 2 Duo E6300 1.86 GHz to a Quad 6600 2.4 GHz. Easy upgrade, just drop in the new CPU. Unfortunately I have an Intel mb (DG965WH) and from what I've read you can't over clock. I had hoped to get rendering at three times as fast but it is closer to 2.3 times faster. Anyway, well wort...
by Silverman
Thu Nov 01, 2007 7:47 am
Forum: Off Topic
Topic: Yup or Zup ?
Replies: 36
Views: 10630

The Z up assumes you are on a planet. ?????????????? Yeah, the starting point is the Cartesian plane, with x across and y up. If you maintain the orientation of looking at that plane then the only place to add the third dimension is to have it coming off the plane, which would be toward/away from t...
by Silverman
Thu Nov 01, 2007 2:10 am
Forum: Off Topic
Topic: Yup or Zup ?
Replies: 36
Views: 10630

after googling a bit, it seems that in mathematical point of view Z is up :? It simply seems that a 2d x-y graph is generally always lying on the ground, and you see it from above... The Y-up guys & gals moved view and graph to 90°... like they where the center of the world :roll: That was how I fi...
by Silverman
Thu Nov 01, 2007 1:49 am
Forum: Off Topic
Topic: Yup or Zup ?
Replies: 36
Views: 10630

Kram1032 wrote:I'd say mouses :P
Dogs!
by Silverman
Wed Oct 31, 2007 12:33 pm
Forum: Off Topic
Topic: Yup or Zup ?
Replies: 36
Views: 10630

Since I use Blender it is set to Zup, but I prefer Yup. I started with POV-Ray 15 years ago and to me that will always be the correct orientation. Z should be coming toward you, not up. When you graph something on paper Y is up, X is left-right, so Z should be coming off the paper toward you, not up...
by Silverman
Sat Oct 20, 2007 2:15 pm
Forum: Off Topic
Topic: Stop before attempting an Ubuntu Gutsy Gibbon install
Replies: 17
Views: 5318

I have feisty fawn installed (7.04) although I dual boot and use Vista most of the time. I'm wondering what are the differences? Is it worth risking a dead computer to upgrade? Took me a while to get internet connection and Beryl configured last time.
by Silverman
Mon Oct 08, 2007 8:39 am
Forum: Works in Progress
Topic: Manfred
Replies: 23
Views: 6167

Great image! :D

A small (baby size) suggestion. The baby's torso should be a little smaller. I'd say the baby is more toddler size than a carpet crawler. Reducing the torso would make the head larger, as it is now it looks a little smaller than what a baby's head is relative to it's body.
by Silverman
Wed Sep 19, 2007 1:10 pm
Forum: Off Topic
Topic: Anaglyph
Replies: 6
Views: 2787

Yes, like you said. You need to render two images obviously. The average distance between eyes is 6cm and both camera should have the same center of interest. For the color you can scan the glasses ahead of a white page to get the hue... I would advise against having the camera use the same center ...
Search found 65 matches