Thanks bk! I haven't tested yet, but I will soon.
I take it nobody has tried in Maya2008?
-shawn
Search found 27 matches
- Mon Sep 17, 2007 8:12 am
- Forum: Maya
- Topic: Maya 8.5 // Indigo 9 Test 6
- Replies: 22
- Views: 9924
- Tue Dec 19, 2006 4:41 am
- Forum: Maya
- Topic: Error: No object matches name: lightLinker1.incandescence
- Replies: 9
- Views: 6460
http://www.shawnlipowski.com/scripts/mt ... kerFix.zip
Edit: I think the version I uploaded creates rectangle lights through the menu now (as meshlights).
Edit: I think the version I uploaded creates rectangle lights through the menu now (as meshlights).
- Wed Dec 13, 2006 6:20 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
Homafloek, you can send me the files I need to compile for Maya 6.5 if you want. In the Maya folder is "devkit", "include" and "lib." Zip all three together and email me at (slipowski ..at.. gmail.com) and we can try sending it over AIM or something. That's what I did with arne, worked fine :) Sorry...
- Tue Dec 12, 2006 7:25 pm
- Forum: Indigo General Stuff
- Topic: Internal scale?
- Replies: 10
- Views: 3936
I think Indigo uses meters (if I remember correctly from the camera stuff). And Maya uses units usually equal to 1cm by default. It is arbitrary though unless you are using Mental Ray shaders like miSSS_fast that have scale based effects. The point for Maya users- scale in Maya preferences is not re...
- Tue Dec 12, 2006 7:18 pm
- Forum: Maya
- Topic: UV problem
- Replies: 15
- Views: 9018
- Sat Dec 02, 2006 12:37 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
The Rectangle Light isn't exported as a RectangleLight yet What's the difference between a rectangle light and a rectangular mesh light? Also, for the camera fov (because nobody replied to the question in the general forum), we can just do this: float $mFocalLength = `getAttr cameraShape1.focalLeng...
- Fri Dec 01, 2006 11:37 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
The part of mtiGen.mel that creates the model xml is what is causing grief in Maya 8, no? So Arne or Matt, could one of you try this as way of getting to the materials from the shaderEngines. I don't think it will throw the unpredictable lightLinker.incandesence error: global proc materialIterator()...
- Fri Dec 01, 2006 6:07 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
Someone needs to send me the 6.5 files so I can compile. Also, turns out that creating and assigning shaders in mel doesn't work like you want. I think this will work in all versions of Maya: global proc meshLight() { // create poly plane string $lightPoly[] = `polyPlane -n emitter -sx 1 -sy 1 -w 5 ...
- Thu Nov 30, 2006 1:11 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
homafloek: The Maya 6 files I compiled with came from Arne. I don't know if they were 6.5 or 6.0. That might be the problem. Arne, what version you running? CTZn: I haven't checked your scene yet, I'm actually looking at another bug. Sorry :( Lets try this for creating light emitters (edit: assignSG...
- Wed Nov 29, 2006 11:58 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
- Wed Nov 29, 2006 10:52 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
It's hard to say without running tests, but basically, orders of a magnitude. You were limited before to < 10,000 tris. Now, go ahead and try 1,000,000 tris. Seriously fast- I just wish I could compile it for Linux and OSX (huge mac fan by the way). Try the included cornell box scene - it should be ...
- Wed Nov 29, 2006 9:55 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13801
- Wed Nov 29, 2006 5:57 am
- Forum: Indigo General Stuff
- Topic: calculating camera fov
- Replies: 1
- Views: 1627
calculating camera fov
I've got a question about how indigo calculates Field of View. I can't seem to get Maya camera's into IR correctly. Maya calculates its camera FOV with 'horizontal film aperture' or 'frame size' (this would be 'sensor width' in indigo I assume) as the first variable and 'focal length' as the second....
- Tue Nov 28, 2006 4:18 pm
- Forum: Maya
- Topic: indigoMeshExport
- Replies: 41
- Views: 19991
Lil' update here- minimal UV support. I think the coordinates are right. Someone should check. For now it takes only one uvset per model- the first one it finds.
http://www.shawnlipowski.com/plug-ins/i ... 7_2006.zip
-shawn
http://www.shawnlipowski.com/plug-ins/i ... 7_2006.zip
-shawn
- Tue Nov 28, 2006 9:32 am
- Forum: Maya
- Topic: Maya To Indigo XML Converter v0.6 beta1 (0.6t6 & 0.6)
- Replies: 65
- Views: 36893
I just tried setting Indigo's camera to the same values as maya's default camera and the results were not as expected. I am assuming Maya's "horizontal film aperature" is the same thing as indigo's "sensor width" and that maya's "focal length" is the same as indigo's "sensor distance". Indigo measur...