Search found 19 matches

Search found 19 matches
by Apollux3D
Mon Dec 18, 2006 11:15 am
Forum: Finished Artwork
Topic: "Brisas del Isabela" :: Architectural Urban Projec
Replies: 9
Views: 4008

I can't see any images :( My web host has been kind of sloppy lately, they should be 11 images in total. Other than telling you to hit "Refresh" there isn't much I can do about it. StompinTom, you are right about those windows looking weird. They wey put in a hurry to meet the deadline. Actually ev...
by Apollux3D
Mon Dec 18, 2006 7:48 am
Forum: Finished Artwork
Topic: "Brisas del Isabela" :: Architectural Urban Projec
Replies: 9
Views: 4008

By the way, other than some croping and saving to JPEG, no post production has been done to the images.

I got both tonemaped and untonemapped EXRs for them, in case post is really needed.
by Apollux3D
Mon Dec 18, 2006 7:45 am
Forum: Finished Artwork
Topic: "Brisas del Isabela" :: Architectural Urban Projec
Replies: 9
Views: 4008

"Brisas del Isabela" :: Architectural Urban Projec

Hello, I guess is time for me to stop lurking the forum and start showing some renders. This are from my last university proyect. It is an urban development to take place on a 347,000 square meters riverside terrain and should host a population of 16,000 persons. I won' t bother you with all the arc...
by Apollux3D
Sat Dec 16, 2006 11:18 am
Forum: Finished Artwork
Topic: sun city
Replies: 3
Views: 2903

suvakas wrote:I wonder if exterior scenes clean up faster than interior...
From my experience, yes, they do.

Amazing render by the way :D
by Apollux3D
Fri Dec 15, 2006 8:46 pm
Forum: Indigo General Stuff
Topic: Internal scale?
Replies: 10
Views: 3936

For bidirectional ray tracing, i've modelled the environment as a sphere with radius 300m IIRC. So if ur model is too big crazy things will happen :) i think that must by why i would get pink scenes! I was getting the same on a geo-referenced building i was working on, them I moved it to the world ...
by Apollux3D
Sat Dec 09, 2006 12:48 pm
Forum: Bugs and Requests
Topic: Resume function?
Replies: 17
Views: 7328

Add 1 more request vote for this feature :D
by Apollux3D
Tue Dec 05, 2006 8:15 pm
Forum: Other Exporters
Topic: indigo in sketchup / sketchup PRO [request]
Replies: 2
Views: 4146

SkechtUp Pro have a very good OBJ Exporter.
Blender have a very good OBJ Importer and a very good Indigo exporter.

Do I need to say more?
by Apollux3D
Tue Dec 05, 2006 8:18 am
Forum: Indigo General Stuff
Topic: Plans for Indigo...
Replies: 23
Views: 12400

Thanks for the timely answer :D
by Apollux3D
Mon Dec 04, 2006 2:37 pm
Forum: Indigo General Stuff
Topic: Comercial Future of Indigo
Replies: 12
Views: 5256

To CTZn: Everyone is entitled to it´s own opinion. So... Afecelis, don't mean to disrespect, but you are barking at the wrong tree. If there is someone you don' t need to convince about Blender' s positive points is me. Just to prove my point, if you go to www.blender.org you'll see that I'm the aut...
by Apollux3D
Mon Dec 04, 2006 3:26 am
Forum: Indigo General Stuff
Topic: Comercial Future of Indigo
Replies: 12
Views: 5256

Comercial Future of Indigo

OK, I'm starting this thread out of the big asumption that Nicholas Chapman has comercial plans for Indigo. I have no evidence of the fact, just a hunch. But seen the polls that has been posted lately, I guess there is something in the works about this. I'll say it again: I HAVE NO OFFICIAL NOR CERT...
by Apollux3D
Thu Nov 30, 2006 8:26 pm
Forum: Bugs and Requests
Topic: [REQ] MeshLight Excitance Multiplier <-- Blender Exporter
Replies: 3
Views: 2066

The editable multiplier on exporter GUI is a good idea to adapt individual preferences and the possibility to set it to "1" to be backward-compatible for older scenes. I think this would be something for next release :roll: Precisely what I was thinking... but your answer brings even more questions...
by Apollux3D
Thu Nov 30, 2006 4:41 pm
Forum: Blender
Topic: triggering indigo render from Blender
Replies: 17
Views: 8173

I´m no expert, but Python must provide some way to navigate trought the hard disk. So a possible solution (in DOS commands) would be: copy somefile.xml to %INDIGO_PATH%/scripted cd %INDIGO_PATH% Indigo /scripted/somefile.xml -o somefile.png exit Of course, you need to have %INDIGO_PATH% already set ...
by Apollux3D
Thu Nov 30, 2006 2:05 pm
Forum: Bugs and Requests
Topic: [REQ] MeshLight Excitance Multiplier <-- Blender Exporter
Replies: 3
Views: 2066

[REQ] MeshLight Excitance Multiplier <-- Blender Exporter

As the developers surely already know, there is this conflict where for certain variables Indigo takes as input a number from 0 to infinitum, while in Blender the sliders always have a set maximum and minimum. IMO, where that Blender limitation becomes more obvious is on the "Emit" value for mesh ob...
by Apollux3D
Thu Nov 30, 2006 1:36 pm
Forum: Bugs and Requests
Topic: Not even starting on a big scene
Replies: 7
Views: 3499

This may not be what you are expecting to read, but here it goes.. You got to wise up! Even if Indigo could handle such a scene, it would be very bad practice of your. You said it yourself, there is modeled detail that plain cann´t be seen from this distance... so I got to ask, why is that level of ...
by Apollux3D
Mon Nov 27, 2006 9:34 am
Forum: Indigo General Stuff
Topic: question about rendering...
Replies: 6
Views: 2845

OnoSendai wrote:Sry.. will document command line args soon.. i promise :)
Cann´t hardly wait !

Please tell me there is an option to specify a port other than 7777 for the -n m :wink:
Search found 19 matches