Search found 19 matches
- Mon Dec 18, 2006 11:15 am
- Forum: Finished Artwork
- Topic: "Brisas del Isabela" :: Architectural Urban Projec
- Replies: 9
- Views: 4008
I can't see any images :( My web host has been kind of sloppy lately, they should be 11 images in total. Other than telling you to hit "Refresh" there isn't much I can do about it. StompinTom, you are right about those windows looking weird. They wey put in a hurry to meet the deadline. Actually ev...
- Mon Dec 18, 2006 7:48 am
- Forum: Finished Artwork
- Topic: "Brisas del Isabela" :: Architectural Urban Projec
- Replies: 9
- Views: 4008
- Mon Dec 18, 2006 7:45 am
- Forum: Finished Artwork
- Topic: "Brisas del Isabela" :: Architectural Urban Projec
- Replies: 9
- Views: 4008
"Brisas del Isabela" :: Architectural Urban Projec
Hello, I guess is time for me to stop lurking the forum and start showing some renders. This are from my last university proyect. It is an urban development to take place on a 347,000 square meters riverside terrain and should host a population of 16,000 persons. I won' t bother you with all the arc...
- Sat Dec 16, 2006 11:18 am
- Forum: Finished Artwork
- Topic: sun city
- Replies: 3
- Views: 2904
- Fri Dec 15, 2006 8:46 pm
- Forum: Indigo General Stuff
- Topic: Internal scale?
- Replies: 10
- Views: 3936
For bidirectional ray tracing, i've modelled the environment as a sphere with radius 300m IIRC. So if ur model is too big crazy things will happen :) i think that must by why i would get pink scenes! I was getting the same on a geo-referenced building i was working on, them I moved it to the world ...
- Sat Dec 09, 2006 12:48 pm
- Forum: Bugs and Requests
- Topic: Resume function?
- Replies: 17
- Views: 7328
- Tue Dec 05, 2006 8:15 pm
- Forum: Other Exporters
- Topic: indigo in sketchup / sketchup PRO [request]
- Replies: 2
- Views: 4147
- Tue Dec 05, 2006 8:18 am
- Forum: Indigo General Stuff
- Topic: Plans for Indigo...
- Replies: 23
- Views: 12423
- Mon Dec 04, 2006 2:37 pm
- Forum: Indigo General Stuff
- Topic: Comercial Future of Indigo
- Replies: 12
- Views: 5256
To CTZn: Everyone is entitled to it´s own opinion. So... Afecelis, don't mean to disrespect, but you are barking at the wrong tree. If there is someone you don' t need to convince about Blender' s positive points is me. Just to prove my point, if you go to www.blender.org you'll see that I'm the aut...
- Mon Dec 04, 2006 3:26 am
- Forum: Indigo General Stuff
- Topic: Comercial Future of Indigo
- Replies: 12
- Views: 5256
Comercial Future of Indigo
OK, I'm starting this thread out of the big asumption that Nicholas Chapman has comercial plans for Indigo. I have no evidence of the fact, just a hunch. But seen the polls that has been posted lately, I guess there is something in the works about this. I'll say it again: I HAVE NO OFFICIAL NOR CERT...
- Thu Nov 30, 2006 8:26 pm
- Forum: Bugs and Requests
- Topic: [REQ] MeshLight Excitance Multiplier <-- Blender Exporter
- Replies: 3
- Views: 2066
The editable multiplier on exporter GUI is a good idea to adapt individual preferences and the possibility to set it to "1" to be backward-compatible for older scenes. I think this would be something for next release :roll: Precisely what I was thinking... but your answer brings even more questions...
- Thu Nov 30, 2006 4:41 pm
- Forum: Blender
- Topic: triggering indigo render from Blender
- Replies: 17
- Views: 8174
I´m no expert, but Python must provide some way to navigate trought the hard disk. So a possible solution (in DOS commands) would be: copy somefile.xml to %INDIGO_PATH%/scripted cd %INDIGO_PATH% Indigo /scripted/somefile.xml -o somefile.png exit Of course, you need to have %INDIGO_PATH% already set ...
- Thu Nov 30, 2006 2:05 pm
- Forum: Bugs and Requests
- Topic: [REQ] MeshLight Excitance Multiplier <-- Blender Exporter
- Replies: 3
- Views: 2066
[REQ] MeshLight Excitance Multiplier <-- Blender Exporter
As the developers surely already know, there is this conflict where for certain variables Indigo takes as input a number from 0 to infinitum, while in Blender the sliders always have a set maximum and minimum. IMO, where that Blender limitation becomes more obvious is on the "Emit" value for mesh ob...
- Thu Nov 30, 2006 1:36 pm
- Forum: Bugs and Requests
- Topic: Not even starting on a big scene
- Replies: 7
- Views: 3500
This may not be what you are expecting to read, but here it goes.. You got to wise up! Even if Indigo could handle such a scene, it would be very bad practice of your. You said it yourself, there is modeled detail that plain cann´t be seen from this distance... so I got to ask, why is that level of ...
- Mon Nov 27, 2006 9:34 am
- Forum: Indigo General Stuff
- Topic: question about rendering...
- Replies: 6
- Views: 2845