Search found 4806 matches

Search found 4806 matches
by Zom-B
Fri Mar 20, 2020 2:21 pm
Forum: Indigo Help
Topic: Beauty Center
Replies: 10
Views: 442

Re: Beauty Center

Hey Lal-O, there is no magic checkbox inside Indigo atm to enable Photon mapping! So you havn't missed anything yet :) Afaik its a feature still in development that hasn't been released yet. For Pool Caustics you will not be able to get anything out of GPU rendering and pure PathTracing! You need to...
by Zom-B
Sun Mar 15, 2020 6:08 pm
Forum: Indigo Help
Topic: Beauty Center
Replies: 10
Views: 442

Re: Beauty Center

Yes, do denoising! Also use at least SS2 and also do test SS3 if your system can take the load. Denoising takes the internal resolution for beauty and normal + albedo map, and therefore is capable of preserving more details by this. But beware that higher SS values only bring better results if you a...
by Zom-B
Thu Feb 06, 2020 5:03 am
Forum: Indigo Help
Topic: Rendering time
Replies: 4
Views: 1237

Re: Rendering time

Alcaide wrote:
Thu Feb 06, 2020 3:39 am
Hi. I just needed to turn HALT to -1 :)
:lol:
Glad you found it
by Zom-B
Wed Feb 05, 2020 3:36 pm
Forum: Indigo Help
Topic: Rendering time
Replies: 4
Views: 1237

Re: Rendering time

Hey Alcaide,

please send over some screenshot of your renderlog + scene info of Indigo, usually this helps to understand what you are dealing with.
If you do GPU rendering, then be sure to have your GPU drivers up to date!
by Zom-B
Wed Feb 05, 2020 3:28 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

Hey Paraket, interesting info about the 4.065 memory behavior! I'll have to investigate into this at some point, but have to admit that for me the latest Indigo versions have no stability issue at all, and I'm maxing out the 11GB RAM of my 1080Ti to over 10GB of usage a lot with complex scenes! Be s...
by Zom-B
Wed Feb 05, 2020 12:29 am
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

pavoda wrote:
Tue Feb 04, 2020 10:53 pm
1) I found the crash dump, but how to read it?
You can't, zip it and upload here please so the devs can take a look
by Zom-B
Tue Feb 04, 2020 5:09 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

Hey Pavoda, thanks for taking the time and doing a video! In you video you never change the SS, it stays at 2. It seems like having denoising active from the start of the render is causing the issue, since activating it later seems to be no problem. Here are some ideas: 1) does Indigo generate a cra...
by Zom-B
Mon Feb 03, 2020 4:21 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

If the scene is large, each frame can be exported for several minutes. Scene is static, only the camera is different. In this case I could imagine that you bake textures from c4d shaders, this can add up if you use it a lot. The exporter does bake a texture per frame of animation, even while its st...
by Zom-B
Sun Feb 02, 2020 3:32 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

I did a ticket and merged it with the request for mirrored tiling that isn't supported my Indigo atm too
by Zom-B
Sat Feb 01, 2020 8:12 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

I'll add that to the Bugtracker (if it isn't in already) ;)

But here I'm specificly asking about denoise workflow, any ideas?
by Zom-B
Fri Jan 31, 2020 6:11 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

Thanks Zom-B! I use SS 1 for denoised images, beacuse it is faster denoising, less ram and when I tested first version of Indigo with denoiser some artifact occurred - like big blured farflies. But I will try test it with SS 2 again now. yes, higher SS value also results in a noisier internal albed...
by Zom-B
Thu Jan 30, 2020 4:01 pm
Forum: Finished Artwork
Topic: Pavoda Rendering Thread
Replies: 46
Views: 13209

Re: Pavoda Rendering Thread

Your output looks awesome, a great tour with awesome natural light feel and great balance, great work!! I agree with you Oscar about denoise images. It is spherical images in 6000x3000 res. rendered about 45 minutes/1 image on RTX 2080ti. I accept render time for one image to one hour, not more. ..s...
by Zom-B
Tue Dec 31, 2019 10:02 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.5 Beta
Replies: 23
Views: 3388

Re: Indigo Renderer 4.4.5 Beta

Hey Neo0. as always some extra information's are needed... Does this issue also occur on a very simple scene (cube in sky environment)? if not, then there is a very good chance your RAM filled up, since denosing eats up a lot of it! Also try disabling double Buffer to save some RAM too Seems like In...
by Zom-B
Thu Dec 12, 2019 1:43 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.5 Beta
Replies: 23
Views: 3388

Re: Indigo Renderer 4.4.5 Beta

Suuuper nice! Very quick first test shows a very noticeable speed increase with bucket rendering, and the denoising is amazing for getting quick and dirty renderings out. Fantastic work! Its also really good for long renderings where the last Noise needs to vanish. Indigo has a major benefit with d...
by Zom-B
Fri Dec 06, 2019 9:32 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.5 Beta
Replies: 23
Views: 3388

Re: Indigo Renderer 4.4.5 Beta

OnoSendai wrote:
Fri Dec 06, 2019 12:20 am
Denoising itself is also multithreaded and will use all your CPU cores.
But no Hyperthreading, so only the "real" cores :)
Search found 4806 matches