Search found 4760 matches

Search found 4760 matches
by Zom-B
Tue Apr 09, 2019 10:00 pm
Forum: Indigo General Stuff
Topic: MacBook Pro 2018 I9
Replies: 6
Views: 378

Re: MacBook Pro 2018 I9

Best way to compare performance is by using the Benchmark tool: https://www.indigorenderer.com/indigobench

The RX Vega 56 should kick more ass then your hardware now for sure :)
by Zom-B
Tue Apr 09, 2019 12:38 am
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 193

Re: stains on transparent glass

it misses refraction.... not reflections. Test it!
by Zom-B
Tue Apr 09, 2019 12:21 am
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 193

Re: stains on transparent glass

Try the attached Material for your Windows and the shelf, it should fix the stains.
ArchGlass.zip
(464 Bytes) Downloaded 5 times
by Zom-B
Tue Apr 09, 2019 12:01 am
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 193

Re: stains on transparent glass

MLT = Metropolis Light Transport, a render mode that Indigo supports. It superior in certain fields but usually not for interior rendering. Be sure to use PathTracing with BiDir Arch Glass is Glass that lacks refraction. Its used for plane windows to have faster rendering. It should be a checkbox fo...
by Zom-B
Mon Apr 08, 2019 11:37 pm
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 193

Re: stains on transparent glass

You took some glass from the Material Database?!
Use architectural glass for such windows!

It also seems you rendered with MLT, right? Use it only in special cases where you know what you are doing, stick to BiDir on CPU or PT if you have a beefy GPU :)
by Zom-B
Wed Mar 20, 2019 10:15 am
Forum: Indigo General Stuff
Topic: Render Farms for Animation?
Replies: 3
Views: 397

Re: Render Farms for Animation?

Hey roskilla23º, what kind of animation is this you have here? The Indigo Exporter for C4D is smart, it exports static meshes only once for each frame. So after exporting your animation to Indigo, go to "save Queue" and in the dropdown choose "pigq". This packs your whole animation to a single zippe...
by Zom-B
Thu Feb 28, 2019 6:18 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 1208

Re: Indigo SDK results different from Standalone

the subtle difference in Sky color does hint towards GPU rendering too... best double check it Tom.
by Zom-B
Tue Feb 26, 2019 12:02 am
Forum: Indigo Help
Topic: Indigo don't use Full Power
Replies: 2
Views: 167

Re: Indigo don't use Full Power

Moinsen Sonic, the Indigo and other Render Engines don't utilize all hardware on a GPU, there are many parts on such a GPU that are used by video or gaming. The Renderer uses the Compute capabilities only. Change on of the 4 monitors on the top left to CUDA (or one of the Compute Monitors for a AMD ...
by Zom-B
Fri Feb 22, 2019 9:46 pm
Forum: Indigo Help
Topic: random noise seed // temporal MLT mode?
Replies: 1
Views: 199

Re: random noise seed // temporal MLT mode?

hey tokyomegaplex, welcome to Indigo, nice to hear that you like what you see :) Regarding the seed (for an animation) the exporter should write a IGQ file where the single frames IGS files are linked in. Inside this file the seed can be defined, same as halt parameters: <render_queue> <item> <scene...
by Zom-B
Fri Feb 22, 2019 7:15 pm
Forum: Off Topic
Topic: Need help converting big 3DS file to SKP
Replies: 7
Views: 3301

Re: Need help converting big 3DS file to SKP

its done on a PC. You can't see the 3ds file? I can convert to OBJ if that helps, here you go (don't forget to unzip):
https://www.dropbox.com/s/ij9cjnkfiuudd ... j.zip?dl=1
by Zom-B
Fri Feb 22, 2019 6:48 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 48
Views: 5893

Re: Indigo Renderer 4.2.23 Stable Release Candidate

So i have to ask , is this an issue that will be solved later or is something we must deal with if we want to use GPU? Yes, GPU is atm not the best choice if you have alpha mapped leaves in trees. passing through this null medium of each leave is eating up the available raydepth crazy fast... Regar...
by Zom-B
Tue Feb 19, 2019 9:12 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 48
Views: 5893

Re: Indigo Renderer 4.2.23 Stable Release Candidate

This still looks like a raydepth issue. give 99 a try (it should at least get "better") The point with foliage like this is that there are quickly so many alpha mapped leaves behind each other, that also do reflect light between each other that such darkening can happen with "low" values of 30 or 50...
by Zom-B
Fri Feb 15, 2019 9:43 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 48
Views: 5893

Re: Indigo Renderer 4.2.23 Stable Release Candidate

best to check out the Benchmark page and compare by yourself: https://www.indigorenderer.com/benchmark-results The new 2080Ti is a beast beating the 1080Ti by +60% in performance, maybe the lower tier Nvidia 20XX cards could be nice. Besides raw performance GPU RAM is also VERY important if you have...
by Zom-B
Mon Feb 04, 2019 12:05 pm
Forum: Indigo General Stuff
Topic: 3ds Max 2018 - Plugin broken.
Replies: 2
Views: 289

Re: 3ds Max 2018 - Plugin broken.

Yes, the Max Exporter needs some more work.... issues are possible...
A simple workaround would be to export in CPU mode and activate GPU mode in Indigos GUI once launched.

I created a ticket with this issue in the Bugtracker.
by Zom-B
Sat Feb 02, 2019 9:10 pm
Forum: Bugs and Requests
Topic: Curious benchmark result
Replies: 16
Views: 447

Re: Curious benchmark result

great to hear that this issue somehow got fixed....
Anyway, I recommend to do some driver cleaning using DDU and then install the drivers again:
https://www.guru3d.com/files-details/di ... nload.html

By this I got rid of 99% of my GPU related issues
Search found 4760 matches