Search found 39 matches

Search found 39 matches
by Colezero
Tue Jul 01, 2008 12:10 am
Forum: Blender
Topic: AttributeError: NoneType - Error with Blendigo 1.09 on Ubunt
Replies: 1
Views: 1656

UPDATE:

Got it! I don't know why, but i got a second bpydata folder in my .blender directory.
Deleting this and everything works fine.
by Colezero
Sat Jun 28, 2008 11:48 am
Forum: Blender
Topic: AttributeError: NoneType - Error with Blendigo 1.09 on Ubunt
Replies: 1
Views: 1656

AttributeError: NoneType - Error with Blendigo 1.09 on Ubunt

Well i got this error if i try to export a scene: ---------------------- BLENDIGO v1.0.9 ---------------------- Linux-platform: linux2 os.sep: / Traceback (most recent call last): File "<string>", line 2378, in <module> File "/usr/lib/python2.5/posixpath.py", line 62, in join elif path == '' or path...
by Colezero
Tue Jun 24, 2008 3:52 am
Forum: Indigo General Stuff
Topic: Linux Build 1.09 Stable Problems with wxgtk?
Replies: 3
Views: 1666

Yeah iam using Fedora, and i recently switched to FC 9. With the same issues.
The source isn't available, is it?
by Colezero
Mon Jun 23, 2008 1:07 am
Forum: Indigo General Stuff
Topic: Linux Build 1.09 Stable Problems with wxgtk?
Replies: 3
Views: 1666

No idea? Anyone? I could use the console-edition. But blendigo got some problems with linux. No matter if i check Use Gui or not, it tries to open up indigo (GUI). Which ends up with: Fatal Error: Mismatch between the program and library build versions detected. [...] . So i need to export it, switc...
by Colezero
Tue Jun 17, 2008 6:50 am
Forum: Indigo General Stuff
Topic: Linux Build 1.09 Stable Problems with wxgtk?
Replies: 3
Views: 1666

Linux Build 1.09 Stable Problems with wxgtk?

Hi everyone, if i try to run the gui-indigo, my console tell me this: Fatal Error: Mismatch between the program and library build versions detected. The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.4,compatible with 2.6), and your program used 2.8 (no...
by Colezero
Mon Mar 19, 2007 1:54 am
Forum: Works in Progress
Topic: Broken World (WIP)
Replies: 25
Views: 6224

Just a small update, i beveled the shelves with the method, which Kram1032 told me, but i got some problems near the ends of the shelves, as you see on the render.
I already recalculated the normals, switched the normals, with no change.
by Colezero
Mon Mar 19, 2007 1:32 am
Forum: Works in Progress
Topic: Clorophyl test, need help plz
Replies: 30
Views: 7213

Read the material code... It actually IS SSS Wink Whooops... :D :D :D i didn't read the code^^, i just took a look on the picture...^^ Now i know what i don't like on this image: all the leaves have the same size, same bending, same look.:D i know this is a material-test. but here is what i mean: h...
by Colezero
Sun Mar 18, 2007 9:13 am
Forum: Works in Progress
Topic: Broken World (WIP)
Replies: 25
Views: 6224

@Kram1032:
Big thx, this is great, but someone needs to work on the bevel-tools in blender^^, but thx that you took the trouble of rendering and modeling.
Really good example. :D
by Colezero
Sun Mar 18, 2007 3:19 am
Forum: Works in Progress
Topic: Subway
Replies: 84
Views: 18007

This is great image, maybe a bit to dark, but anyway, its great:D
by Colezero
Sun Mar 18, 2007 3:18 am
Forum: Works in Progress
Topic: The Beach House shows itself!
Replies: 16
Views: 5366

This looks really great and hey i really like the dog^^
You could add a chessboard on the table in front of the window..
by Colezero
Sun Mar 18, 2007 3:16 am
Forum: Works in Progress
Topic: Clorophyl test, need help plz
Replies: 30
Views: 7213

This looks good, but what about SSS. Some Subsurface scattering would be great. You need bumpmaps....every organic stuff, like leaves or skin or what ever, are rough, not that even. Anyway looks really good, someday someone needs to great a database, something like the one from maxwell, where users ...
by Colezero
Sun Mar 18, 2007 3:07 am
Forum: Works in Progress
Topic: Broken World (WIP)
Replies: 25
Views: 6224

thx manitwo, i already solved the problem with the edges on the guy, but i got some problems with beveling the edges on my bench, because the bevel-tools from blender are really bad^^. And you are right, i added a wood-bumpmap and specular map to the shelves, and it looks quite good :D, abit tweakin...
by Colezero
Sun Mar 18, 2007 1:12 am
Forum: Works in Progress
Topic: Broken World (WIP)
Replies: 25
Views: 6224

@manitwo: Do you mean the sharp edges on the guy's head? I noticed this in some test renders before, but i forgot it......:roll: About the materials: I don't know if i should add materials to the scene, because i want the scene to be uniform and simple, to focus the heart...hmmm....maybe..I'll try ...
by Colezero
Sat Mar 17, 2007 5:27 am
Forum: Works in Progress
Topic: Broken World (WIP)
Replies: 25
Views: 6224

A small update today, nothing really special.
Today i played around with the lighting. I tried several methods, and i learned alot :D.

Here is a render with one meshlight.
by Colezero
Fri Mar 16, 2007 11:49 am
Forum: Works in Progress
Topic: Broken World (WIP)
Replies: 25
Views: 6224

ahhh yeah right i got it :idea: :D
Search found 39 matches