Search found 17 matches
- Thu Sep 10, 2009 1:12 am
- Forum: Blender
- Topic: Blendigo 2.2.1 for Windows
- Replies: 36
- Views: 14332
Re: Blendigo 2.2.1 for Windows
hmmm...not working for me: Vista SP2 32bit Blender 2.49b Python 2.6.2 console output: Compiled with Python version 2.6.2. Checking for installed Python... got it! Traceback (most recent call last): File "<string>", line 1, in <module> File "C:\Users\Michael\AppData\Roaming\Blender Foundation\Blender...
- Sat Jun 13, 2009 1:26 am
- Forum: Works in Progress
- Topic: Physical lens model
- Replies: 5
- Views: 2090
Re: Physical lens model
I think you make one major error in reasoning: When looking through a fisheye-lens with your eyes you won't see the effect you await. Also when looking through a tele-lens you don't see a tele effect. The lens you build is a lens for a camera... so the effect is only visible an a projection-plane. I...
- Sat Dec 06, 2008 9:22 am
- Forum: Blender
- Topic: Blendigo for 1.1.14
- Replies: 146
- Views: 55224
these are nowhere to find as soon as the "Specular Reflectivity"-button is activated That's no wonder if you read the Indigo documentation on specular_reflectivity... it overrides diffuse and ior. I know that and it was not my intention to criticize it. :? Its just that there have been two ways to ...
- Sat Dec 06, 2008 2:32 am
- Forum: Blender
- Topic: Blendigo for 1.1.14
- Replies: 146
- Views: 55224
Phong + Specular Reflectivity
There is a small bug in the current blendigo version: When you activate the "Specular Reflectivity"-button, on the left you get a whole new set of RGB controller...but they have no effect at all... instead the RBG setting of the standard phong (RGB for the substrate) are used... and these are nowher...
- Fri Jul 25, 2008 3:40 am
- Forum: Blender
- Topic: Blendigo for v1.1.5
- Replies: 203
- Views: 49398
Is it possible to link materials to objects instead of meshs in indigo? Blendigo can't do it. P.S.: @SmartDen Das ist kein feature-request! Da ich gesehen hab, dass du in letzer zeit wohl etwas unzufrieden mit dem feedback zu deinem Exporter bist will ich nur sagen, dass ich ihn super finde, voll zu...
- Sat May 31, 2008 12:12 am
- Forum: Off Topic
- Topic: Helmer - A relatively cheap home renderfarm
- Replies: 15
- Views: 7966
Similar project with GPUs:
http://fastra.ua.ac.be/en/index.html
They beat a 3.5mio $ computer with this machine!
PS.: I'm not a fan of GPU vs. CPU.....but in this case the GPU-solution seems quite effective.
http://fastra.ua.ac.be/en/index.html
They beat a 3.5mio $ computer with this machine!
PS.: I'm not a fan of GPU vs. CPU.....but in this case the GPU-solution seems quite effective.
- Mon May 12, 2008 3:17 am
- Forum: Finished Artwork
- Topic: Quick one - ligne roset catalogue
- Replies: 37
- Views: 12833
- Fri Mar 30, 2007 7:44 am
- Forum: Works in Progress
- Topic: fish eye cityscape
- Replies: 25
- Views: 5814
- Sun Mar 18, 2007 10:29 pm
- Forum: Blender
- Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
- Replies: 521
- Views: 110991
- Fri Mar 02, 2007 11:02 am
- Forum: Blender
- Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
- Replies: 521
- Views: 110991
- Fri Mar 02, 2007 9:14 am
- Forum: Blender
- Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
- Replies: 521
- Views: 110991
- absorption color inversion on GUI removed (by SmartDen) Well...the color preview is still inverse. RGB 1 1 0: the preview shows blue and the render too . And i like it like this. But now the SSS color preview is inverse and i think this is wrong. SSS 0 0 1 gives a yellow preview, but the render s...
- Wed Feb 28, 2007 11:28 am
- Forum: Bugs and Requests
- Topic: metamaterials / negative index of refraction
- Replies: 36
- Views: 10221
Your first sentence doesn't make any sense to me...it's a mix of the thin lense model discussion and my remark about the IOR10 enviroment. And i know that the picture only shows the mathematic behavior of negativ IOR mediums. I read something about strange things happen in the interface, like multip...
- Tue Feb 27, 2007 11:52 pm
- Forum: Bugs and Requests
- Topic: metamaterials / negative index of refraction
- Replies: 36
- Views: 10221
I agree with Deus about the thin lense model. But the thing with the cube with IOR 10 for the whole szene is wrong! If the air IOR would be 10 and there is a object with ior 1 it would be the same as the air would have IOR 1 and the objekt IOR 0.1 Also this would only lead to total reflection. http:...
- Thu Feb 15, 2007 5:54 am
- Forum: Indigo General Stuff
- Topic: Ono Thank you Thread.
- Replies: 15
- Views: 4339
- Thu Nov 09, 2006 11:39 am
- Forum: Indigo News and Announcements
- Topic: NEW Site up ;-)
- Replies: 37
- Views: 19012