Search found 216 matches
- Wed Jun 16, 2010 6:34 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer GPU acceleration
- Replies: 99
- Views: 44286
Re: Indigo Renderer GPU acceleration
Thanks, I'll do!
- Wed Jun 16, 2010 12:03 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer GPU acceleration
- Replies: 99
- Views: 44286
Re: Indigo Renderer GPU acceleration
(Sorry for the dumb question...)
Where can you download Indigo's GPU-supported version???
Cheers!
:)
Where can you download Indigo's GPU-supported version???
Cheers!
:)
- Sat Jun 05, 2010 4:51 am
- Forum: Works in Progress
- Topic: Living and reading room
- Replies: 13
- Views: 6650
Re: Living and reading room
Hey Mily !!!
I've eventually installed the Bevel plugin - I have to say it's absolutely FANTASTIIIIIC !
Many many thanks for that, I'm really glad you gave me this tip !!!
Cheers!
I've eventually installed the Bevel plugin - I have to say it's absolutely FANTASTIIIIIC !
Many many thanks for that, I'm really glad you gave me this tip !!!
Cheers!
- Tue Apr 27, 2010 6:40 pm
- Forum: SketchUp
- Topic: SkIndigo 2.0.12c (Updated 26 Aug 09)
- Replies: 63
- Views: 29702
Re: SkIndigo 2.0.12c (Updated 26 Aug 09)
Got it!!!
I tried it with a quick modelling test and it looks ok...
Thaaaaaaanks !!!
I tried it with a quick modelling test and it looks ok...
Thaaaaaaanks !!!
- Tue Apr 27, 2010 2:32 am
- Forum: SketchUp
- Topic: SkIndigo 2.0.12c (Updated 26 Aug 09)
- Replies: 63
- Views: 29702
Re: SkIndigo 2.0.12c (Updated 26 Aug 09)
Indigo will tell the difference by the name :wink: "tree-dummy" will be substituted by "tree", "bench_dummy" by "bench" and so on 8) :shock: AMAZING !!! I guess Indigo looks for the original component, referring to the name before "_dummy", then? :roll: Sounds great anyway!!! Many thanks Pibuz! :D
- Tue Apr 27, 2010 1:11 am
- Forum: SketchUp
- Topic: SkIndigo 2.0.12c (Updated 26 Aug 09)
- Replies: 63
- Views: 29702
Re: SkIndigo 2.0.12c (Updated 26 Aug 09)
That's good news! But how does Indigo recognise which dummy belongs to which original? Let's say I have numerous trees and benches, for example. 1) I model an original tree, instance it and replace it with "tree_dummies". 2) I model an original bench, instance it and replace it with "bench_dummies"....
- Mon Apr 26, 2010 8:58 pm
- Forum: SketchUp
- Topic: SkIndigo 2.0.12c (Updated 26 Aug 09)
- Replies: 63
- Views: 29702
Re: SkIndigo 2.0.12c (Updated 26 Aug 09)
Hi! I tried the "tree_dummy" technique and it works perfectly! 1) Right-click on the original model 2) Select "enable instancing" 3) Model a basic shape and enable instancing on it too 4) Spread around your basic shapes 5) Replace the basic shapes' instances with the original model 6) Render! One mo...
- Thu Apr 22, 2010 9:30 pm
- Forum: SketchUp
- Topic: SkIndigo 2.0.12c (Updated 26 Aug 09)
- Replies: 63
- Views: 29702
Re: SkIndigo 2.0.12c (Updated 26 Aug 09)
FANTASTIC !!!
I'll try it tonight, when I'm back from work.
Thaaaaanks!
I'll try it tonight, when I'm back from work.
Thaaaaanks!
- Thu Apr 22, 2010 7:13 pm
- Forum: SketchUp
- Topic: SkIndigo 2.0.12c (Updated 26 Aug 09)
- Replies: 63
- Views: 29702
Re: SkIndigo 2.0.12c (Updated 26 Aug 09)
Hi! I'm totally new to "instancing" and I was looking for some tips, until I found this interesting post... So, if I try Pibuz's second method, this means that the "tree_dummies" will be replaced with the original "tree" in the final render, while in the SU view I will only have basic shapes for eve...
- Tue Apr 20, 2010 1:43 am
- Forum: Works in Progress
- Topic: First use of an Environment Map
- Replies: 16
- Views: 11185
Re: First use of an Environment Map
Sounds absolutely great!
I'm back from holidays , I'll try this as soon as possible, many thanks djeego!
I'm back from holidays , I'll try this as soon as possible, many thanks djeego!
- Sun Apr 11, 2010 6:34 am
- Forum: Works in Progress
- Topic: First use of an Environment Map
- Replies: 16
- Views: 11185
Re: First use of an Environment Map
SOUNDS GREAAAAAAAAAAT !!!!!!!!!
Will try it !!!!
Sounds great for trees, plants, etc !!!!
I'll have a look at the tutorial !!!
Many thanks Djeego!
- Sat Apr 10, 2010 9:48 pm
- Forum: Works in Progress
- Topic: First use of an Environment Map
- Replies: 16
- Views: 11185
Re: First use of an Environment Map
Many thanks Djeego, I'll try it and let you know about it !!!
I'll have to have a look on the internet to see what "instancing" is.
I know components and groups, but nothing about "instances"...
Thanks!
- Sat Apr 10, 2010 9:46 pm
- Forum: Works in Progress
- Topic: Glass
- Replies: 224
- Views: 365764
Re: Glass
I second everyone on this - BEAUTIFUL !!
Well done !
Well done !
- Sat Apr 10, 2010 7:19 am
- Forum: Works in Progress
- Topic: First use of an Environment Map
- Replies: 16
- Views: 11185
Re: First use of an Environment Map
As asked Pibuz, here are the lights and floor settings: LIGHTS: - Phong - IOR 1.2 - Exponent 250 - Emission 1.0 Emitting attributes: - assign preset => 34W Fluorescent Tube (cool) (default settings, i.e Temperature = 6000, Power = 34, Efficacy = 50) [*][/b] FLOOR: - Phong - IOR 1.3 - Exponent 10000 ...
- Sat Apr 10, 2010 1:47 am
- Forum: Works in Progress
- Topic: First use of an Environment Map
- Replies: 16
- Views: 11185
Re: First use of an Environment Map
Thanks Djeego!
Indeed, finding the right settings for light is a hell of a challenge!!!
I think I'll make myself a basic scene with the same polygon repeated several times, but with different values, so I can visually see (so to speak) the effects of the settings.
Indeed, finding the right settings for light is a hell of a challenge!!!
I think I'll make myself a basic scene with the same polygon repeated several times, but with different values, so I can visually see (so to speak) the effects of the settings.