Search found 129 matches

Search found 129 matches
by solarray
Tue Apr 02, 2013 10:40 pm
Forum: Blender
Topic: New code repo for Blendigo
Replies: 15
Views: 14650

Re: New code repo for Blendigo

Hi Ono, did you added my patch, or was it needless?
by solarray
Sun Mar 31, 2013 11:48 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.9 Beta Release
Replies: 92
Views: 44894

Re: Indigo Renderer 3.6.9 Beta Release

Could we get that material graph back, as before in the Indigo material editor?
+1

Wouldn't it be smarter to preload the xml file with its material objects and then patch them together, so the order of materials inside the xml file doesnt matter?

cheers
by solarray
Sun Mar 31, 2013 8:08 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.9 Beta Release
Replies: 92
Views: 44894

Re: Indigo Renderer 3.6.9 Beta Release

Hi, I get the following error when I want to open the attached material file: Error: Failed to parse material: Error while parsing blend material: No such material defined 'MixAuZnSe'. (In element 'blend', around line 52, column 9) I didnt edited the xml by hand. I was just working with materials, i...
by solarray
Fri Mar 29, 2013 4:38 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.9 Beta Release
Replies: 92
Views: 44894

Re: Indigo Renderer 3.6.9 Beta Release

Indigo crashes when I want to open the attached file.

cheers
by solarray
Fri Mar 29, 2013 4:06 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.6.9 Beta Release
Replies: 92
Views: 44894

Re: Indigo Renderer 3.6.9 Beta Release

Thanks for the "Reload Image" button in texture editor window!
by solarray
Fri Nov 02, 2012 1:45 am
Forum: Blender
Topic: New code repo for Blendigo
Replies: 15
Views: 14650

Re: New code repo for Blendigo

What I did now is only adding the ability to change between 'spherical' and 'spherical_environment' mapping type. The rotation is working fine for both while rotating the hemi light. This way I can get the material editor env map behaviour. Here the patch: Index: lamp.py ============================...
by solarray
Wed Oct 31, 2012 6:05 am
Forum: Blender
Topic: New code repo for Blendigo
Replies: 15
Views: 14650

Re: New code repo for Blendigo

Thanks for the hint StompinTom I didnt realised that. But still with the ability to rotate the environment map over the hemi Im not able to get the same position of the environment map preview_map.float like in the material editor (which is used in the material editor). The only thing is to edit the...
by solarray
Wed Oct 31, 2012 3:16 am
Forum: Blender
Topic: New code repo for Blendigo
Replies: 15
Views: 14650

Re: New code repo for Blendigo

My workaround now is creating a 'env_rot_type_spherical' only for 'spherical' and a 'env_rot_type_spherical_env' for 'spherical_environment'. This way you also dont loose the values for each mapping type.
by solarray
Mon Oct 29, 2012 12:58 am
Forum: Blender
Topic: New code repo for Blendigo
Replies: 15
Views: 14650

Re: New code repo for Blendigo

Hey Ono, I want to add some more input possibilities to the section hemi, especially environment. Im not very familiar with python scripting but Im used to other more difficult languages very well, but this python thing is really strange so maybe you can tell me what Im doing wrong. For the environm...
by solarray
Wed Sep 26, 2012 1:29 am
Forum: Indigo General Stuff
Topic: New double sided thin material - tests
Replies: 29
Views: 29470

Re: New double sided thin material - tests

Great, looking forward to it
by solarray
Tue Sep 25, 2012 11:07 pm
Forum: Indigo General Stuff
Topic: New double sided thin material - tests
Replies: 29
Views: 29470

Re: New double sided thin material - tests

I have one question regarding the usage of this material, because I think it could be quite useful for other objects as well. As you discribed the differences of a leaf behaviour in real world, it came to my mind that this situation also fits very well for bird feathers, right? Feathers have also a ...
by solarray
Mon Sep 24, 2012 7:27 pm
Forum: Works in Progress
Topic: power pole/isolator
Replies: 33
Views: 22990

Re: power pole/isolator

It took me some hours to create these images for diffuse channel, and after some time working on it I didnt noticed the bug after. Will fix it the one or the other way. Thanks for the hint guys :)
by solarray
Mon Sep 24, 2012 9:29 am
Forum: Works in Progress
Topic: power pole/isolator
Replies: 33
Views: 22990

Re: power pole/isolator

Here a step for the nest, which needs some content as well. Some house sparrow eggs.
house_sparrow_egg.jpg
House sparrow eggs
by solarray
Mon Sep 24, 2012 7:23 am
Forum: Finished Artwork
Topic: Straw bales final
Replies: 37
Views: 18480

Re: Straw bales final

zeitmeister and Polinalkrimizei, thanks for your idea's, will test it, hopefully successful. Otherwise I will let you know.

cheers
by solarray
Sat Sep 22, 2012 11:12 pm
Forum: Finished Artwork
Topic: Straw bales final
Replies: 37
Views: 18480

Re: Straw bales final

Hey zeitmeister, would you share some information about your straw culms? Did you used some images as a texture for diffuse channel? What are your material settings? Another question to the bales: How you created them in your 3d app? Im asking because Im searching for a smart way creating a bird nes...
Search found 129 matches