Search found 358 matches

Search found 358 matches
by snorky
Mon Jun 03, 2019 2:13 am
Forum: SketchUp
Topic: SkIndigo 4.2.21.3
Replies: 2
Views: 708

Re: SkIndigo 4.2.21.3

:arrow:
snorky wrote:
Thu Apr 25, 2019 4:57 am
great work Ono! thanks

a question...

Is it possible to add a function to use a relative path instead of an absolute one in the external mesh? (Skindigo mesh settings tool window)
thanks!!!
by snorky
Fri May 17, 2019 10:42 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 8734

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Hi. I've experienced this before and this is what i got from Zom-B : ....."this is afaik a known issue if you change scene parameters early after GPU render started and the image is still rendered in subpixel resolution. Double check by having your render cook for a few minutes before changing the ...
by snorky
Sun May 05, 2019 4:26 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 8734

Re: Indigo Renderer 4.2.23 Stable Release Candidate

a simple render....
default_.png
I tried to change from sun + sky to environment map and this appears
default.png
Indigo Renderer 4.2.23
Skindigo 4.2.21.3

What happens?

thanks
by snorky
Thu Apr 25, 2019 4:57 am
Forum: SketchUp
Topic: SkIndigo 4.2.21.3
Replies: 2
Views: 708

Re: SkIndigo 4.2.21.3

great work Ono! thanks

a question...

Is it possible to add a function to use a relative path instead of an absolute one in the external mesh? (Skindigo mesh settings tool window)
thanks!!!
by snorky
Wed Apr 24, 2019 4:06 am
Forum: Indigo Help
Topic: Black "shadows" issue
Replies: 6
Views: 720

Re: Black "shadows" issue

rather use geometry for twigs & leaves instead of opacity, it's lighter and also much faster to render at first, it may seem more work, but in the end it all pays off, especially in a case like yours or with grasslands :twisted: is a nightmare.. _ok.jpg with the help of inkscape trace bitmaps and d...
by snorky
Tue Apr 23, 2019 4:30 am
Forum: Indigo Help
Topic: Black "shadows" issue
Replies: 6
Views: 720

Re: Black "shadows" issue

:/ no solution yet, high numbers on max depth don't solve completely... and over 40 gpu is slow like cpu (with low "max depth")
I've to make do without it
I'll get over it
by snorky
Tue Apr 23, 2019 12:42 am
Forum: Indigo Help
Topic: Black "shadows" issue
Replies: 6
Views: 720

Re: Black "shadows" issue

THANKS!!!!
by snorky
Mon Apr 22, 2019 8:29 pm
Forum: Indigo Help
Topic: Black "shadows" issue
Replies: 6
Views: 720

Black "shadows" issue

hi ti all! when I try to render a tree image, I see a strange black shadow inside the foliage, so I try to render a test image with simple plane and the result is the same... if I don't use gpu render the result is correct .....but it's so sloooooow :) what is the solution? thanks prova.jpg prova1.j...
by snorky
Tue Apr 09, 2019 10:41 am
Forum: Materials
Topic: Procedural brick wall
Replies: 0
Views: 576

Procedural brick wall

https://blenderartists.org/t/brcks-adva ... ad/1153666
does it difficult to convert to an igm material?
thanks
by snorky
Thu Jun 01, 2017 2:59 am
Forum: SketchUp
Topic: SkIndigo 4.0.54.1
Replies: 2
Views: 2265

Re: SkIndigo 4.0.54.1

OnoSendai wrote: Fixed bug with fresnel scale map not exporting.
:mrgreen:
by snorky
Fri Nov 11, 2016 11:31 pm
Forum: SketchUp
Topic: Issue with Skatter
Replies: 30
Views: 6520

Re: Issue with Skatter

:lol:
Pibuz wrote::lol:
by snorky
Thu Nov 10, 2016 11:30 pm
Forum: SketchUp
Topic: SkIndigo 3.8.35
Replies: 4
Views: 4378

Re: SkIndigo 3.8.35

ehm... sorry!
on 3.8.25.2 (beta):
OnoSendai wrote:Snorky: It loos like you have a simple test scene replicating this issue, can you please email it to me?
"texture inverted" issue is solved? i don't remember
by snorky
Thu Nov 10, 2016 8:11 pm
Forum: 3D Studio MAX
Topic: Export trees from Max to Sketchup with .igmesh
Replies: 6
Views: 3611

Re: Export trees from Max to Sketchup with .igmesh

Hello! Thank you for your help and kindness! I have almost all turned to do as you have advised! Only the textures are assigned randomly. 1. I save from 3ds max igmesh. 2. I then export to collada plane with textures. 3. opens in skethup and rename the texture in the name of the 3ds max file (when ...
by snorky
Tue Nov 08, 2016 8:25 pm
Forum: 3D Studio MAX
Topic: Export trees from Max to Sketchup with .igmesh
Replies: 6
Views: 3611

Re: Export trees from Max to Sketchup with .igmesh

you can create igmesh with indigo star a render with only 1 model (for simplicity) and stop it when you save .igs file find the folder [name]_mesh inside the folder find the .igmesh file save it where do you prefer on sketchup you can model a simple mesh, with exact material name of original mesh, t...
Search found 358 matches