Thanks guys
CTZn, let's hope so cause I am not giving up
Search found 703 matches
- Mon Aug 13, 2012 10:55 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1782769
- Mon Aug 13, 2012 5:57 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1782769
Re: Simple Renderings Thread
zeitmeister: Not working in the game industry yet, or anything 3D related for that matter, hoping to get in soon :) But I am focusing on game art work. 2 new images from me, the first one is I wanted to test the normal maps in indigo with a model I made some time ago. From top to bottom without norm...
- Mon Aug 13, 2012 1:59 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1782769
Re: Simple Renderings Thread
Polinalkrimizei: Thanks :) I will try out the indigo max plugin today to render out the rest of the props I did yesterday, I will post here more often when I got comfortable with the plugin ;) zeitmeister Thanks :) Most of my models are done in 3ds max, sometimes using zbrush to add some details but...
- Sun Aug 12, 2012 12:01 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1782769
Re: Simple Renderings Thread
Antonis777: Pretty cool I think it would look nicer with a darker and less noisy asphalt texture on the ground.
A little 40 min modeling session from me
Prop for a scene I am working on, lowpoly and texturing at a later stage.
A little 40 min modeling session from me
Prop for a scene I am working on, lowpoly and texturing at a later stage.
- Fri Aug 10, 2012 2:53 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1782769
Re: Simple Renderings Thread
ENSLAVER: Thanks I might have to try the max plugin again, cause would be cool to get a render with all the maps on
If/when the game gets into beta testing stage, I will post on here I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?
If/when the game gets into beta testing stage, I will post on here I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?
- Thu Aug 09, 2012 11:02 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1782769
Re: Simple Renderings Thread
Just had to do a simple render with indigo on my latest weapon made for a indie/mod game :) http://i.imgur.com/R0I4N.jpg Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't real...
- Mon Jul 30, 2012 11:27 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 211841
Re: Public alpha release of IndigoMax
Really nice hcpiter Might render a few of my own models now, just simple stuff tough
- Thu Jul 19, 2012 9:14 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 211841
Re: Public alpha release of IndigoMax
Yeah, I find many things confusing as well, I mean great to see some development here.
But people are actually paying to get a working project, If indigo was in beta it would be something else.
At least make some documentation so users can figure out how to use the plugin.
But people are actually paying to get a working project, If indigo was in beta it would be something else.
At least make some documentation so users can figure out how to use the plugin.
- Thu Jul 19, 2012 6:53 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 211841
Re: Public alpha release of IndigoMax
Let's hope there will be a version today, cause I really want to render some of my highpoly models with indigo
- Wed Jul 18, 2012 6:33 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 211841
Re: Public alpha release of IndigoMax
Agree with dcm, it's more important that the plugin is functional.
- Wed Jul 04, 2012 3:16 am
- Forum: Bugs and Requests
- Topic: XMAS 2012 wishlist
- Replies: 30
- Views: 11902
Re: XMAS 2012 wishlist
A proper 3ds max plugin, before I trow money into buying indigo
- Thu Jun 28, 2012 10:23 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 211841
Re: Public alpha release of IndigoMax
Bumpity, bump.dcm wrote:bump
- Sun Apr 15, 2012 2:20 am
- Forum: 3D Studio MAX
- Topic: Public alpha release of IndigoMax
- Replies: 171
- Views: 211841
Re: Public alpha release of IndigoMax
Agreed, here we got one of the 3 main packages and it is seriously lacking and always has been.dcm wrote:whole 3ds max situation is sad
There should be something done with this, I am sure many don't buy indigo because of the lack of a proper 3ds max plugin, I know that's why I am not using it.
- Fri Aug 05, 2011 4:38 am
- Forum: Works in Progress
- Topic: Borgleader's Learning Progress Thread
- Replies: 12
- Views: 11026
Re: Borgleader's Learning Progress Thread
Hope to see a udk/unity screenshot of it the, one thing if it looks horrible try and flip the green channel in photoshop and import the normal map again in udk/unity
mm, texturing can be hard but as everything else practice makes perfect, there is also plenty of texturing tutorials
mm, texturing can be hard but as everything else practice makes perfect, there is also plenty of texturing tutorials
- Fri Aug 05, 2011 4:15 am
- Forum: Works in Progress
- Topic: Borgleader's Learning Progress Thread
- Replies: 12
- Views: 11026
Re: Borgleader's Learning Progress Thread
Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.
Are you going to texture it?
Are you going to texture it?