Search found 703 matches

Search found 703 matches
by Stromberg
Mon Aug 13, 2012 10:55 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1673939

Re: Simple Renderings Thread

Thanks guys :)
CTZn, let's hope so cause I am not giving up ;)
by Stromberg
Mon Aug 13, 2012 5:57 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1673939

Re: Simple Renderings Thread

zeitmeister: Not working in the game industry yet, or anything 3D related for that matter, hoping to get in soon :) But I am focusing on game art work. 2 new images from me, the first one is I wanted to test the normal maps in indigo with a model I made some time ago. From top to bottom without norm...
by Stromberg
Mon Aug 13, 2012 1:59 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1673939

Re: Simple Renderings Thread

Polinalkrimizei: Thanks :) I will try out the indigo max plugin today to render out the rest of the props I did yesterday, I will post here more often when I got comfortable with the plugin ;) zeitmeister Thanks :) Most of my models are done in 3ds max, sometimes using zbrush to add some details but...
by Stromberg
Sun Aug 12, 2012 12:01 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1673939

Re: Simple Renderings Thread

Antonis777: Pretty cool :) I think it would look nicer with a darker and less noisy asphalt texture on the ground.

A little 40 min modeling session from me :)
Prop for a scene I am working on, lowpoly and texturing at a later stage.
Image
by Stromberg
Fri Aug 10, 2012 2:53 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1673939

Re: Simple Renderings Thread

ENSLAVER: Thanks :) I might have to try the max plugin again, cause would be cool to get a render with all the maps on ;)
If/when the game gets into beta testing stage, I will post on here :) I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?
by Stromberg
Thu Aug 09, 2012 11:02 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1673939

Re: Simple Renderings Thread

Just had to do a simple render with indigo on my latest weapon made for a indie/mod game :) http://i.imgur.com/R0I4N.jpg Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't real...
by Stromberg
Mon Jul 30, 2012 11:27 am
Forum: 3D Studio MAX
Topic: Public alpha release of IndigoMax
Replies: 171
Views: 205549

Re: Public alpha release of IndigoMax

Really nice hcpiter :) Might render a few of my own models now, just simple stuff tough :P
by Stromberg
Thu Jul 19, 2012 9:14 am
Forum: 3D Studio MAX
Topic: Public alpha release of IndigoMax
Replies: 171
Views: 205549

Re: Public alpha release of IndigoMax

Yeah, I find many things confusing as well, I mean great to see some development here.
But people are actually paying to get a working project, If indigo was in beta it would be something else.

At least make some documentation so users can figure out how to use the plugin.
by Stromberg
Thu Jul 19, 2012 6:53 am
Forum: 3D Studio MAX
Topic: Public alpha release of IndigoMax
Replies: 171
Views: 205549

Re: Public alpha release of IndigoMax

Let's hope there will be a version today, cause I really want to render some of my highpoly models with indigo :)
by Stromberg
Wed Jul 18, 2012 6:33 am
Forum: 3D Studio MAX
Topic: Public alpha release of IndigoMax
Replies: 171
Views: 205549

Re: Public alpha release of IndigoMax

Agree with dcm, it's more important that the plugin is functional.
by Stromberg
Wed Jul 04, 2012 3:16 am
Forum: Bugs and Requests
Topic: XMAS 2012 wishlist
Replies: 30
Views: 10859

Re: XMAS 2012 wishlist

A proper 3ds max plugin, before I trow money into buying indigo :)
by Stromberg
Thu Jun 28, 2012 10:23 am
Forum: 3D Studio MAX
Topic: Public alpha release of IndigoMax
Replies: 171
Views: 205549

Re: Public alpha release of IndigoMax

dcm wrote:bump
Bumpity, bump.
by Stromberg
Sun Apr 15, 2012 2:20 am
Forum: 3D Studio MAX
Topic: Public alpha release of IndigoMax
Replies: 171
Views: 205549

Re: Public alpha release of IndigoMax

dcm wrote:whole 3ds max situation is sad
Agreed, here we got one of the 3 main packages and it is seriously lacking and always has been.
There should be something done with this, I am sure many don't buy indigo because of the lack of a proper 3ds max plugin, I know that's why I am not using it.
by Stromberg
Fri Aug 05, 2011 4:38 am
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 9660

Re: Borgleader's Learning Progress Thread

Hope to see a udk/unity screenshot of it the, one thing if it looks horrible try and flip the green channel in photoshop and import the normal map again in udk/unity ;)

mm, texturing can be hard but as everything else practice makes perfect, there is also plenty of texturing tutorials :)
by Stromberg
Fri Aug 05, 2011 4:15 am
Forum: Works in Progress
Topic: Borgleader's Learning Progress Thread
Replies: 12
Views: 9660

Re: Borgleader's Learning Progress Thread

Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.

Are you going to texture it? :)
Search found 703 matches