Search found 45 matches
- Thu Aug 14, 2008 7:07 am
- Forum: Off Topic
- Topic: Programming help!
- Replies: 0
- Views: 5052
Programming help!
Ok I know that there are very few if any one with extra time. However I will ask anyway. I am looking for someone to help me write a program. The plan is to release it much like indigo or gelato. Free for individual use. I do program but I am more into art than programming. I also do not have the tr...
- Thu May 08, 2008 9:00 am
- Forum: Other Exporters
- Topic: XSIndigo Exporter wishlist
- Replies: 9
- Views: 15430
- Wed Jan 16, 2008 6:14 am
- Forum: Other Exporters
- Topic: XSIndigo Exporter 1.0.4 (SOFTIMAGE|XSI v.5.xx / 6.xx)
- Replies: 2
- Views: 4114
XSI 4.2
Some of us poor souls still use XSI 4.2. Is there any way to get this exporter dumbed down to our version. I currently model in XSI then export as obj and then use Blender to render. You can imagine the trouble I get into if I want to move or change somthing. So if this could happen it was would be ...
- Wed May 16, 2007 4:38 am
- Forum: Indigo General Stuff
- Topic: Hand coding scane files
- Replies: 0
- Views: 4938
Hand coding scane files
Does any one do this? I am trying but I have found one big problem. I can not seem to find a way to rotate objects in more than one direction. Is there any help out there for building matrix that will work in Indigo that allows rotations in more than one direction? Has anyone done this in Indigo? I ...
- Wed May 09, 2007 5:58 am
- Forum: Indigo General Stuff
- Topic: is maxwell a better renderer?
- Replies: 78
- Views: 22254
- Wed May 09, 2007 1:33 am
- Forum: Indigo General Stuff
- Topic: is maxwell a better renderer?
- Replies: 78
- Views: 22254
I use Maxwell because It is currently easier for me. I use XSI Foundation 4.2 and lightwave to build my models and scenes then open them in Maxwell to do the rest. The Indigo exporter for XSI is not for my version and as of yet I have not seen an exporter for lightwave. Indigo is still new to me so ...
- Sat Apr 21, 2007 7:40 am
- Forum: Indigo General Stuff
- Topic: repeat
- Replies: 1
- Views: 1285
repeat
How would I repeat an image texture on an object?
- Thu Apr 19, 2007 3:34 am
- Forum: Bugs and Requests
- Topic: Different way of doing lights
- Replies: 7
- Views: 3116
To be precisely accurate the surface would have to be described in terms of atomic sub structure and temperature. The density and pattern of atoms determine the reflected color while the temperature determines the emitted color. A possible compromise would be to add a temperature element to the mate...
- Wed Apr 18, 2007 9:04 am
- Forum: Bugs and Requests
- Topic: Different way of doing lights
- Replies: 7
- Views: 3116
RGB > 1 would be realistic when looking at how objects reflect or emit energy. A black object absorbs most energy while a white objects reflects most energy. An object with RGB > 1 would have an energy state at which it would emit more energy than it received. A light bulb works this way. The filame...
- Wed Apr 18, 2007 8:19 am
- Forum: Bugs and Requests
- Topic: Different way of doing lights
- Replies: 7
- Views: 3116
Different way of doing lights
I would like to see the light system changed from being a meshlight to being a material for models. As an example a material called light or perhaps any material with RGB values above 1 would illuminate the scene. I have built scenes in obj format and had trouble because the object I wanted to be a ...
- Sat Apr 14, 2007 2:47 am
- Forum: Indigo General Stuff
- Topic: dots per resolution unit
- Replies: 8
- Views: 2822
When planning to make a print of an image the final size of the print sets the pixal size of the image. If a poster is the aim the original digital image needs to be large. A resolution of 3000x4000 would be good. The DPI only tells the printer how to stretch the pixels in the image. It has not real...
- Fri Apr 13, 2007 8:18 am
- Forum: Indigo General Stuff
- Topic: matrix rotate
- Replies: 2
- Views: 1592
[quote="SmartDen"]it should help [url]http://en.wikipedia.org/wiki/Rotation_matrix[/url][/quote]
I used the Euler Angle representation.
It looks like what I wanted but how would I make it orthogonal?
I am not even sure what that means.
I used the Euler Angle representation.
It looks like what I wanted but how would I make it orthogonal?
I am not even sure what that means.
- Thu Apr 12, 2007 2:51 am
- Forum: Indigo General Stuff
- Topic: matrix rotate
- Replies: 2
- Views: 1592
matrix rotate
Can some one show me the math needed to use a matrix to rotate around all 3 axis at the same time given 3 angles?
- Wed Apr 11, 2007 3:22 am
- Forum: Bugs and Requests
- Topic: changes!
- Replies: 5
- Views: 2225
Re: changes!
[quote="dougal2"][quote="m1j"]I like the idea of the interface but I have some requests. Add a way to edit the inifile.txt. It needs to be able to stay open after an error. There still needs to be a way to launch with out the GUI. More things I would like to see added are: The ability to edit the ig...
- Tue Apr 10, 2007 4:40 am
- Forum: Bugs and Requests
- Topic: changes!
- Replies: 5
- Views: 2225
changes!
I like the idea of the interface but I have some requests. Add a way to edit the inifile.txt. It needs to be able to stay open after an error. There still needs to be a way to launch with out the GUI. More things I would like to see added are: The ability to edit the igs files. This would be nice as...