Search found 44 matches

Search found 44 matches
by Otk
Thu Apr 29, 2010 10:23 pm
Forum: 3D Studio MAX
Topic: Support for Sitni Sati plugins
Replies: 2
Views: 2343

Support for Sitni Sati plugins

Hi all !!

I was wondering if Indigo supports Sitni Sati plugins for 3ds Max (Afterburn, Fume FX, Dreamscape...) I would like to render sweet clouds with Indigo if it is possible :) Yesterday i tried but i couldnt see any clouds in rendered image... No support?

Regards,
Otk
by Otk
Sun Apr 04, 2010 9:01 pm
Forum: Finished Artwork
Topic: Concrete Garden
Replies: 6
Views: 3047

Re: Concrete Garden

Hi, first of all congrats for this nice photo, i always wanted to make walls like these and i have a question about this: Whats the technique of creating these walls? I mean bump of every concrete block is different, so are you creating these blocks separately and adding bump maps to each other or i...
by Otk
Tue Mar 23, 2010 6:28 am
Forum: 3D Studio MAX
Topic: Grass Material
Replies: 3
Views: 2978

Re: Grass Material

Thank you for your replies guys, i did what you told me and i think it is ok now... Please check this I created a "nearly 2D" 3D object, linked the material and then used Maxigo Scatter, used Random Scale and Random Rotations...By the way this scatter tool gives me inspirations :D Very nice tool !!!...
by Otk
Tue Mar 23, 2010 1:17 am
Forum: 3D Studio MAX
Topic: Grass Material
Replies: 3
Views: 2978

Grass Material

Hi all !!! I think i am asking too many questions but this one is simple for you, i am sure... I want to use grass material but i couldnt get any result. Material: http://www.indigorenderer.com/materials/materials/14 I dont know to which type of mesh should i apply this material but i am creating a ...
by Otk
Thu Mar 18, 2010 11:13 pm
Forum: Finished Artwork
Topic: Starcraft - Marine
Replies: 9
Views: 4383

Re: Starcraft - Marine

CTZn wrote:What you can do also is, instead of rendering the sculpt directly you can use it as a guide in 3dsMax to create a clean surface. ZBrush has a retopology tool nowadays I think...
rebuild.gif
Second mesh was created in 3ds Max whit this method?
by Otk
Tue Mar 16, 2010 12:17 am
Forum: Works in Progress
Topic: Among the stars
Replies: 49
Views: 18021

Re: Among the stars

PureSpider wrote:HEY! It's a bathroom connected to the local slaughterhouse, isn't it?
Seriously, neo0., are you even listening to us?
:lol:
by Otk
Mon Mar 15, 2010 2:30 am
Forum: Finished Artwork
Topic: Old beach house
Replies: 13
Views: 7984

Re: Old beach house

Very nice...I love the wall textures especialy
by Otk
Thu Mar 11, 2010 11:32 pm
Forum: Finished Artwork
Topic: Starcraft - Marine
Replies: 9
Views: 4383

Re: Starcraft - Marine

Thank you for your suggestion suvakas, i will use this method next time, now i am starting to model Worms, thanks god there are no textures, bumps or displacements on this video game characters :)
by Otk
Thu Mar 11, 2010 11:29 pm
Forum: Finished Artwork
Topic: Longue Livingroom (update finished)
Replies: 15
Views: 9517

Re: Longue Livingroom (update soon)

Really amazing !!!
by Otk
Thu Mar 11, 2010 5:14 am
Forum: Finished Artwork
Topic: Starcraft - Marine
Replies: 9
Views: 4383

Re: Starcraft - Marine

That mesh is waaaay too hi rez for what it looks like. Subdivision is much faster within Indigo iitself, so if you were to use a low-poly base and some displacement and bump textures, you'll cut that export/rendering time down by a LOT. 24 million polys is way too much for what you're showing us. W...
by Otk
Thu Mar 11, 2010 5:06 am
Forum: Finished Artwork
Topic: Starcraft - Marine
Replies: 9
Views: 4383

Re: Starcraft - Marine

I'm not familiar with zbrush, but the difference between bump/normal and displacement is, that displacement changes the actual geometry, but bump/normal maps are just faking it. Usual work flow with those sculpting programs is, that you sculpt your high resolution mesh, then export a lower resoluti...
by Otk
Wed Mar 10, 2010 6:19 am
Forum: Finished Artwork
Topic: Starcraft - Marine
Replies: 9
Views: 4383

Starcraft - Marine

Hi all !!! This is my first big project, I am a Starcraft fan so i decided to draw a Marine... I sculpted all of the details in ZBrush without using 3ds Max, only lightbulbs and eyes were made with 3ds Max 2010. There are also some post-production adjustments with Photoshop, eyes, background blur an...
by Otk
Wed Mar 10, 2010 4:49 am
Forum: 3D Studio MAX
Topic: Indigo UV problem
Replies: 8
Views: 4417

Re: Indigo UV problem

You dont have to add this feature just for me :lol:
by Otk
Sat Mar 06, 2010 12:33 am
Forum: Finished Artwork
Topic: Birthday gift
Replies: 4
Views: 3131

Re: Birthday gift

tungee wrote:Tebrikler !
Güzel calisma! :wink:
Teşekkürleeeer :)))

(Thank youuuu :p)
by Otk
Wed Mar 03, 2010 3:09 am
Forum: 3D Studio MAX
Topic: Indigo UV problem
Replies: 8
Views: 4417

Re: Indigo UV problem

in z-brush re-export your texture but make sure you select flip vertical first. then you shouldn't need to rotate or tweak anything in indigo or your exporter. Wow !!! So simple solution, thank you FakeShamus !!! It worked... suvakas , when i import my obj to 3ds Max, its textures come upside down....
Search found 44 matches