Search found 17 matches

Search found 17 matches
by lwan
Mon Sep 24, 2007 5:45 am
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 40753

Image

this render was done with the upcoming upgrade.
by lwan
Sun Sep 02, 2007 11:27 am
Forum: 3D Studio MAX
Topic: mirroring problem...
Replies: 12
Views: 4142

it's max fault, apply a reset-xform to the mesh and you'll see normals are inverted after a mirror operation.
by lwan
Fri Aug 31, 2007 6:48 am
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 40753

Kram1032 wrote:Maxwell at least has sharper pics than Fry (without Super samples) but Indigo is the best, in terms of sharpness :)
I followed maxwell developpement and they did quite a blurry filter at some point during RC stage then removed it because of the users. but again, no cheating in any case.
by lwan
Fri Aug 31, 2007 4:21 am
Forum: 3D Studio MAX
Topic: Indigo 0.9.6 Vs FryRender 1.8 demo(up-date)
Replies: 28
Views: 17705

sharpness/blurrines is really just a matter of AA filtering. fry used to have a whole set of AA filters, including box filtering (very sharp and basic), but we decided that fry should include the fewest settings possible on the rendering process, so that you tweaks settings only if you need them. BT...
by lwan
Fri Aug 31, 2007 4:13 am
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 40753

real camera are blurry too. if you shot a 2Mpixel photo with a 8Mpixel camera, full sensor is used and the picture is downsized, so it looks sharp, but the full resolution photo seen at 100% would looks blurry. actually I think a bit blurry AA looks more photographic and I'm in some way responsible ...
by lwan
Thu Aug 30, 2007 10:14 pm
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 40753

deltaepsylon wrote:im starting to think that iwan is that one core developer he talked about...
no I'm not. Just close to the team.
BTW, that bluriness is AA filtering, and is intended ! ;)
by lwan
Thu Aug 30, 2007 11:15 am
Forum: 3D Studio MAX
Topic: Indigo 0.9.6 Vs FryRender 1.8 demo(up-date)
Replies: 28
Views: 17705

Maxwell 1.5 and Fry beta1.8 sacrificed the sharpness of the render to speed up noise clearing. Indigo is the best! :) bluriness has nothing to do with noise cleaning but with AA filtering. Real cameras are a little blurry too, that's why your 8Mpixels photos looks better downsized. there is a littl...
by lwan
Thu Aug 30, 2007 11:13 am
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 40753

Good to know you're keeping an eye on the competition Iwan. By the way, your download link is down. Doesn't work for me in any case... always, always ... :) the download link has been broken for a few hours indeed, it's fixed now. thank you ;) btw, fry is fully unbiased, no adaptive sampling of any...
by lwan
Thu Aug 30, 2007 11:06 am
Forum: 3D Studio MAX
Topic: Indigo 0.9.6 Vs FryRender 1.8 demo(up-date)
Replies: 28
Views: 17705

how are you doing your portal ? is it down as it should and as it is explained in the tutorial ? normals must be facing inward, portal object must be tagged as exit portal either in host application via fry object modifier or in the OBJ tab in main application.
by lwan
Thu Aug 30, 2007 2:04 am
Forum: Off Topic
Topic: Fryrender demo is up!
Replies: 143
Views: 40753

I think Fry has some "cheat" going on sorta like the light cache with Vray when using path tracing... not AT ALL. when you click on each object's properties, they can be set to 1 of 3 light modes - full radiance map, merged radiance map, per-vertex radiance map. I think this is for the virtual real...
by lwan
Tue Jun 26, 2007 6:53 am
Forum: Indigo General Stuff
Topic: Exit portal tests
Replies: 41
Views: 11968

Heya,

it's cool to see some Fryrender technology implemented in another rendering engine.

A little credit both for the tech and the tutorial would have been nice though.

Erwan
by lwan
Fri Jun 22, 2007 5:44 am
Forum: Works in Progress
Topic: Extreme Instancing
Replies: 19
Views: 12126

:lol:
by lwan
Fri Jun 22, 2007 4:52 am
Forum: Works in Progress
Topic: Extreme Instancing
Replies: 19
Views: 12126

mine was 11,830,830,000 triangles and used micropoly displacement on the ground, wich rise the polycount even higher ;)
by lwan
Sun May 27, 2007 1:44 am
Forum: Off Topic
Topic: FAST unbiased Render Frayrender ?!?!
Replies: 24
Views: 8592

render time displacement is the exact opposite, it's very light memory-wise but cpu consuming ;)
by lwan
Sun May 27, 2007 12:43 am
Forum: Off Topic
Topic: FAST unbiased Render Frayrender ?!?!
Replies: 24
Views: 8592

I could but I'm not going to re-render that scene again :)
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