Search found 413 matches
- Mon Nov 14, 2011 12:04 pm
- Forum: Indigo Help
- Topic: ISL-Normals question
- Replies: 3
- Views: 2766
Re: ISL-Normals question
That worked - well sort of - I just found I needed the render to be flat shaded as well showing just the different coloured normals. Instead I ended up breaking up the mesh manually according to the normals, assigned each one a new material and then used the 'material id' render mode in Blendigo. Wo...
- Mon Nov 14, 2011 5:22 am
- Forum: Indigo Help
- Topic: ISL-Normals question
- Replies: 3
- Views: 2766
ISL-Normals question
Is it possible to use ISL to colour faces depending on their normal?
If so, how ?
If so, how ?
- Thu Nov 10, 2011 11:31 pm
- Forum: Blender
- Topic: Camera focal length
- Replies: 7
- Views: 5427
Re: Camera focal length
See attached image for example.
The overlaid lines shows how the Blender camera appears compared to Indigo. Pretty much a showstopper
The overlaid lines shows how the Blender camera appears compared to Indigo. Pretty much a showstopper
- Thu Nov 10, 2011 10:53 pm
- Forum: Blender
- Topic: Camera focal length
- Replies: 7
- Views: 5427
Re: Camera focal length
I really need help with matching some Blender renders to Indigo renders and at the moment the focal length is giving me so much grief and hassle.
Is there an easy way to match it directly?
Is there an easy way to match it directly?
- Sun Jan 17, 2010 5:06 am
- Forum: Finished Artwork
- Topic: Hotel
- Replies: 35
- Views: 15551
Re: Hotel
Wow swanky!
Nice job! Only criticism are the neatimage artifacts
Nice job! Only criticism are the neatimage artifacts
- Tue Jan 05, 2010 1:47 am
- Forum: Indigo General Stuff
- Topic: Looking for a global mod...
- Replies: 26
- Views: 7360
Re: Looking for a global mod...
I would probably be the worst mod ever and for that reason I would like to nominate myself :mrgreen: I would also enforce a zero-tolerance policy on renderings of oversized Earth orbiting apartments or space colony's. Such things should be verboten and punishable by perma-insta-ban as well as IP bei...
- Sun Jan 03, 2010 11:34 am
- Forum: Blender
- Topic: Blendigo 2.2.11-c
- Replies: 21
- Views: 9000
Re: Blendigo 2.2.11-c
Many Thanks!
Works fine as you can see http://www.youtube.com/watch?v=9jev1EszI9o (Each frame is rendered 30 secs each with regular PT so excuse the poor quality. )
edit: and another dirty one: http://www.youtube.com/watch?v=GftrwGfGBkQ
Works fine as you can see http://www.youtube.com/watch?v=9jev1EszI9o (Each frame is rendered 30 secs each with regular PT so excuse the poor quality. )
edit: and another dirty one: http://www.youtube.com/watch?v=GftrwGfGBkQ
- Wed Dec 30, 2009 11:57 pm
- Forum: Off Topic
- Topic: New computer Need advice
- Replies: 18
- Views: 7236
Re: New computer Need advice
Get an i7. It has more brains to process stuff with than a core2quad and it is simply faster. It will make rendering with Indigo an absolute pleasure. If you go for the cheaper 920, then you can easily overclock it up to 3.8 ghz with passive cooling. And get Windows 7. I've been dual booting between...
- Sun Dec 06, 2009 11:56 pm
- Forum: Works in Progress
- Topic: My WIPs
- Replies: 45
- Views: 13776
- Thu Nov 12, 2009 5:27 am
- Forum: Indigo General Stuff
- Topic: Indigo as boxed software
- Replies: 19
- Views: 6416
Re: Indigo as boxed software
Mmmm..lekker pocket watchies....I'm voting Matsta's too....
- Mon Jul 27, 2009 3:37 am
- Forum: SketchUp
- Topic: Using render foreground alpha in skindigo
- Replies: 37
- Views: 11220
Re: Using render foreground alpha in skindigo
neo0. wrote:??
The background is completely black and anything in my scene turns completely white..
- Thu Jul 16, 2009 1:23 am
- Forum: Indigo General Stuff
- Topic: What next with Indigo?
- Replies: 53
- Views: 11143
Re: What next with Indigo?
shadow maps!
- Wed Jul 01, 2009 7:23 am
- Forum: Works in Progress
- Topic: Iceberg
- Replies: 45
- Views: 18556
Re: Iceberg
@stur: The outer faces of your water cube look all wonky from the subdiv, what sorted it out for me was use the edge-split modifier on the water cube and gave it an extra two edge loops fairly close to all the faces just to add a bit more weight to those edges. I also think curve threshold was -1. H...
- Fri Jun 26, 2009 10:22 am
- Forum: Works in Progress
- Topic: Iceberg
- Replies: 45
- Views: 18556
Re: Iceberg
I tried different blending modes in photoshop and i thought this one turned out quite nice (luminosity blending of iceberg1.jpg on top of iceberg0.jpg)
- Fri Jun 26, 2009 8:49 am
- Forum: Works in Progress
- Topic: Iceberg
- Replies: 45
- Views: 18556
Re: Iceberg
I'm also keen to use sun + environment map but I'm just gonna have to hold my thumbs until thats available...
These are the 3 light layers.
These are the 3 light layers.