Search found 10 matches
- Sat Mar 24, 2007 3:09 am
- Forum: Blender
- Topic: Sun lighting
- Replies: 12
- Views: 4244
I have only a little doubt: there is a wall behind the camera? I can't tell from your scene description. If not, the light coming from the outside will simply be lost and won't be reflected to illuminate the table, the glass and the walls from the camera side. You'll have to work on the tonemapping ...
- Thu Sep 21, 2006 12:15 am
- Forum: Works in Progress
- Topic: First work - Porting a Fantasy scene from Blender
- Replies: 5
- Views: 3559
This is exactly the same xml, rendered with the new 0.6 test 2: After 25h 50m (3.500 mutations) http://i71.photobucket.com/albums/i132/DragonKaiser/Testr6-25h50m-3500mt.png The result is way better, IMHO (go Indigo go!), but the glass body become totally transparent, and the totally transparent (acc...
- Mon Sep 18, 2006 6:45 pm
- Forum: Works in Progress
- Topic: First work - Porting a Fantasy scene from Blender
- Replies: 5
- Views: 3559
And now, for something totally different... I tried to get rid of the ambient light, so the only light source is the above mentioned rectanglelight. After 1h 10m (290 mutations) http://i71.photobucket.com/albums/i132/DragonKaiser/Indigo-Test-04-1h10m-290mt.png After the week-end 65h 10m (16.000 muta...
- Sat Sep 16, 2006 12:56 am
- Forum: Off Topic
- Topic: post your picture here !!! (what you look like)
- Replies: 68
- Views: 26284
- Sat Sep 16, 2006 12:53 am
- Forum: Works in Progress
- Topic: First work - Porting a Fantasy scene from Blender
- Replies: 5
- Views: 3559
An update... http://www.deviantart.com/deviation/39830974/ I added lamp of sort with the code: <rectanglelight> <pos>0.000000 0.000000 1.24000</pos> <width>0.1</width> <height>0.2</height> <spectrum> <peak> <peak_min>300</peak_min> <peak_width>550</peak_width> <base_value>0</base_value> <peak_value>...
- Fri Sep 15, 2006 6:34 pm
- Forum: Indigo General Stuff
- Topic: Better lots of small objects or few huge ones?
- Replies: 1
- Views: 1830
Looks like this answers my question... http://i71.photobucket.com/albums/i132/DragonKaiser/IndigoError.jpg I've now resolved to use a lesser detailed mesh for the wings (that are anyway away and, with the final lightning, partly in shadow) So I did a "remove doubles" in blender, followed a poly redu...
- Fri Sep 15, 2006 2:19 am
- Forum: Indigo General Stuff
- Topic: Better lots of small objects or few huge ones?
- Replies: 1
- Views: 1830
Better lots of small objects or few huge ones?
Today, trying to simplify the models in my scene, I joined in blender the several objects composing the wings into only three obj (I joined those using the same materials). The new export was even slightly larger than the old one (new is about 128 MB), despite the fact that the number of vertices an...
- Thu Sep 14, 2006 7:48 pm
- Forum: Works in Progress
- Topic: First work - Porting a Fantasy scene from Blender
- Replies: 5
- Views: 3559
First work - Porting a Fantasy scene from Blender
Hi to all This is my first attempt at Indigo, and I choose to port a blender scene. I originally made this one in Imagine 2.0, then moved it to blender. I learned a lot in the process, so I tought it could be a nice idea to do the same with Indigo. At the moment I have done only a "quick" test manua...
- Thu Sep 14, 2006 1:40 am
- Forum: Indigo General Stuff
- Topic: NOT Embedded Mesh - SCENE FORMAT
- Replies: 4
- Views: 2550
That's EXACTLY what I tried to do! Nice, looks I have already got it (maybe because I was accustomed to POV) But Indigo crashes with error "Sceneloader Excep: could not find root 'scenedata' element" --- Edit Ok, My bad... After a further check, I found out my editor saved the new mesh file in UNICO...
- Thu Sep 14, 2006 12:56 am
- Forum: Indigo General Stuff
- Topic: NOT Embedded Mesh - SCENE FORMAT
- Replies: 4
- Views: 2550
NOT Embedded Mesh - SCENE FORMAT
Hi all I am quite new to Indigo, and I am trying to learn it porting a blender project. The exported XML file is really huge (>190 MB), so I sucessfully enabled the separation of the materials file (3 KB) that is really more manageable. Unfortunately I found out that I'll have to edit the scene file...