Search found 10 matches

Search found 10 matches • Page 1 of 1
by Aethereal
Sat Mar 24, 2007 3:09 am
Forum: Blender
Topic: Sun lighting
Replies: 12
Views: 3271

I have only a little doubt: there is a wall behind the camera? I can't tell from your scene description. If not, the light coming from the outside will simply be lost and won't be reflected to illuminate the table, the glass and the walls from the camera side. You'll have to work on the tonemapping ...
by Aethereal
Thu Sep 21, 2006 12:15 am
Forum: Works in Progress
Topic: First work - Porting a Fantasy scene from Blender
Replies: 5
Views: 2477

This is exactly the same xml, rendered with the new 0.6 test 2: After 25h 50m (3.500 mutations) http://i71.photobucket.com/albums/i132/DragonKaiser/Testr6-25h50m-3500mt.png The result is way better, IMHO (go Indigo go!), but the glass body become totally transparent, and the totally transparent (acc...
by Aethereal
Mon Sep 18, 2006 6:45 pm
Forum: Works in Progress
Topic: First work - Porting a Fantasy scene from Blender
Replies: 5
Views: 2477

And now, for something totally different... I tried to get rid of the ambient light, so the only light source is the above mentioned rectanglelight. After 1h 10m (290 mutations) http://i71.photobucket.com/albums/i132/DragonKaiser/Indigo-Test-04-1h10m-290mt.png After the week-end 65h 10m (16.000 muta...
by Aethereal
Sat Sep 16, 2006 12:56 am
Forum: Off Topic
Topic: post your picture here !!! (what you look like)
Replies: 68
Views: 22636

What a grainy pic! How many mutations per pixels? :lol:
by Aethereal
Sat Sep 16, 2006 12:53 am
Forum: Works in Progress
Topic: First work - Porting a Fantasy scene from Blender
Replies: 5
Views: 2477

An update... http://www.deviantart.com/deviation/39830974/ I added lamp of sort with the code: <rectanglelight> <pos>0.000000 0.000000 1.24000</pos> <width>0.1</width> <height>0.2</height> <spectrum> <peak> <peak_min>300</peak_min> <peak_width>550</peak_width> <base_value>0</base_value> <peak_value>...
by Aethereal
Fri Sep 15, 2006 6:34 pm
Forum: Indigo General Stuff
Topic: Better lots of small objects or few huge ones?
Replies: 1
Views: 1391

Looks like this answers my question... http://i71.photobucket.com/albums/i132/DragonKaiser/IndigoError.jpg I've now resolved to use a lesser detailed mesh for the wings (that are anyway away and, with the final lightning, partly in shadow) So I did a "remove doubles" in blender, followed a poly redu...
by Aethereal
Fri Sep 15, 2006 2:19 am
Forum: Indigo General Stuff
Topic: Better lots of small objects or few huge ones?
Replies: 1
Views: 1391

Better lots of small objects or few huge ones?

Today, trying to simplify the models in my scene, I joined in blender the several objects composing the wings into only three obj (I joined those using the same materials). The new export was even slightly larger than the old one (new is about 128 MB), despite the fact that the number of vertices an...
by Aethereal
Thu Sep 14, 2006 7:48 pm
Forum: Works in Progress
Topic: First work - Porting a Fantasy scene from Blender
Replies: 5
Views: 2477

First work - Porting a Fantasy scene from Blender

Hi to all This is my first attempt at Indigo, and I choose to port a blender scene. I originally made this one in Imagine 2.0, then moved it to blender. I learned a lot in the process, so I tought it could be a nice idea to do the same with Indigo. At the moment I have done only a "quick" test manua...
by Aethereal
Thu Sep 14, 2006 1:40 am
Forum: Indigo General Stuff
Topic: NOT Embedded Mesh - SCENE FORMAT
Replies: 4
Views: 1874

That's EXACTLY what I tried to do! Nice, looks I have already got it (maybe because I was accustomed to POV) But Indigo crashes with error "Sceneloader Excep: could not find root 'scenedata' element" --- Edit Ok, My bad... After a further check, I found out my editor saved the new mesh file in UNICO...
by Aethereal
Thu Sep 14, 2006 12:56 am
Forum: Indigo General Stuff
Topic: NOT Embedded Mesh - SCENE FORMAT
Replies: 4
Views: 1874

NOT Embedded Mesh - SCENE FORMAT

Hi all I am quite new to Indigo, and I am trying to learn it porting a blender project. The exported XML file is really huge (>190 MB), so I sucessfully enabled the separation of the materials file (3 KB) that is really more manageable. Unfortunately I found out that I'll have to edit the scene file...
Search found 10 matches • Page 1 of 1