Search found 596 matches
- Thu Oct 30, 2008 5:27 am
- Forum: Blender
- Topic: Blendigo error
- Replies: 7
- Views: 4234
It goes with blendigo. Open notepad. Type in the path to indigo, i.e: c:\indigo\ go to the scripts folder in blender, i.e: C:\Program Files\Blender Foundation\Blender\.blender\scripts create a folder called bpydata save your notepad file in the new folder and name it indigowrapper.conf now blendigo ...
- Thu Oct 30, 2008 4:59 am
- Forum: Blender
- Topic: Blendigo error
- Replies: 7
- Views: 4234
- Tue Jan 22, 2008 8:17 am
- Forum: Tutorials
- Topic: Blender + Indigo Tutorial Video [file deleted/lost]
- Replies: 9
- Views: 10754
- Wed Jan 16, 2008 5:40 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.0.5
- Replies: 67
- Views: 31923
- Thu Jan 10, 2008 11:11 am
- Forum: Off Topic
- Topic: i just ordered a quad core...
- Replies: 63
- Views: 17661
- Thu Jan 10, 2008 1:04 am
- Forum: Finished Artwork
- Topic: Berlin courtyard (abduction/recycling)
- Replies: 82
- Views: 20330
- Thu Jan 10, 2008 12:45 am
- Forum: Works in Progress
- Topic: Guitar (The Resurrection! ^^)
- Replies: 24
- Views: 7769
- Mon Jan 07, 2008 5:40 am
- Forum: Indigo General Stuff
- Topic: http://indigomaterials.uk.to/ LAUNCH :)
- Replies: 59
- Views: 16266
- Thu Dec 27, 2007 12:22 am
- Forum: Blender
- Topic: Glass + liquid rendering...
- Replies: 23
- Views: 11407
Regarding the precedence system. You have it back to front. It has nothing to do with how far one precedence is from the other. It's whichever is higher gets rendered. In your case, where the glass and the liquid cross over, the glass should have higher precedence so that it gets rendered. So you sh...
- Wed Dec 26, 2007 5:11 am
- Forum: Blender
- Topic: Glass + liquid rendering...
- Replies: 23
- Views: 11407
- Wed Dec 26, 2007 4:02 am
- Forum: Blender
- Topic: Glass + liquid rendering...
- Replies: 23
- Views: 11407
Go to the material settings for each of your objects. Under Links and Pipeline tab, click the ME button to assign the material to the Mesh. Now apply the correct material to each object's mesh. Now Indigo will export your materials. And, yes, 1BU=1m in indigo. It is an indigo/blendigo thing. It can ...
- Wed Dec 26, 2007 3:29 am
- Forum: Blender
- Topic: Glass + liquid rendering...
- Replies: 23
- Views: 11407
I have solved your problem for you. First, as mentioned by neepneep, your normals on the inner faces of the egg-timer are facing the wrong way. select them and flip them. Secondly, your egg-timer is over 11 meters tall. Very thick glass. Scale it down to 0.02 of it's current size and apply the scale...
- Fri Dec 14, 2007 9:04 pm
- Forum: Works in Progress
- Topic: displacement test (final)
- Replies: 49
- Views: 14589
- Fri Dec 14, 2007 8:52 pm
- Forum: Works in Progress
- Topic: displacement test (final)
- Replies: 49
- Views: 14589
- Wed Dec 12, 2007 10:37 am
- Forum: Indigo News and Announcements
- Topic: Indigo 1.0.4
- Replies: 159
- Views: 59898