Search found 7 matches

Search found 7 matches • Page 1 of 1
by rogal
Thu Dec 18, 2008 9:54 pm
Forum: SketchUp
Topic: basic questions
Replies: 11
Views: 3527

about the "graininess" of the output picture. that's how unbiased renderers work: the longer you render the lower the noise. cant help it.
by rogal
Thu Dec 18, 2008 12:03 am
Forum: SketchUp
Topic: Help create the SkIndigo Wiki - suggest a FAQ
Replies: 9
Views: 3215

-what are UV sets and how do they work?
by rogal
Wed Nov 19, 2008 9:32 pm
Forum: Language Forum
Topic: Tutaj Polska!
Replies: 12
Views: 18121

Białystok pozdrawia forumowiczow :) tych ze slowenii tez :)
by rogal
Thu Nov 06, 2008 8:40 pm
Forum: SketchUp
Topic: SkIndigo 1.1.12
Replies: 39
Views: 13300

I'm getting a "collecting faces -level 0-" message when clicking export button. than nothing happens. I have this on tutorial scene from 1.1.x tut.
What could this mean?
by rogal
Fri Feb 22, 2008 8:05 am
Forum: SketchUp
Topic: How can I simulate realistic fog?
Replies: 20
Views: 7652

I'M SUCH AN IDIOT :P never mind... -___________-"
by rogal
Fri Feb 22, 2008 2:56 am
Forum: SketchUp
Topic: How can I simulate realistic fog?
Replies: 20
Views: 7652

hi! where can i find the fog switch? is it in the skindgo UI? or do i have to add it manually?
by rogal
Tue Feb 12, 2008 9:01 pm
Forum: SketchUp
Topic: Clipmap Problem
Replies: 17
Views: 9350

hi! I've done some renders with cplipmap :) I know the grass is not radnom enough, will have to figure that out. (is ther like a random scatter ruby script for sketchup?) It also seems to turn white at the far end (guess 12h render time was not enough). http://img.photobucket.com/albums/v628/rogalxx...
Search found 7 matches • Page 1 of 1