Search found 22 matches

Search found 22 matches
by Schosch
Sun Jul 04, 2010 3:54 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671151

Re: Simple Renderings Thread

Depth of field is a great way to hide all the normal smoothing issues/overlapping faces that I haven't fixed yet! :mrgreen: I'll have to turn down the saturation of some of the colors (even though I used the RGB values from the semi-official chart). http://img97.imageshack.us/img97/9209/gabelstapler...
by Schosch
Thu Feb 25, 2010 6:22 am
Forum: Materials
Topic: Question About Lack of Materials
Replies: 10
Views: 4603

Re: Question About Lack of Materials

ieatfish wrote:Two don't look like I want them to and one doesn't work for my model in blendigo (the shader one, weird geometry artifacts).
There should be no distortion if your object's UV maps are set up correctly. Could you post a render/screenshot?
by Schosch
Sat Dec 05, 2009 7:43 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671151

Re: Simple Renderings Thread

Bidir MLT, 9600spp after 4.5 hours The screen and the floor are diffuse, the monitor (which is floating) is a phong and the sphere is made of glass with a low cauchy value. Aperture diffraction is turned on, but I blended it 50:50 with the version where AD is turned off. And yes, that is my actual w...
by Schosch
Sun Nov 15, 2009 8:29 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671151

Re: Simple Renderings Thread

Image

Model from the Scherk-Collins Sculpture Generator
Homemade HDR environment
Bidir MLT ~3600spp
by Schosch
Fri Sep 04, 2009 10:28 pm
Forum: Works in Progress
Topic: Interior
Replies: 8
Views: 6437

Re: Interior

Here is the update as promised.
I changed the floor texture and the overall lighting.
by Schosch
Fri Sep 04, 2009 10:19 pm
Forum: Works in Progress
Topic: First render
Replies: 22
Views: 8469

Re: First render

It's ... a tile texture? :D
It doesn't look like noise at all.
by Schosch
Thu Sep 03, 2009 5:09 am
Forum: Works in Progress
Topic: Interior
Replies: 8
Views: 6437

Re: Interior

Thanks for the tips everyone! :D
I'll post an update tomorrow.
by Schosch
Wed Sep 02, 2009 11:28 pm
Forum: Works in Progress
Topic: Interior
Replies: 8
Views: 6437

Interior

This is an interior scene I am currently working on.
There still is some noise visible in certain areas because I only let it render for about two or three hours.

Criticism is welcome! :)
by Schosch
Tue Sep 01, 2009 8:14 am
Forum: Works in Progress
Topic: Render book(Psychotron80)
Replies: 2
Views: 2319

Re: Render book(Psychotron80)

Some things I noticed:
-The ground plane is cut off in the upper left corner
-The tile texture is too low-res/big and some bump mapping would help a lot
-There are black spots visible in the bottles... (don't know if it is just the refraction of the tiles or this issue)
by Schosch
Sun Aug 09, 2009 12:27 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1671151

Re: Simple Renderings Thread

I didn't model the parts myself, I used the LDraw part library and LeoCAD to convert them to a usable format.
Built using official colors and instructions (it's a Star Wars destroyer droid... at least the core of one).

Indigo 2.0.9, 5000 spp
Homemade HDRi environment
by Schosch
Wed Jun 03, 2009 8:07 pm
Forum: Indigo Competition
Topic: Winners of April-May 2009 competition
Replies: 22
Views: 23846

Re: Winners of April-May 2009 competition

Well that's really awesome! Thank you very much! :D

Congrats to zeitmeister & suvakas and thanks for the great competition!
by Schosch
Sat May 23, 2009 12:42 am
Forum: Indigo Competition
Topic: 2009 Apr-May Competition :: Water Jug
Replies: 28
Views: 32437

Re: 2009 Apr-May Competition :: Water Jug

Nickname: Schosch

Version of Indigo used: v1.1.18

Rendering time / CPU's: 28 h 6min, AMD X2 3800+ @ 2.2 Ghz

List of tools used:
Blender v2.48a
Adobe Photoshop CS 4

Both the wood textures and the hdr backgound are homemade.
by Schosch
Sat Mar 21, 2009 9:51 pm
Forum: Materials
Topic: Brushed Aluminum
Replies: 39
Views: 19870

1 Blender unit equals 1 meter. So 10 cm = 0.1 Blender units. Your scene scale should be set to about 4.0 x 10^0. fbm(dot(getTexCoords(0)*1000.0, vec2(0.0, clamp(noise(getTexCoords(0)), 1.0, 5.0))), 4)*0.0003 1000 and 4 control the number of scratches, 1.0 and 5.0 control the minimal and maximal leng...
by Schosch
Wed Feb 18, 2009 8:15 am
Forum: Indigo General Stuff
Topic: mirror F-stop
Replies: 7
Views: 3651

The IOR of aluminium is 1.59, not 100!
Use the al.nk data (which is included in every package of indigo) and an exponent of 1,000,000.

BTW you can find a huge list of IORs at http://refractiveindex.info/
by Schosch
Wed Feb 11, 2009 7:11 am
Forum: Blender
Topic: Little material problem
Replies: 4
Views: 2384

I think that this problem occurs because you use an older Blendigo and Indigo version than I do.
The ketchup material was created and tested with Blendigo v1.1.14 and Indigo v1.1.15.
Search found 22 matches